Steve Acaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Change parent simgroup in console/script | [code]yourSimGroup.add(%object);[/code]... read more | 02/12/2012 (7:49 am) |
| How to Change Camera Modes | Try putting some info in the whole in the transform instead of leaving it blank. [code] function... read more | 02/10/2012 (3:00 pm) |
| Puzzled by Dynamic Variables | [code] datablock StaticShapeData(rBoatData) { ShapeFile="art/shapes/RubberBoat/rubberboat... read more | 02/09/2012 (1:26 pm) |
| Puzzled by Dynamic Variables | StaticShape is a special case, and does not like having dynamic fields attached to it's datablock. Y... read more | 02/09/2012 (7:15 am) |
| Where has T3D and TGEA GUI tutorial? | Documentation -> T3D -> online Documentation -> GUI Editor... read more | 02/08/2012 (6:49 am) |
| Script Packs???? | And not to forget the [url=http://abighole.hngamers.com/search?keywords=library&x=0&y=0]Libr... read more | 02/06/2012 (6:14 pm) |
| Script Packs???? | There's a lot of useful scripts in the resources section, though a lot of the older ones are not cat... read more | 02/06/2012 (2:49 pm) |
| Things you can do at 5am | 5am fix bugs, make scripts, write down more bugs on post-it notes, have cup of earl d'grey tea, perh... read more | 02/06/2012 (7:17 am) |
| Need an online way to upgrade to newer versions of T3D | Try assigning them under your "My Account -> My Studio" section.... read more | 02/03/2012 (1:40 pm) |
| Pic changing in gui on btn press | I'd suggest it's your "%ChooseClassWindow->", I don't even know what "->" ... read more | 02/02/2012 (6:04 pm) |
| breakable glass in game | Look for breakable or destroyable objects in the resources section. In short, have a model that c... read more | 02/02/2012 (5:56 pm) |
| Pic changing in gui on btn press | Have you tried it without the "game" folder in the address?... read more | 02/02/2012 (5:23 pm) |
| T3D 1.1 Final - more than 1 object with same cubemap render bug? - LOGGED (THREED-2488) | Well spotted.... read more | 02/02/2012 (10:59 am) |
| Transform meaning | co-ordinates, axis (axi? plural? no that would be silly), angle in radians. ... read more | 02/02/2012 (10:58 am) |
| Tutorials - When is it too much? | Like Tuomas, I prefer tutorials to be independant of the main game, and have their own button on the... read more | 01/31/2012 (6:19 am) |
| Terrain .DIF format and 3rd party tool support | DIF is no longer a relevant file format and has been superceded by DTS. It would appear that the onl... read more | 01/30/2012 (11:20 am) |
| Collada Import from Blender | Good to know that you sorted it all out. :)... read more | 01/29/2012 (7:39 pm) |
| Collada Import from Blender | [url=http://www.garagegames.com/community/forums/viewthread/129530/1#comment-823931]Have a look at t... read more | 01/29/2012 (1:13 pm) |
| Animated textures a little shakey | Just thinking ... it could depend on the range from origin where the float point issue comes into ef... read more | 01/28/2012 (12:45 pm) |
| Mirrors and boats | I think that you're on to a loser with hiding water ... I think Groundcover had a fade variable f... read more | 01/28/2012 (6:14 am) |
| Animated textures a little shakey | Looks okay on my box in New Project 1.2 using the stock cube.... read more | 01/28/2012 (5:57 am) |
| game publishing | They don't mention Steam sales because apparently the Steam NDA/EULA says you cannot discuss Steam s... read more | 01/27/2012 (11:06 am) |
| game publishing | [url]http://www.gamesbrief.com/2011/11/frozen-synapse-a-business-mini-postmortem[/url] If you hav... read more | 01/27/2012 (9:19 am) |
| Studio tag question | Unless of course you manually type a new name/word in ...... read more | 01/26/2012 (1:16 pm) |
| New to Blender. Help a guy out? | @Martin Blender -> PureLight -> Torque ... and then ShapeEditor if I need to script meshes to... read more | 01/26/2012 (1:12 pm) |
