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Steve Acaster's Forum Posts

Thread Post Date Posted
T3D Beta 1: Road Tool makes Blurry Roads Lol, my old 256mb 7900 card yields: [i]Approx. Available VRAM: 1056964608 MB[/i] Out-of-date te... read more 05/12/2009 (1:05 pm)
Wireframe? [i]Excuse my ignorance part 2[/i] So the ideal solution is if it's not visible it doesn't render?... read more 05/12/2009 (7:49 am)
Hey, can someone tell me when can release tgea1.8.2 Second on the [i]presumed[/i] 1.8.2 update, citing this [small](perhaps inaccurately)[/small] as evi... read more 05/11/2009 (7:04 pm)
T3D Beta 1: Road Tool makes Blurry Roads Okay think I've got it. Load up a DDS with the mipmap numbers you want, move your custom mipmaps ove... read more 05/11/2009 (4:38 pm)
T3D Beta 1: Road Tool makes Blurry Roads Not that I know of, I've tried it once but it kept telling me I was trying to make a volume map, so ... read more 05/11/2009 (4:23 pm)
Bug: WaterBlock/River no texture Sorry, not working on my 7900card. It compiles fine, but the surface of the river and the waterblock... read more 05/11/2009 (4:03 pm)
horrible black things on textures_TGEA 1. Check your normals (manually, with your eyes) 2. Are you using double-sided faces? (by accident ... read more 05/11/2009 (1:43 pm)
Beta Documentation Feedback [url]tdn.garagegames.com/wiki/TorqueScript_Console_Functions[/url] It's a bit old, and obviously ig... read more 05/11/2009 (12:29 pm)
NPC AI Wander Code working sorta... [quote] Is there a function to cast a ray between the NPC and the player to see if something is in ... read more 05/11/2009 (12:14 pm)
onEnterTrigger only activated by Players? Try something like: [code] if (%intruder.getClassName() $= "Player") { %i... read more 05/11/2009 (11:40 am)
T3D Beta 1: Road Tool makes Blurry Roads Gimp also has a DDS plugin but they're still working on customizable mipmaps unfortunately. DIY mipm... read more 05/11/2009 (11:27 am)
Wireframe? @Andreas, good find. I wonder if ShapeBase has the same thing for DTS? double edit: Apparently th... read more 05/11/2009 (11:18 am)
Bug: .DTS Transparency Material Off-color Above Terrain Try turning all alpha and blending options off or to 0, and then only use [i]alphatest=1[/i] and [i]... read more 05/11/2009 (9:58 am)
Beta Documentation Feedback Actually, it might be an idea to [i]eventually[/i] have a section in the docs about "measuring ... read more 05/11/2009 (8:49 am)
Bug: Object is fully shadowed unless rotated Huzzar! The amount of times I've been caught out by those pesky normals or the fact that by defau... read more 05/11/2009 (5:16 am)
Beta Documentation Feedback Actually I found it a few days ago in an old forum post whilst search for something else, just can't... read more 05/11/2009 (5:08 am)
Beta Documentation Feedback You can put it in your init.cs but whenever you enter the editor it'll disable it. Try putting it... read more 05/11/2009 (4:59 am)
The advanced search function After "advanced search" finds nothing, hit the "Basic Search" link. It should th... read more 05/11/2009 (4:52 am)
T3D Beta 1: Road Tool makes Blurry Roads Better mipmapping required. There is a thread on how to get better mipmaps with the Nvidia/PS DDS ex... read more 05/10/2009 (2:25 pm)
Issue: Net Prefs Packetsize are still for TGE [quote] with this drive to be able run Torque 3D on a comp with Intel graphics it may as well still... read more 05/10/2009 (11:53 am)
[Request - Easy ] Mouse Sensitivity GUI Personally I alter it in the keybindings to something a little slower. There is an option in glob... read more 05/10/2009 (11:42 am)
I got my T-Shirt Now if Ken could just strap a jetpack on he'd be the Legions guy ...... read more 05/10/2009 (7:41 am)
Bug: .DTS Transparency Z-buffer (I'm guessing) @Joshua - Jordan's upgraded straight from TGE to T3D, so isn't fully acustomed to using materials fi... read more 05/10/2009 (7:40 am)
T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog I thought that [i]might[/i] be the lighting striking the back of the terrain, which folds down if yo... read more 05/10/2009 (6:18 am)
