Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
Friday... [image]http://farm3.static.flickr.com/2623/3752001012_74f5071b89_z.jpg[/image] Friday ... also av... read more 10/07/2011 (6:23 pm)
I'm confused how to organize scripts! [quote] Does it mean that I can make my game inside a custom directory, without using CLIENT or SER... read more 10/07/2011 (4:46 am)
T3D 1.1 Beta 3 - EyePoint Does Not Update With Player Pose - RESOLVED Really? Awww, cool, I'll be able to stop putting my fix in each update. :)... read more 10/06/2011 (4:25 pm)
Asset Encryption/File Packing Just to mention, I did use Marton's [url=http://www.garagegames.com/community/blogs/view/20479]genEp... read more 10/06/2011 (12:35 pm)
Urban Pad city in T3D [quote] Voila! Best looking level I ever made :)[/quote] lol! Thanks for the heads-up that i... read more 10/06/2011 (4:04 am)
Worried about the direction the AAA industry is taking. "[i]base rape[/i]" ... there's some new terminology for me ...... read more 10/05/2011 (5:21 am)
PlayerData Inheritence issues - NOT A BUG Check that you're execing everything in the correct order. [url]http://www.garagegames.com/communit... read more 10/05/2011 (5:17 am)
Camera Frustum problem with OrbitObject view There's a fix for this in the forum ... have a search.... read more 10/04/2011 (2:51 pm)
Final Fantasy Battle System ... triggers ... Read the 2 gametype tutorials (singleplayer FPS and Action-Tactics Hybrid) in th... read more 10/03/2011 (5:18 am)
Running T3D under Vmware Fusion I figured that you guys would have, but it's amazing the things you can forget.... read more 09/28/2011 (8:08 am)
Running T3D under Vmware Fusion We do have the latest Dx and drivers, yes?... read more 09/28/2011 (5:47 am)
I'm confused how to organize scripts! Files that are exec'd work from any address under the "game" directory. Check out "sc... read more 09/26/2011 (7:11 am)
Help needed - how to setup a level for use with PureLight I found that setting out my corridors/rooms/etc (as independant objects and I adding my props as gro... read more 09/23/2011 (10:02 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) [youtube=p6PZhONZ3Ac width=420 height=315]... read more 09/23/2011 (7:37 am)
Tourque Constructor Texture Library Just to note, Constructor and it's BSPesque geometry are obsolete for T3D, much better to use mesh m... read more 09/19/2011 (12:14 pm)
AI kits and game performance... *double post* cough!... read more 09/17/2011 (1:49 pm)
AI kits and game performance... Solder LODs [url=http://www.garagegames.com/products/soldierartpack]here[/url] ;) Also "deca... read more 09/17/2011 (1:48 pm)
Friday... [image]http://i.imgur.com/fKfX3.gif[/image]... read more 09/16/2011 (3:28 pm)
AI kits and game performance... Remember, skinned-meshes (Ai, Players, etc) are rendered via the CPU and not the GPU. T3D is not mul... read more 09/16/2011 (7:49 am)
AIPlayer not playing Death Animation I made a rather simple resource to overcome this issue, search resources! Also check [url=http://www... read more 09/15/2011 (5:46 am)
Need some Advice/Help - Recoding The Ammo System for weapons. Check the resources section - there's a few old resources for "weapon clips". They'll all ... read more 09/12/2011 (10:01 pm)
Want to buy Torque3D but I'm worried about documentation The T3D product page has been revamped to be the "documentation hub". [url]http://www.gar... read more 09/10/2011 (6:19 am)
Test All the Things! No spamming the Employee Only forums! Oh ... wait ...... read more 09/09/2011 (3:20 pm)
I swear the forum ate my answer, anyone remember this? [quote] change that stopped the weapon animation from continuously looping[/quote] Doesn't ring ... read more 09/08/2011 (7:40 am)