| New to Blender. Help a guy out? | The heirarchy setup is the same as in other programs, but uses empties as nodes. [code] base01 ... read more | 01/26/2012 (11:41 am) |
| T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) | Any object in BL can only receive a maximum of 4 lights. There's some sort of numerical preference l... read more | 01/26/2012 (7:42 am) |
| Better smoothing for terrain editor! (code inside) | Great idea ... now stick it under resources. :)... read more | 01/24/2012 (7:19 am) |
| Realistic Shooter | Long engagement ranges. It seems every 3A FPS thinks a battle takes place at 20 feet ... Many moons... read more | 01/24/2012 (7:15 am) |
| Lightmaps + Advanced Lighting? | Allegedly. In the second UV channel ... so remember to export it with one. I have no idea how ... read more | 01/23/2012 (9:04 am) |
| Lightmaps + Advanced Lighting? | You can use any lightmap baking program, hell even ye olde freebie Blender has lightmap baking. The ... read more | 01/23/2012 (6:33 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | You could throw in a little raycast to test for aborting prior to projectile creation.... read more | 01/20/2012 (12:55 pm) |
| T3D 1.2 - Player can shoot self with Physx enabled | It's not a bug ... it's [i]realism[/i]!... read more | 01/20/2012 (9:33 am) |
| Torque 3d 1.2 - Problem with Web Links Documentation | You shouldn't need to do that, they're just internet shortcuts. Should automatically open up your br... read more | 01/20/2012 (9:32 am) |
| Torque 3d 1.2 - Problem with Web Links Documentation | FPS Tutorial, T3D Private Forum and T3D Home Page all work as expected from my C:/Torque/T3D 1.2/Doc... read more | 01/20/2012 (9:26 am) |
| Advanced lighting answers. | Every surface receiving light lowers performance. Previously I made a huge level with 500 lights,... read more | 01/20/2012 (4:17 am) |
| Advanced lighting answers. | I'm pretty sure lighting types are covered in the docs. And how to use Toolbar -> Lighting -> ... read more | 01/19/2012 (3:44 pm) |
| Max number of AI and connections? | The problem with Ai/players in general is that "skinned-meshes" are drawn on the processor... read more | 01/19/2012 (7:31 am) |
| There doesn't seems to be as many peoples here as there used to be... | @Bas Always feel free to ask questions if you have them. The worst anyone can say is [i]RTFM![/i... read more | 01/18/2012 (3:35 pm) |
| Some file related problems & questions related to created a hexagon map and turn-based system using Torque. | Ah, the hexgrid which I'm using in the blimp thing is made of standard TsStatic shapes rather than a... read more | 01/18/2012 (6:59 am) |
| Some file related problems & questions related to created a hexagon map and turn-based system using Torque. | You seem to be having some issue with apostrophies - which aren't the thing on tilde, that's a "... read more | 01/17/2012 (5:14 pm) |
| Creating Barred/Latticed Windows | Make a plane, make another plane for the other side, slap your texture with an alpha channel on it. ... read more | 01/17/2012 (1:16 pm) |
| Beast / Lightmass style lightmapping in levels. | Just to point out, you can actually create lightmaps in most 3D modeling apps. You certainly can in ... read more | 01/11/2012 (7:06 am) |
| Static Object Sticks to Ground Plane | Don't worry SnapToGrid has caught me out a few times, too. [i]"I'll just move my model over t... read more | 01/10/2012 (7:28 am) |
| Terrain has "painted" look | Read the documentation on terrain and using it's various material maps/textures.... read more | 01/09/2012 (9:46 am) |
| Glowstick issue | What are you using TGE? Try a staticShape - you can mount them on the player as an object (eg in ... read more | 01/09/2012 (7:22 am) |
| Add background music to main menu (Torque 3D) | I think SFX has gone through a few changes in 1.2, so your best bet is to look through the cs files ... read more | 01/09/2012 (7:20 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | Search TDN for ghosting.... read more | 01/08/2012 (6:03 pm) |