Game Development Community

Jay Moore's Forum Posts

Thread Post Date Posted
Torque virtual online meetings/trainings I've just been looking for the right person to help GG develop and provide more Boot Camps (virtual ... read more 02/12/2005 (9:34 pm)
Bumper sticker ideas, IGC slogan ideas So many bumper stickers so little time... @Joshua - Feel free to craft this years IGC theme - Las... read more 01/26/2005 (12:57 am)
Editor on Mac @Zac - Zap! Demo is just that a demo of the game. Playing the full game with high score tracking and... read more 01/26/2005 (12:02 am)
Mod Vs Game The question left unasked is the option to build your own IP and market it as an indie. Both of your... read more 01/19/2005 (10:06 pm)
I need a response from a GG employee verifying there is no scam. @Robert - You're not the only person who has asked "What is the catch?" (We get it a few times a da... read more 12/26/2004 (6:45 pm)
GG IRC community dead? Mike - You may have old settings in your IRC Client. The maxgaming server changed its server naming ... read more 12/24/2004 (11:18 am)
Publishing faq comment @Joshua - Thanks for the encouragement. The effort we invest in PR (news, reviews, interviews, a... read more 12/24/2004 (1:55 am)
GG Games in Computer Gaming World I'll have to look a the issue - is it the December or January issue?... read more 12/18/2004 (1:44 pm)
Buy Zap! Now Be the first one on your block to own Zap! - Stephen tell me you're going to take Zap! breaks from R... read more 12/16/2004 (9:27 pm)
FullSail? Full Sail lets students chose the tools for their final game projects, Torque has been used many tim... read more 12/13/2004 (6:41 pm)
Open Beta Feedback Corey - Without fully modding Zap! you could work on some new levels using the editor documented in ... read more 12/12/2004 (8:51 pm)
My Feedback Great capture of your thoughts and impressions out of the box... thank you very much.... read more 12/10/2004 (9:56 pm)
Is learning game development or working in the industry all fun? @Brett - The fun center of the games industry is Eugene, Oregon. The indie segment at least. We need... read more 12/06/2004 (12:16 am)
So why Torque? Myles - Owning your content and not having licensing dependencies that completely restrict what you ... read more 12/04/2004 (2:43 pm)
Moaning about GG? [b]EATING OUR OWN DOG FOOD[/b] When I first got to GG, we were starving-up even more than today, ... read more 12/02/2004 (8:15 pm)
Want to say HI Jono - You'll find in some ways we consider the public forums more the n00bs space (the private SDK ... read more 11/25/2004 (11:34 pm)
Gamasutra Announcement for RTS-SK! Maybe you'll get Brian Ramage to say more he was on the original dev. team [url=http://www.pcgamewor... read more 11/25/2004 (10:00 pm)
Want to say HI Welcome Joerg. When you get TGE, we'd be interested in your out of the box experience. We'd like ... read more 11/25/2004 (9:44 pm)
The phantom @Josh - I agree with you - only I'm fond of saying 'build it fun and they will come'. I really wish... read more 11/24/2004 (10:33 pm)
Gamasutra Announcement for RTS-SK! [quote]The Torque Game Engine itself has been used on a number of indie PC/Mac/Linux gaming projects... read more 11/24/2004 (10:26 pm)
The phantom @Josh - I don't think you're poo-pooing (thats not your style) I think its too soon to speculate on ... read more 11/24/2004 (8:50 pm)
The phantom I can't comment on specifics, but if you read about the capital commitments that have been made to I... read more 11/24/2004 (7:38 pm)
Garage Games sales? Luke - good luck with your enterprise and I invite you to please feel free to do your business resea... read more 11/24/2004 (7:12 pm)
Torque2D We're always committed to "It will ship when its ready" but, that should be very very soon. After we... read more 11/22/2004 (6:59 am)
Victory for GG and Saint Jeff! Logan are you asking everyone at GG to purchase a copy of [url=http://www.garagegames.com/pg/product... read more 11/21/2004 (8:46 am)
