Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
Virus alert on 1.7.1 That's more of the free version of AVG's false-positives. It keeps spotting uninstallers (not jus... read more 11/07/2008 (8:53 pm)
1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea 1 and 3 look like splits in your BSP, caused by [i]structural[/i] brushes pressing against each othe... read more 11/07/2008 (7:45 am)
Advanced lighting effect can only be applied on .dif? Both DIF and DTS can have all of that applied via materials/shaders. Avatar shadow might not work co... read more 11/07/2008 (7:41 am)
Tips for a night mission? Use atmospheric lighting, some subtle, some contrasting. Greens, blues, purples and reds. If you ... read more 11/05/2008 (9:04 am)
About bump textures on terrain Look under materials and shaders in the "Torque Engine Advanced" section of the "documentation" list... read more 11/01/2008 (8:40 am)
Damage I don't actually have the book, but is oncollision used for players and onimpact used for vehicles? ... read more 10/29/2008 (7:10 pm)
Constructor Problems Right Click - Personalization - Window Color and Appearance - Appearance and Settings gives a menu ... read more 10/27/2008 (9:02 am)
Constructor Problems To disable Aero, right click on desktop, left click "open classic properties", and then choose "wind... read more 10/24/2008 (3:10 pm)
Have to show Torque Icon for Indie AND Commercial? As I remember, it's only a 4 second splash screen, and a mention/link in credits/about.... read more 10/24/2008 (8:23 am)
Creating heightmaps Gimp can import RAW? Didn't notice that when I checked the [i]open file format list[/i] - but I didn... read more 10/23/2008 (6:01 pm)
Damage Animations To freeze an AI player it's even easier. Just set their movement speed to zero, and then schedule a ... read more 10/22/2008 (7:57 am)
Level of detail I can't help with the 3DS Max exporter, but remember your hieraracy. You need your mesh attached to ... read more 10/21/2008 (9:24 am)
Using callbacks instead of schedules Nmuta, no that's not it. The one I'm thinking of was posted earlier this year. I usually bookmark th... read more 10/21/2008 (9:14 am)
Using callbacks instead of schedules To check whether an object or player exists you can use [i]isObject[/i] or [i]!isObject[/i] (is not ... read more 10/21/2008 (4:12 am)
Projectile is not rendering If you're using TGEA, projectiles don't support LOD at the moment. So you'll need [i]Detail0[/i] set... read more 10/20/2008 (2:11 pm)
Strange green/purple lighting issues with difs Me too, but the performance is [b]outstanding[/b] with map2dif_plus_tgea. [i]edit[/i]: Here's the... read more 10/19/2008 (4:26 pm)
About bump textures on terrain I don't [i]think[/i] the terrain textures support any material effects. As I remember, that's just r... read more 10/19/2008 (4:24 pm)
Strange green/purple lighting issues with difs I [i]think[/i] (though aren't entirely sure) it's a shader problem in the current exporter (which is... read more 10/19/2008 (9:24 am)
About bump textures on terrain Stephan, he means normal mapping, bump mapping in TGE is really detail mapping. But people also call... read more 10/19/2008 (6:56 am)
About bump textures on terrain I think that you're restricted to just the one detail map unfortunately. If you don't use a detai... read more 10/19/2008 (4:26 am)
About bump textures on terrain Terrain doesn't support normal/specular mapping. It's got a detail map (usually a greyscale png)... read more 10/18/2008 (6:53 pm)
Problem with TGEA with shapeReplicator Try not to rotate the fxreplicator, if you want it (the purple ring) higher, then there is a setting... read more 10/18/2008 (6:47 pm)
A sketchbook thread for me Wow! Nice environment on the PowerUpScreens section!... read more 10/18/2008 (8:21 am)
How-Brown Partical? 0.4 0.2 0.2 is a very red version of maroon. Mike's suggestion is a much [i]browner[/i] brown. Also ... read more 10/18/2008 (8:16 am)
Slow the Game with tgea I've actually had TGEA running on my low-spec laptop just as a test. 1.3 Dual Core, 1gig RAM, basi... read more 10/18/2008 (8:00 am)
