Game Development Community

Steve Acaster's Forum Posts

Thread Post Date Posted
Change parent simgroup in console/script [code]yourSimGroup.add(%object);[/code]... read more 02/12/2012 (7:49 am)
How to Change Camera Modes Try putting some info in the whole in the transform instead of leaving it blank. [code] function... read more 02/10/2012 (3:00 pm)
Puzzled by Dynamic Variables [code] datablock StaticShapeData(rBoatData) { ShapeFile="art/shapes/RubberBoat/rubberboat... read more 02/09/2012 (1:26 pm)
Puzzled by Dynamic Variables StaticShape is a special case, and does not like having dynamic fields attached to it's datablock. Y... read more 02/09/2012 (7:15 am)
Where has T3D and TGEA GUI tutorial? Documentation -> T3D -> online Documentation -> GUI Editor... read more 02/08/2012 (6:49 am)
Script Packs???? And not to forget the [url=http://abighole.hngamers.com/search?keywords=library&x=0&y=0]Libr... read more 02/06/2012 (6:14 pm)
Script Packs???? There's a lot of useful scripts in the resources section, though a lot of the older ones are not cat... read more 02/06/2012 (2:49 pm)
Things you can do at 5am 5am fix bugs, make scripts, write down more bugs on post-it notes, have cup of earl d'grey tea, perh... read more 02/06/2012 (7:17 am)
Need an online way to upgrade to newer versions of T3D Try assigning them under your "My Account -> My Studio" section.... read more 02/03/2012 (1:40 pm)
Pic changing in gui on btn press I'd suggest it's your "%ChooseClassWindow->", I don't even know what "->" ... read more 02/02/2012 (6:04 pm)
breakable glass in game Look for breakable or destroyable objects in the resources section. In short, have a model that c... read more 02/02/2012 (5:56 pm)
Pic changing in gui on btn press Have you tried it without the "game" folder in the address?... read more 02/02/2012 (5:23 pm)
T3D 1.1 Final - more than 1 object with same cubemap render bug? - LOGGED (THREED-2488) Well spotted.... read more 02/02/2012 (10:59 am)
Transform meaning co-ordinates, axis (axi? plural? no that would be silly), angle in radians. ... read more 02/02/2012 (10:58 am)
Tutorials - When is it too much? Like Tuomas, I prefer tutorials to be independant of the main game, and have their own button on the... read more 01/31/2012 (6:19 am)
Terrain .DIF format and 3rd party tool support DIF is no longer a relevant file format and has been superceded by DTS. It would appear that the onl... read more 01/30/2012 (11:20 am)
Collada Import from Blender Good to know that you sorted it all out. :)... read more 01/29/2012 (7:39 pm)
Collada Import from Blender [url=http://www.garagegames.com/community/forums/viewthread/129530/1#comment-823931]Have a look at t... read more 01/29/2012 (1:13 pm)
Animated textures a little shakey Just thinking ... it could depend on the range from origin where the float point issue comes into ef... read more 01/28/2012 (12:45 pm)
Mirrors and boats I think that you're on to a loser with hiding water ... I think Groundcover had a fade variable f... read more 01/28/2012 (6:14 am)
Animated textures a little shakey Looks okay on my box in New Project 1.2 using the stock cube.... read more 01/28/2012 (5:57 am)
game publishing They don't mention Steam sales because apparently the Steam NDA/EULA says you cannot discuss Steam s... read more 01/27/2012 (11:06 am)
game publishing [url]http://www.gamesbrief.com/2011/11/frozen-synapse-a-business-mini-postmortem[/url] If you hav... read more 01/27/2012 (9:19 am)
Studio tag question Unless of course you manually type a new name/word in ...... read more 01/26/2012 (1:16 pm)
New to Blender. Help a guy out? @Martin Blender -> PureLight -> Torque ... and then ShapeEditor if I need to script meshes to... read more 01/26/2012 (1:12 pm)
New to Blender. Help a guy out? The heirarchy setup is the same as in other programs, but uses empties as nodes. [code] base01 ... read more 01/26/2012 (11:41 am)
