Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Alpha masking of GUI Controls | Thank you Rene, I feel less lost. The render target idea is a great one. I had to read up on that a... read more | 07/10/2008 (4:36 am) |
| Alpha masking of GUI Controls | Bump. Last desperate call for help.... read more | 07/10/2008 (1:52 am) |
| Scaling a rigidShape problems | Have you tried to shrink the object instead of expanding it? This performance issue might be related... read more | 07/09/2008 (6:56 am) |
| Minimum Pixel | When the shape is rendered, it must be at least min pixels big on screen to take the actual LOD. As ... read more | 07/08/2008 (2:17 pm) |
| Alpha masking of GUI Controls | That's exactly the resource I'm porting to TGEA 1.7.1 + spicing it up with stuff like map transforma... read more | 07/08/2008 (1:18 pm) |
| Texture problem (again) :) | I might be totally wrong, but I have seen this before, and then .dso files were the problem. Try del... read more | 07/08/2008 (1:31 am) |
| GuiObjectView, guiPlayerView | I've found that in the TGEA 1.7.1 version the line [code] gClientSceneGraph->buildFogTexture(... read more | 07/07/2008 (1:03 pm) |
| Documentation for callbacks eg onCollision? | @Azim: I've found two ways that helped me a lot: First is a resource [url=origin-www.garagegames.... read more | 07/07/2008 (9:25 am) |
| Tgea | @Johnathon: Bobby Leighton is working on his [url=www.garagegames.com/mg/forums/result.thread.ph... read more | 07/06/2008 (11:47 pm) |
| Weapon setup" how to? | Good job Rastislav! I don't use MSN, but come back here to the forums if you need more help - though... read more | 07/06/2008 (11:29 pm) |
| Weapon setup" how to? | Look at your server/scripts/item.cs. There's an onPickup function which should do just this. If it d... read more | 07/06/2008 (2:28 pm) |
| Alpha masking of GUI Controls | Anyone, please? This is all I need to publish my TGEA 1.7.1 MiniMap resource. :)... read more | 07/06/2008 (2:10 pm) |
| Tgea | No, there's no editor for Atlas included in the engine. I have not heard of a free alternative to cr... read more | 07/06/2008 (1:51 pm) |
| Tgea | @Phil: Yes, you have the editor for legacy terrain and MegaTerrain. For Atlas, however, you have... read more | 07/06/2008 (1:29 pm) |
| Tgea | @Phil: To get started, you just launch an app, give your project a name, and it's created for you al... read more | 07/06/2008 (1:17 pm) |
| Tgea | The docs for the new TGEA are awesome! As for the differences, I'd check the product pages. I ne... read more | 07/05/2008 (1:18 pm) |
| 1.7.0 windowtitle- mania | @Matt: For a short time the engine title pops up before the script initializes and takes over, so it... read more | 07/05/2008 (12:54 pm) |
| Weapon setup" how to? | You will probably want the file client/scripts/default.bind.cs Whenever I can't find something, I... read more | 07/05/2008 (8:23 am) |
| TGEA 1.7 Python Support | I followed your instructions Luis Anton, but what I got was: "This application failed to start b... read more | 07/05/2008 (1:02 am) |
| Content Pack Poll | I - and I'm sure many others :) - badly need - High quality low poly sci-fi buildings using portals... read more | 07/04/2008 (6:24 am) |
| Polysoup vs. DIF | I'm not sure if you can use portals with DTS objects, that'd be really cool though.... read more | 07/04/2008 (3:29 am) |
| GuiObjectView, guiPlayerView | Finally I managed to trace the problem. It seems that the resource has no problems, but the light ma... read more | 07/02/2008 (11:58 am) |
| Parabolic Aiming Calculation Help Needed. | I'm not sure if this sounds like a usable idea, but what I'd do is I'd precalculate an array of valu... read more | 07/02/2008 (6:53 am) |
| Gun effect | Another possible solution is creating weapons that are animated and managing the animation thread of... read more | 07/02/2008 (6:16 am) |
| GuiObjectView, guiPlayerView | @Steven Do you mean you use it in PlayGui? That's where I need it - with a preferably transparent... read more | 06/30/2008 (6:08 am) |
| GuiObjectView, guiPlayerView | @Jaimi I might still require some help if you don't mind. I am using the guiObjectView to view a ... read more | 06/30/2008 (12:43 am) |