Issue: Net Prefs Packetsize are still for TGE After a [url=www.garagegames.com/community/resources/view/9131/1#comment-44726]bit of searching[/url... read more 05/10/2009 (4:57 am)
Why is this not adding to the editor? With a bit of scripting work for the setup wouldn't it be possible to create an NPC/AI that could be... read more 05/09/2009 (5:33 pm)
Bug: .DTS Transparency Z-buffer (I'm guessing) [i]edit[/i] Whilst I am actually set up for IM , I never use it. For Materials info - Check ou... read more 05/09/2009 (5:16 pm)
Bug: .DTS Transparency Z-buffer (I'm guessing) Check this out. [url]http://www.garagegames.com/community/forums/viewthread/90667/1#comment-614345[... read more 05/09/2009 (12:55 am)
TGEA is blue-screening my system Windows SDK and DirectX SDK should only be required if you're rebuilding the engine. The DirectX &qu... read more 05/08/2009 (11:04 am)
Game mechanics and immersion in RPGs 1. The player still needs some sort of reference as to what their character can do. If my "jump... read more 05/08/2009 (9:38 am)
Blender action editing driving me up the wall... I'm not using the new exporter for animation exports. I'm using "0.964 exporter" on "... read more 05/08/2009 (9:25 am)
Bug: Object is fully shadowed unless rotated Patrick - try turning on shownormals at the bottom of the objects values. Also check your normals in... read more 05/08/2009 (6:39 am)
TGEA is blue-screening my system Make sure your video drivers are up to date, the same with DirectX. Don't update your video drivers ... read more 05/08/2009 (6:26 am)
Torque3d Flashlight? Now that's awesome! It's great how such a little thing like a puddle of light can be used to create ... read more 05/07/2009 (5:47 pm)
"Duke Nukem developer goes bust" Jeez I'm slow sometimes ... Duke Nukem Forever - [b]DNF[/b], I only just get the [small](racing)[/sm... read more 05/07/2009 (5:40 pm)
Shadow, transparency and fog problem Looking nice!... read more 05/07/2009 (3:58 pm)
Blender action editing driving me up the wall... Are you locking the selected bones to your selected start frame? I know it sounds like a dumb thing ... read more 05/07/2009 (1:08 pm)
"Duke Nukem developer goes bust" [quote] Duke Nukem Forever is officially never going to be released..[/quote] Them going bust is n... read more 05/07/2009 (7:12 am)
Kit merging question @Jonathan - Press the button which says "New Project" above the Projects pane in toolbox. ... read more 05/06/2009 (4:26 pm)
Torque3D Beta 1 Bug - Old BB/WeaponImage bug I think this is what I might have been thinking of [url=www.garagegames.com/community/resources/vi... read more 05/06/2009 (10:55 am)
Torque3D Beta 1 Bug - Old BB/WeaponImage bug Ah that old chestnut... I think someone did post a resource sometime ago that caused the mountpoint ... read more 05/06/2009 (9:35 am)
BUG : No footprint decals, no walking sound, ect. I get splash sounds whilst in water - no idea how that gets called though. Might not be the same as ... read more 05/06/2009 (6:24 am)
.DAE Trees Not Rendering Correctly Have a try messing with the transparency material settings in the Materials Editor, see if you can m... read more 05/06/2009 (6:21 am)
Torque 3D Beta 1 Bug: Eternal Sun @Edward - lmao!... read more 05/05/2009 (7:07 pm)
Advanced Lighting Feedback So that'd be portalling and a lower lightmap geometry scale then?... read more 05/05/2009 (4:25 pm)
AIPlayer Glad you got it to work. I've just stuck my AI and weapons systems in and it all seems to work n... read more 05/05/2009 (1:29 pm)
Request : Reload and Play Game in editor And of course you can choose "Open" and then the level file from the editor and it'll relo... read more 05/05/2009 (11:47 am)
FPS Genre Kit Warrior Camp Blue Screen Crash @Tom - try using advanced lighting and disabling shadows in the sun object, should give you quite a ... read more 05/05/2009 (11:33 am)
Eternal Sun? As a workaround, have you tried settings the sun color to black (or the same as ambient) and disabli... read more 05/05/2009 (11:30 am)
the lost and the damned and ethics Have played Halo ... must ... destroy ... humanity ... ;)... read more 05/05/2009 (8:35 am)