GuiRadarCtrl help needed Cool! I haven't seen that type of radar since [i]Elite[/i], way back in 1984!... read more 10/18/2008 (7:53 am)
A single missing polygon @Joseph - I didn't know the DTS exporter for Blender self triangulated (can't say I read the change ... read more 10/17/2008 (9:18 am)
Building Zones for an MMO Screensize: in options (CTRL + O when in game) check the box which says "Fullscreen" and then choose... read more 10/16/2008 (8:08 pm)
A single missing polygon You should always use triangles not quads. Select every face in Blender and disable double sided (if... read more 10/16/2008 (6:44 pm)
Trigger Problem Depending on what type of GUI dialog you're using depends on whether you have to close it. If it's n... read more 10/15/2008 (8:20 pm)
Purchased TGE, still a demo? Load one up and hit F11. Read through the documentation that comes with it, and here [url]http:... read more 10/15/2008 (2:02 pm)
Some new models coming I must say that I do like your mixture of psuedo-imperialist dress uniforms and modern/near future e... read more 10/15/2008 (1:56 pm)
FastAStarResource Problem You know there's a more up-to-date version of that resource, transcribed over by [url=www.garagegame... read more 10/15/2008 (1:50 pm)
Questions on LOD in Models I think the engine bases it's LOD changes on height in pixels from [i]maximum[/i] screen resolution.... read more 10/15/2008 (1:42 pm)
Questions on LOD in Models The way I've been LODing my player/AI models: LOD_0 = 100% (obviously) LOD_1 = 75% (loose deta... read more 10/15/2008 (7:23 am)
Copyright Infringement Just on a note (or possibly rumour) - I was under the [i]impression[/i] everything has to licensed. ... read more 10/14/2008 (5:04 pm)
How Much $$ does Micorsoft want? If you're thinking of a disk release like you buy in the shops I heard they demand a huge sum just t... read more 10/14/2008 (4:57 pm)
A very basic Tutorial. Well you did choose a 10 month old thread.... Try this: [url]http://web.mac.com/manged/iWeb/Constr... read more 10/14/2008 (1:17 pm)
Spider mech... [i]Spider Mech, Spider Mech, does whatever a Spider Mech does....[/i] Sorry, I couldn't resist.... read more 10/14/2008 (12:00 pm)
Low-poly/Torque specific tutorials? Also [url=http://www.garagegames.com/developer/torque/artist/] Torque Artists Landing Page[/url] for... read more 10/12/2008 (10:00 am)
Question: which has lowest engine load, DTS or DIF? You don't necessarily need lightmaps, depending on how far away the player will be. The faces of a D... read more 10/12/2008 (9:58 am)
Collision Problem - Blender DTS Lol, Yep I meant [b]convex not concave[/b]. Actually I initially wrote down [i][b]converse[/b][/... read more 10/11/2008 (4:37 pm)
Need Help - Firing a projectile weapon in a "spread" pattern Have a look at the shotgun/accuracy matrix resource. [url]http://www.garagegames.com/index.php?sec=... read more 10/10/2008 (6:31 pm)
Interior/DIF Specular Bug @Helk. No I think this is different. That bugfix sorts out the vertical facing problem in sunlight, ... read more 10/10/2008 (6:07 pm)
Collision Problem - Blender DTS What guides? Post links to the tuts, might help. Also: 1. Is you Colmesh triangulated? 2. Are t... read more 10/10/2008 (5:55 pm)
Player death causes torque to crash Also if you are using a custom player model and animations, failure to have ski1 and ski0 and ground... read more 10/09/2008 (3:20 pm)
Interior/DIF Specular Bug No idea if this helps but I found this on TDN. [quote] Attenuate Back Face The material property ... read more 10/09/2008 (8:56 am)
Tank t-90 I can't help with the resource hunt - but that's a great model! What's the tris?... read more 10/09/2008 (8:39 am)
Interior/DIF Specular Bug I don't [i][b]think[/b][/i] spec shows up if the face is in shadow - no lighting on the face, no way... read more 10/09/2008 (6:50 am)
Interior/DIF Specular Bug Could this be a case of DIFs not automatically having Ambient Occlusion? I know someone made a re... read more 10/09/2008 (5:14 am)