| GuiObjectView, guiPlayerView | @Jaimi Forgive me, I wasn't aware of 1.7.1 having a guiObjectView. Thank you for the info and the... read more | 06/29/2008 (11:34 pm) |
| GuiObjectView, guiPlayerView | I have tried to integrate this resource into TGEA 1.7.1, and use it as a selected object view, but t... read more | 06/29/2008 (4:02 pm) |
| Blender and avatars | For starters, I think you should check if your avatar object has all the required dts nodes. See [ur... read more | 06/29/2008 (11:36 am) |
| Consistant volume using Audacity | Normalization by itself works only if there are no spikes in the recording. (ie. sine wave :) I do... read more | 06/28/2008 (5:30 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | @JHK: Did you notice, that you were trying to access [b]gargames.com[/b] and not [b]garagegames.c... read more | 06/27/2008 (2:06 pm) |
| Severe performance issues - DIF vs. DTS - shadows? | :) I tried to export DXF from Hammer - it should know .map files pretty well.. but then again, the ... read more | 06/27/2008 (7:31 am) |
| Severe performance issues - DIF vs. DTS - shadows? | @Joseph: Thanks for the idea! I managed to export the .lwo with constructor, but the import failed i... read more | 06/27/2008 (6:18 am) |
| Severe performance issues - DIF vs. DTS - shadows? | @Alan, Thank you. Too bad there's no free alternative for converting between Torque's two main 3d... read more | 06/27/2008 (1:09 am) |
| Severe performance issues - DIF vs. DTS - shadows? | I've so far failed at converting the dif or map file to dts. Im trying Deep Exploration to convert m... read more | 06/26/2008 (2:36 pm) |
| Severe performance issues - DIF vs. DTS - shadows? | @Ross & Stefan: Wow, the profiler is an excellent tool! :) Love at first sight. The problem hap... read more | 06/26/2008 (12:21 pm) |
| Severe performance issues - DIF vs. DTS - shadows? | I need to add, that the 4.7 FPS is not constant, it's after I move my player character, and - possib... read more | 06/26/2008 (10:20 am) |
| Severe performance issues - DIF vs. DTS - shadows? | Hi Stefan, Thanks for your response. The scene is pretty empty, so it's not the GPU issue, I'm su... read more | 06/26/2008 (8:58 am) |
| What triggers a trigger? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14272[/url]... read more | 06/25/2008 (5:28 am) |
| Php/regex Help | You could as well do it nice, and make it XHTML-like, here's a simple yet well expandable solution t... read more | 06/24/2008 (4:58 am) |
| I will pay GarageGames for a Maya Exporter | I am too using an Intel based iMac right now.. there's Boot Camp, which lets you have partitions. I ... read more | 06/22/2008 (1:29 pm) |
| Glowing Texture | In TGEA, specify a material which uses your texture, and for that material, play with the glow and e... read more | 06/16/2008 (1:13 pm) |
| FoliageReplicator Upgrades For TSE | Just a quick note.. [code] Point2F texCoords[4]; texCoords[0] = Point2F(0.0, 0.0); texCoord... read more | 06/05/2008 (11:11 am) |
| 8 textures for Atlas working | Hi Bobby. Any news on separating shaders & finding the root of the black terrain issue? I have mana... read more | 06/04/2008 (10:09 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | Adrian, Thank you for your help! For now, I'll experiment with translations, I'll try to do it on... read more | 05/28/2008 (12:39 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | @Bill - Thanks. atlasClipMapBatcher, right? Yes, it will be for blended only.... read more | 05/27/2008 (1:12 pm) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | @Barry - Thanks, just keep visiting this thread for updates, I'm hoping to finish in a few days.... read more | 05/27/2008 (11:53 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | @Bill - Thanks for the info. This is exactly why I started this thread. :) Anyway, for now, I'll ... read more | 05/27/2008 (11:51 am) |
| Changing Terrain Textures in game | With A:FX it'd be a matter of minutes. It has lots of examples as well. It's awesome.... read more | 05/27/2008 (5:36 am) |
| Terrain goes all black? | What kind of terrain does your mission use?... read more | 05/27/2008 (12:49 am) |