Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Virus alert on 1.7.1 | That's more of the free version of AVG's false-positives. It keeps spotting uninstallers (not jus... read more | 11/07/2008 (8:53 pm) |
| 1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea | 1 and 3 look like splits in your BSP, caused by [i]structural[/i] brushes pressing against each othe... read more | 11/07/2008 (7:45 am) |
| Advanced lighting effect can only be applied on .dif? | Both DIF and DTS can have all of that applied via materials/shaders. Avatar shadow might not work co... read more | 11/07/2008 (7:41 am) |
| Tips for a night mission? | Use atmospheric lighting, some subtle, some contrasting. Greens, blues, purples and reds. If you ... read more | 11/05/2008 (9:04 am) |
| About bump textures on terrain | Look under materials and shaders in the "Torque Engine Advanced" section of the "documentation" list... read more | 11/01/2008 (8:40 am) |
| Damage | I don't actually have the book, but is oncollision used for players and onimpact used for vehicles? ... read more | 10/29/2008 (7:10 pm) |
| Constructor Problems | Right Click - Personalization - Window Color and Appearance - Appearance and Settings gives a menu ... read more | 10/27/2008 (9:02 am) |
| Constructor Problems | To disable Aero, right click on desktop, left click "open classic properties", and then choose "wind... read more | 10/24/2008 (3:10 pm) |
| Have to show Torque Icon for Indie AND Commercial? | As I remember, it's only a 4 second splash screen, and a mention/link in credits/about.... read more | 10/24/2008 (8:23 am) |
| Creating heightmaps | Gimp can import RAW? Didn't notice that when I checked the [i]open file format list[/i] - but I didn... read more | 10/23/2008 (6:01 pm) |
| Damage Animations | To freeze an AI player it's even easier. Just set their movement speed to zero, and then schedule a ... read more | 10/22/2008 (7:57 am) |
| Level of detail | I can't help with the 3DS Max exporter, but remember your hieraracy. You need your mesh attached to ... read more | 10/21/2008 (9:24 am) |
| Using callbacks instead of schedules | Nmuta, no that's not it. The one I'm thinking of was posted earlier this year. I usually bookmark th... read more | 10/21/2008 (9:14 am) |
| Using callbacks instead of schedules | To check whether an object or player exists you can use [i]isObject[/i] or [i]!isObject[/i] (is not ... read more | 10/21/2008 (4:12 am) |
| Projectile is not rendering | If you're using TGEA, projectiles don't support LOD at the moment. So you'll need [i]Detail0[/i] set... read more | 10/20/2008 (2:11 pm) |
| Strange green/purple lighting issues with difs | Me too, but the performance is [b]outstanding[/b] with map2dif_plus_tgea. [i]edit[/i]: Here's the... read more | 10/19/2008 (4:26 pm) |
| About bump textures on terrain | I don't [i]think[/i] the terrain textures support any material effects. As I remember, that's just r... read more | 10/19/2008 (4:24 pm) |
| Strange green/purple lighting issues with difs | I [i]think[/i] (though aren't entirely sure) it's a shader problem in the current exporter (which is... read more | 10/19/2008 (9:24 am) |
| About bump textures on terrain | Stephan, he means normal mapping, bump mapping in TGE is really detail mapping. But people also call... read more | 10/19/2008 (6:56 am) |
| About bump textures on terrain | I think that you're restricted to just the one detail map unfortunately. If you don't use a detai... read more | 10/19/2008 (4:26 am) |
| About bump textures on terrain | Terrain doesn't support normal/specular mapping. It's got a detail map (usually a greyscale png)... read more | 10/18/2008 (6:53 pm) |
| Problem with TGEA with shapeReplicator | Try not to rotate the fxreplicator, if you want it (the purple ring) higher, then there is a setting... read more | 10/18/2008 (6:47 pm) |
| A sketchbook thread for me | Wow! Nice environment on the PowerUpScreens section!... read more | 10/18/2008 (8:21 am) |
| How-Brown Partical? | 0.4 0.2 0.2 is a very red version of maroon. Mike's suggestion is a much [i]browner[/i] brown. Also ... read more | 10/18/2008 (8:16 am) |
| Slow the Game with tgea | I've actually had TGEA running on my low-spec laptop just as a test. 1.3 Dual Core, 1gig RAM, basi... read more | 10/18/2008 (8:00 am) |