Victory for GG and Saint Jeff! Eric - GarageGames community is a great part of TGE and I never worry if someone feels that its the ... read more 11/21/2004 (7:33 am)
GarageGames Port to xbox? Xbox is an exciting and expanding opportunity for Torque developers who are making commercial qualit... read more 11/20/2004 (4:39 pm)
GG Logo? Thanks for reminding us Joshua, I noticed it right off, but there are at times sooo many things to g... read more 11/18/2004 (11:00 pm)
GG Logo? Branding guy here... We went through a normal design process on the GG logo. We had a simple desi... read more 11/11/2004 (3:49 pm)
Natural Funativity Jay, Yes, this an excellent article. Knowing how and why we get 'addicted' to games is about ... read more 11/10/2004 (6:01 pm)
Greetings! Matt, Welcome to the TGE community. Keeping it fun is what its all about... As you gain skill ... read more 11/10/2004 (5:18 pm)
Spyware hurting indies? I think this is an important issue for both audiences that are tech savvy and those that are more ea... read more 11/10/2004 (5:03 pm)
Torque AI Pack Great to hear we're seeing more forward momentum on the AI Pack - making a code pack 'market ready' ... read more 11/04/2004 (8:58 am)
Super Newb Questions Nick - The Torque Game Engine (TGE) with new rendering is called the Torque Shader Engine (TSE). Bot... read more 10/25/2004 (6:00 pm)
Official Torque Link Jason - We'll have a new logo pack with linkage out soon. Give us a few days.... read more 10/23/2004 (6:55 pm)
The TSE; how will it affect TGE? Blake - I feel your pain. Many have asked me, so what is the catch for such a powerful engine be... read more 10/21/2004 (8:45 pm)
Torque RTS Starter Kit The RTS Starter Kit came from ideas Ben Garney had from some experiments on a turn based strategy ga... read more 10/20/2004 (8:40 pm)
RTS Code Pak Status? I meant 'ship' the beta... and prepping can take weeks so don't hold your proverbial breath we've go... read more 10/20/2004 (8:32 pm)
RTS Code Pak Status? We had it as a preview and did show it off at IGC. It appears close to code complete and ready for a... read more 10/20/2004 (6:06 pm)
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) John it was great to see your product demo'd at IGC and see all that you have in the works moving fo... read more 10/14/2004 (12:11 am)
Dark Horizons: Lore review... Between the raves that MavLympics players had competing in that mod, reviews from self-proclaimed ja... read more 10/06/2004 (10:42 pm)
Anybody interested in a "Game Club" in the Los Angeles area? I'd like to find ways on in the GG community to help facilitate more local connections between indie... read more 10/04/2004 (10:13 pm)
What sessions to attend at IGC? I'm very bias but I think we have the best lineup of sessions ever this year - the entire Artist tra... read more 10/04/2004 (9:42 pm)
Questions for "Stump the Experts" track at IGC Ok... I have a vintage GG computer carrying case that will go to the best question - I mean I want t... read more 10/04/2004 (9:28 pm)
Looking for feedback Writing tutorials is like blood in the water to Josh, but for specific topics like these it really w... read more 10/04/2004 (9:11 pm)
Woot!! This years IGC looks to kick ass! In years past we've kept the tech talk less Torque'd, but we did have requests for more nuts and bol... read more 10/04/2004 (8:55 pm)
What do I need to publish? Thomas - Your correct. We believe you really need more coders on the engine ;) Chris 'C-Dude' - W... read more 10/01/2004 (10:58 pm)
Infinium Labs Phantom game service deal with GarageGames & indie Infinium Labs has signed up to sponsor IGC '04. We're excited to have them further supporting indepe... read more 10/01/2004 (10:52 pm)
Game-in-a-Day 6, at IGC and on IRC Be sure you fill out the registration form and check the GID box - we'll have some exciting new tool... read more 09/17/2004 (10:53 pm)
Torque Review GDM @OtakuNoZoku - Thank you for the time, expertise and the high quality of your very level handed revi... read more 09/13/2004 (9:51 am)