Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| WaterPlane missing from Assets | Caylo, missing [i]which[/i] scrollbar? I have one on Material Editor but it only scrolls the diffe... read more | 05/24/2009 (6:26 pm) |
| WaterPlane missing from Assets | Nah, it's still there but you have to "scroll down" as it were ... but there is no vertica... read more | 05/24/2009 (5:55 pm) |
| T3D Beta 2 Bug: Road Z Buffer Issues, renders above items it shouldn't. | I have also noticed that when my AI run over a road it look like they are running through it knee de... read more | 05/24/2009 (1:16 pm) |
| Beta2: Head/Look Anims Swapped | Well you learn something new everyday! Cheers for that info guys.... read more | 05/24/2009 (6:39 am) |
| Beta 2 Bug: First Person Shadow renders an extra weapon also | That "extra weapon" is your hands and gun on screen in first-person. I believe it showed u... read more | 05/24/2009 (6:37 am) |
| Nominate A Resource! | Save/Load Game function, something akin to: [url=www.garagegames.com/community/resources/view/6636]... read more | 05/24/2009 (6:32 am) |
| some older TGE models not working in T3D | [i]trees don't look like trees[/i] [url=www.garagegames.com/community/forums/viewthread/90667/1#com... read more | 05/23/2009 (6:12 pm) |
| Getting a few "line" like shadows | GTX 260 [small](goes dizzy)[/small] I think you can probably skip suggestions 1 and 2 then. :)... read more | 05/23/2009 (5:18 pm) |
| Getting a few "line" like shadows | Sometimes I get artifacts like that [small](crap video card)[/small]. Try a few things to clear them... read more | 05/23/2009 (4:42 pm) |
| As a distraction ... GG default profile pic | 'Daksi Rai, Hewster. [small][url=www.garagegames.com/account/profile/1236]Ted Southard's[/url] scar... read more | 05/23/2009 (4:32 pm) |
| As a distraction ... GG default profile pic | Wouldn't this go down better in the "General Discussion" forum? Plus I think that the GG ... read more | 05/23/2009 (2:36 pm) |
| Object/Terrain/Horizon Edge vs Skybox: FIX | My goof. Named my project the same as a TGEA project, thus my GPU settings for that were being used ... read more | 05/22/2009 (8:40 pm) |
| pureLIGHT sneak peak | That does look rather nifty.... read more | 05/22/2009 (8:04 pm) |
| Tips for improving performance | 1024x sized textures devour memory. 512x don't cause much of a noticeable hit over 256x. DDS shou... read more | 05/22/2009 (6:49 pm) |
| GDC Austin Unveils Indie Summit | @Ted [i]I feel the need to talk to a bunch of people I don't know about things they think they can ... read more | 05/22/2009 (2:31 pm) |
| Torque 3D Beta 2 Released (Known issues, fixes, new) | Also I noticed that the weapon FSM audio clipping has been changed to let the whole sound play, it j... read more | 05/22/2009 (2:30 pm) |
| Object/Terrain/Horizon Edge vs Skybox: FIX | It's not max-distance, any distance with anything that "visually" lies against the horizon... read more | 05/22/2009 (2:21 pm) |
| Beta2: Head/Look Anims Swapped | @Playlore Ah ... gotchya. [small]Don't suppose you know what "looksn" and "lookms&q... read more | 05/22/2009 (1:59 pm) |
| Display on 1280 X 800 monitor | What's your GPU? I've noticed ever since a few driver upgrades back, Nvidia seems to have stopped... read more | 05/21/2009 (5:42 pm) |
| import simple dsq animation for my dts model? | So you got it working by [b]not[/b] declaring it start an animation when it spawns?... read more | 05/21/2009 (5:12 pm) |
| why does Gideon hover? | Bounding box collision on sloped surfaces?... read more | 05/21/2009 (10:59 am) |
| Indie Games Studio Venture / Seattle WA | Really great artwork. [small]And sort out the tuts section on your site, I might learn something! :)... read more | 05/19/2009 (6:46 pm) |
| LBK, the ripoff TGE | Throwing Kork in there and expecting the charade to continue was just a little ... [i]optimistic[/i]... read more | 05/18/2009 (3:25 pm) |
| Z Fighting issue with the Road Tool and the Terrain :) | Yeah, that seems to work fine. Well done.... read more | 05/17/2009 (5:07 pm) |
| Path finding | [url=www.garagegames.com/community/resources/view/14495]Far Superior Coded Resource[/url] In the co... read more | 05/17/2009 (8:50 am) |