T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) Any object in BL can only receive a maximum of 4 lights. There's some sort of numerical preference l... read more 01/26/2012 (7:42 am)
Better smoothing for terrain editor! (code inside) Great idea ... now stick it under resources. :)... read more 01/24/2012 (7:19 am)
Realistic Shooter Long engagement ranges. It seems every 3A FPS thinks a battle takes place at 20 feet ... Many moons... read more 01/24/2012 (7:15 am)
Lightmaps + Advanced Lighting? Allegedly. In the second UV channel ... so remember to export it with one. I have no idea how ... read more 01/23/2012 (9:04 am)
Lightmaps + Advanced Lighting? You can use any lightmap baking program, hell even ye olde freebie Blender has lightmap baking. The ... read more 01/23/2012 (6:33 am)
T3D 1.2 - Player can shoot self with Physx enabled You could throw in a little raycast to test for aborting prior to projectile creation.... read more 01/20/2012 (12:55 pm)
T3D 1.2 - Player can shoot self with Physx enabled It's not a bug ... it's [i]realism[/i]!... read more 01/20/2012 (9:33 am)
Torque 3d 1.2 - Problem with Web Links Documentation You shouldn't need to do that, they're just internet shortcuts. Should automatically open up your br... read more 01/20/2012 (9:32 am)
Torque 3d 1.2 - Problem with Web Links Documentation FPS Tutorial, T3D Private Forum and T3D Home Page all work as expected from my C:/Torque/T3D 1.2/Doc... read more 01/20/2012 (9:26 am)
Advanced lighting answers. Every surface receiving light lowers performance. Previously I made a huge level with 500 lights,... read more 01/20/2012 (4:17 am)
Advanced lighting answers. I'm pretty sure lighting types are covered in the docs. And how to use Toolbar -> Lighting -> ... read more 01/19/2012 (3:44 pm)
Max number of AI and connections? The problem with Ai/players in general is that "skinned-meshes" are drawn on the processor... read more 01/19/2012 (7:31 am)
There doesn't seems to be as many peoples here as there used to be... @Bas Always feel free to ask questions if you have them. The worst anyone can say is [i]RTFM![/i... read more 01/18/2012 (3:35 pm)
Some file related problems & questions related to created a hexagon map and turn-based system using Torque. Ah, the hexgrid which I'm using in the blimp thing is made of standard TsStatic shapes rather than a... read more 01/18/2012 (6:59 am)
Some file related problems & questions related to created a hexagon map and turn-based system using Torque. You seem to be having some issue with apostrophies - which aren't the thing on tilde, that's a "... read more 01/17/2012 (5:14 pm)
Creating Barred/Latticed Windows Make a plane, make another plane for the other side, slap your texture with an alpha channel on it. ... read more 01/17/2012 (1:16 pm)
Beast / Lightmass style lightmapping in levels. Just to point out, you can actually create lightmaps in most 3D modeling apps. You certainly can in ... read more 01/11/2012 (7:06 am)
Static Object Sticks to Ground Plane Don't worry SnapToGrid has caught me out a few times, too. [i]"I'll just move my model over t... read more 01/10/2012 (7:28 am)
Terrain has "painted" look Read the documentation on terrain and using it's various material maps/textures.... read more 01/09/2012 (9:46 am)
Glowstick issue What are you using TGE? Try a staticShape - you can mount them on the player as an object (eg in ... read more 01/09/2012 (7:22 am)
Add background music to main menu (Torque 3D) I think SFX has gone through a few changes in 1.2, so your best bet is to look through the cs files ... read more 01/09/2012 (7:20 am)
AI Animations only plays when losing window focus (Kinda fixed?) Search TDN for ghosting.... read more 01/08/2012 (6:03 pm)
Page «Previous 1 2 3 4 5 6 7 Last »