AFX 2 for T3D 1.1 Final - Released Thanks for explanation, Jeff ... was momentarily confused. :)... read more 09/07/2011 (9:09 pm)
AFX 2 for T3D 1.1 Final - Released Jeff, did GG ever pass AFX2 1.1 Final? I still see "AFX 2.0 Quick Release for Torque 3D 1.1&qu... read more 09/07/2011 (8:00 pm)
fxGuiSnooper T3D I don't think Alfio is active in the community anymore, Andy.... read more 09/07/2011 (6:12 pm)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight I am of the [i]understanding[/i] that ScatterSky is built with fancy shaders and the sort - you'd th... read more 09/06/2011 (9:21 pm)
Tower Wars! That looks ... FUN! Like games are supposed to be. :)... read more 09/05/2011 (5:06 pm)
Crosshair Help I didn't tell him where it was! [i]Find-in-Files FTW![/i]... read more 09/04/2011 (6:40 am)
Crosshair Help [hint] [i]projectileSpread[/i] [/hint]... read more 09/03/2011 (9:00 pm)
A note on Triggers to newbs like me.... Richard, just thought... [code]schedule(50, %client, "commandToServer", 'Your_Server_Comm... read more 09/03/2011 (9:05 am)
Friday... lol Not Mich ... read more 09/02/2011 (2:14 pm)
A note on Triggers to newbs like me.... Richard, I take it your on some sort of external server (dedicated server I think the cool kids call... read more 09/02/2011 (11:40 am)
Friday... How dare you defile the Friday thread by posting SPAM on a Thursday! [i]Posted 01:13 GMT Firday[/i]... read more 09/01/2011 (6:13 pm)
Sky Cube Map creation problem. Oh, and the reason that you're skybox doesn't render is because you've got th jpgs in the wrong slot... read more 08/31/2011 (10:43 am)
Sky Cube Map creation problem. [code] singleton CubemapData( myCustomSky_Cubemap ) { cubeFace[0] = "./clouds1_1"; ... read more 08/31/2011 (10:04 am)
T3D 1.1 Final - Font not working - LOGGED (THREED-2121) Chris, just emailed you a couple of files I've had issues with, so you can test them tomorrow.... read more 08/29/2011 (7:34 am)
character/Entity Editor for Torque? Using the "3D app of your choice" and exporting via COLLADA is always going to offer great... read more 08/28/2011 (6:06 pm)
T3D 1.1 Final - Trigger (scriptEditorDlg) not accepting input [image]http://rlv.zcache.com/works_on_my_machine_with_testimonials_tshirt-p235826730479668259q6vb_40... read more 08/28/2011 (9:15 am)
Spam [image]http://blog.badmathematics.com/wp-content/uploads/Mmmmm-Spam.jpg[/image] And poor spam at ... read more 08/27/2011 (7:56 am)
T3D 1.1 Pro noob designer help I'd advise you not to use Constructor - it's for outdated BSP based geometry. Better to use mesh mod... read more 08/24/2011 (7:37 pm)
Scaling and MaxStepHeight [quote] interpret your statement interpret your interpret >interpret[/quote] Reset the cod... read more 08/24/2011 (12:53 pm)
Scaling and MaxStepHeight Rather than recode, set maxStepHeight in player.cs, I'd suggest going downwards rather than up ...... read more 08/24/2011 (11:18 am)
T3D 1.1 Final - more than 1 object with same cubemap render bug? - LOGGED (THREED-2488) I'm not seeing that happen on my box, Bank. Nvidia GTS 250 (512mb).... read more 08/24/2011 (6:09 am)
NEED HELP! [image]http://yorks.deta.in/RTFM.jpeg[/image] It might save you time and frustration.... read more 08/22/2011 (6:42 am)
spam spam [image]http://farm4.static.flickr.com/3195/3016792272_e3cbd8e498.jpg[/image]... read more 08/22/2011 (6:39 am)
Top down Mouse Cursor Have a look at the basic RTS tutorial in the docs, it deals with some of these things.... read more 08/20/2011 (3:16 pm)
Level Select and Menu Music [code] function MainMenuGui::onWake(%this) { if (isFunction("getWebDeployment") &... read more 08/20/2011 (6:23 am)