| Path finding | [quote] ongoing comparision of T3D against UT / Crytek implies that GG intends to be a serious alte... read more | 05/17/2009 (5:43 am) |
| Torque 3D Beta 1 Bug: fogBandHeight & LevelInfo | "FogBandHeight" used to be called the "RenderBandOffsetHeight" in TGE/A. It's al... read more | 05/16/2009 (4:59 pm) |
| Switching Resolution to full screen in Widescreen problems (FIXED) | Check out these bugfixes: [url]www.garagegames.com/community/forums/viewthread/90499[/url] Number ... read more | 05/16/2009 (3:34 pm) |
| Bug:: Materials Mode create player in Pogo type state | Yep, I can replicate that. Pogo Mode engaged!... read more | 05/15/2009 (7:53 pm) |
| Shadow, transparency and fog problem | Watch the video tutorial on materials [url]www.vimeo.com/4380195[/url]. Changing basetex is just pre... read more | 05/15/2009 (3:51 am) |
| Key remapping failure | Just a thought, but have you checked config.cs for keybinding lookup?... read more | 05/14/2009 (4:23 pm) |
| Edges billboard trees | 2 things: 1. If you want a "blurry" edge on your transparencies you might have to write... read more | 05/14/2009 (2:00 pm) |
| Bug: BillBoards LOD cause CRASH | Cheers Dave, glad it's not just me.... read more | 05/14/2009 (1:34 pm) |
| Mounting multiple dts skins onto same biped | That's very thoughtful of you. I've come across so many self-answered posts which just say "... read more | 05/14/2009 (1:32 pm) |
| Bug: ShapeBaseImage Mounted to 0 causing crashes | I always set a LOD to empty. I'm under the impression that the engine (TGE/A) should stop rendering ... read more | 05/14/2009 (6:35 am) |
| Blender 3DS import | [quote] what can I do IN BLENDER to re-form the model besides manually repositioning every piece?[/... read more | 05/14/2009 (6:27 am) |
| Shadow, transparency and fog problem | You've got select your material you want to alter. In your pic, where it says "TerrainShadowMat... read more | 05/13/2009 (7:13 pm) |
| Blender 3DS import | As far as I know, if it's not all one mesh - thus multiple objects - 3DS will import in pieces as th... read more | 05/13/2009 (6:10 pm) |
| Shadow, transparency and fog problem | The engine reads the [i]lowest directory[/i] materials.cs file, so if you have other folders with ot... read more | 05/13/2009 (5:37 pm) |
| Bug: WaterBlock/River no texture | @Michael I put this on top of the earlier waterobject code James had posted. But feel free to try o... read more | 05/13/2009 (4:48 pm) |
| Bug: WaterBlock/River no texture | Victory! [image]img4.imageshack.us/img4/2139/waterbugfix.jpg[/image] Yeah that works great now, bo... read more | 05/13/2009 (4:35 pm) |
| how do you exec materials.cs of an object | TGEA material files get auto-read. It's best to have the material.cs in the same folder as the textu... read more | 05/13/2009 (12:01 pm) |
| Game mechanics and immersion in RPGs | [quote] the bunny of conversation is hopping towards the dark woods of distraction... [/quote] [... read more | 05/13/2009 (8:52 am) |
| Bug: ShapeBaseImage Mounted to 0 causing crashes | [quote] the camera get far enough away from eachother it crashes[/quote] Does the shape have a Bil... read more | 05/13/2009 (8:42 am) |
| Problems with hubs | Try this. I've no idea about the actual problem but I remember seeing it in the forums before becaus... read more | 05/12/2009 (5:43 pm) |
| Torque Constructor and custom textures... | Right, sounds like it's a lot like TGEA then. This is what I use as a material.cs listing for a tran... read more | 05/12/2009 (5:36 pm) |
| Just trying to follow the terrain tut | @Bloodknight - thanks for that, works lovely. I just moved the opacity maps to C:Torque and everythi... read more | 05/12/2009 (5:00 pm) |
| Torque Constructor and custom textures... | [quote] extremley high poly model, ad it crashed my games[/quote] Yeah, they'll do that. Constr... read more | 05/12/2009 (3:22 pm) |
| Bug: WaterBlock/River no texture | From what I've heard from other 7 series users on the forums they all share the same issue. So it... read more | 05/12/2009 (2:58 pm) |
| Just trying to follow the terrain tut | I believe the opacity maps have already been listed as a none functioning bug. If you ignore that pa... read more | 05/12/2009 (2:04 pm) |