| GuiRadarCtrl help needed | Cool! I haven't seen that type of radar since [i]Elite[/i], way back in 1984!... read more | 10/18/2008 (7:53 am) |
| A single missing polygon | @Joseph - I didn't know the DTS exporter for Blender self triangulated (can't say I read the change ... read more | 10/17/2008 (9:18 am) |
| Building Zones for an MMO | Screensize: in options (CTRL + O when in game) check the box which says "Fullscreen" and then choose... read more | 10/16/2008 (8:08 pm) |
| A single missing polygon | You should always use triangles not quads. Select every face in Blender and disable double sided (if... read more | 10/16/2008 (6:44 pm) |
| Trigger Problem | Depending on what type of GUI dialog you're using depends on whether you have to close it. If it's n... read more | 10/15/2008 (8:20 pm) |
| Purchased TGE, still a demo? | Load one up and hit F11. Read through the documentation that comes with it, and here [url]http:... read more | 10/15/2008 (2:02 pm) |
| Some new models coming | I must say that I do like your mixture of psuedo-imperialist dress uniforms and modern/near future e... read more | 10/15/2008 (1:56 pm) |
| FastAStarResource Problem | You know there's a more up-to-date version of that resource, transcribed over by [url=www.garagegame... read more | 10/15/2008 (1:50 pm) |
| Questions on LOD in Models | I think the engine bases it's LOD changes on height in pixels from [i]maximum[/i] screen resolution.... read more | 10/15/2008 (1:42 pm) |
| Questions on LOD in Models | The way I've been LODing my player/AI models: LOD_0 = 100% (obviously) LOD_1 = 75% (loose deta... read more | 10/15/2008 (7:23 am) |
| Copyright Infringement | Just on a note (or possibly rumour) - I was under the [i]impression[/i] everything has to licensed. ... read more | 10/14/2008 (5:04 pm) |
| How Much $$ does Micorsoft want? | If you're thinking of a disk release like you buy in the shops I heard they demand a huge sum just t... read more | 10/14/2008 (4:57 pm) |
| A very basic Tutorial. | Well you did choose a 10 month old thread.... Try this: [url]http://web.mac.com/manged/iWeb/Constr... read more | 10/14/2008 (1:17 pm) |
| Spider mech... | [i]Spider Mech, Spider Mech, does whatever a Spider Mech does....[/i] Sorry, I couldn't resist.... read more | 10/14/2008 (12:00 pm) |
| Low-poly/Torque specific tutorials? | Also [url=http://www.garagegames.com/developer/torque/artist/] Torque Artists Landing Page[/url] for... read more | 10/12/2008 (10:00 am) |
| Question: which has lowest engine load, DTS or DIF? | You don't necessarily need lightmaps, depending on how far away the player will be. The faces of a D... read more | 10/12/2008 (9:58 am) |
| Collision Problem - Blender DTS | Lol, Yep I meant [b]convex not concave[/b]. Actually I initially wrote down [i][b]converse[/b][/... read more | 10/11/2008 (4:37 pm) |
| Need Help - Firing a projectile weapon in a "spread" pattern | Have a look at the shotgun/accuracy matrix resource. [url]http://www.garagegames.com/index.php?sec=... read more | 10/10/2008 (6:31 pm) |
| Interior/DIF Specular Bug | @Helk. No I think this is different. That bugfix sorts out the vertical facing problem in sunlight, ... read more | 10/10/2008 (6:07 pm) |
| Collision Problem - Blender DTS | What guides? Post links to the tuts, might help. Also: 1. Is you Colmesh triangulated? 2. Are t... read more | 10/10/2008 (5:55 pm) |
| Player death causes torque to crash | Also if you are using a custom player model and animations, failure to have ski1 and ski0 and ground... read more | 10/09/2008 (3:20 pm) |
| Interior/DIF Specular Bug | No idea if this helps but I found this on TDN. [quote] Attenuate Back Face The material property ... read more | 10/09/2008 (8:56 am) |
| Tank t-90 | I can't help with the resource hunt - but that's a great model! What's the tris?... read more | 10/09/2008 (8:39 am) |
| Interior/DIF Specular Bug | I don't [i][b]think[/b][/i] spec shows up if the face is in shadow - no lighting on the face, no way... read more | 10/09/2008 (6:50 am) |
| Interior/DIF Specular Bug | Could this be a case of DIFs not automatically having Ambient Occlusion? I know someone made a re... read more | 10/09/2008 (5:14 am) |