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Konrad Kiss's Forum Posts

Thread Post Date Posted
Terrain [quote]We only store one material id at each pixel in the map... in the shader we work out the blend... read more 04/05/2009 (11:33 pm)
Advances...and the beat goes on! +1 on the great community! :)... read more 04/03/2009 (11:15 pm)
Collada Test - SSAO Test, say it ain't so! About the laggy shadows - if Torque3D is anything like TGEA, you can set a shadow refresh rate. Maki... read more 04/03/2009 (11:13 pm)
Terrain This looks amazing! Can you leak more details? Maybe some background info on how the blending is don... read more 04/03/2009 (10:47 am)
PhysX and Shape Replicators Hi Ron, I'm not familiar with PhysX at all, but I figured that maybe the following might be helpf... read more 04/02/2009 (2:57 am)
Libcurl implementation I've found out today that the return string (ie. in readLine) is not ending with a zero char. That c... read more 03/31/2009 (10:08 am)
First! [quote] Must...not...abuse...admin...abilities...making...self...1st...poster...gahahahaha. [/quot... read more 03/28/2009 (11:01 pm)
[INFO] Before posting about an MMO, please read this... @Tony [quote] Xenocell is a good example, and I'm going to snag his design as an example (hopefu... read more 03/27/2009 (1:54 pm)
Hellz yea! I'm anxious! That'll be enough, guys.. :) Hey, well, this time only.. *hugs GG* ... read more 03/25/2009 (1:49 am)
Some Quick Questions.. About the terrain: I think Tom Spilman is working on a new system that is going to replace current s... read more 03/25/2009 (12:19 am)
First! [quote] I am number 6. [/quote] Way to go number 6! Signed: Number 1. *evil laugh*... read more 03/24/2009 (12:04 pm)
BG Cliff Construction Kit discussion The new version that we're waiting on to appear in the store will be a lot easier to install, since ... read more 03/24/2009 (3:53 am)
BG Cliff Construction Kit discussion Thank you for your purchase, Sir E.B. :) I sent you the download link to the 1.1 update.... read more 03/22/2009 (1:02 am)
SetSkinName only works the first time - with fix I might be mistaken, but won't this change the texture on the material? And, so in effect, change th... read more 03/21/2009 (4:46 am)
BG Cliff Construction Kit discussion [h3]BG Cliff Construction Kit for Torque 3D Pro coming soon[/h3] I'd like to inform you, that the... read more 03/21/2009 (4:43 am)
CMDscan.l and CMDgram.y - help please! :) Wasn't very likely, huh? The resource: [url=www.garagegames.com/community/blogs/view/16723]htt... read more 03/20/2009 (1:57 pm)
CMDscan.l and CMDgram.y - help please! Looks like it works! Thanks Ben, I'll make a resource of this soon.... read more 03/19/2009 (5:20 am)
CMDscan.l and CMDgram.y - help please! Ben, thanks a lot for your help. To tell the truth, I'm not 100% sure I get what you mean, but I did... read more 03/19/2009 (2:29 am)
BG Cliff Construction Kit discussion Thanks Ron, I hope you find a solution. Unfortunately, I am not familiar with Physx. However, you... read more 03/19/2009 (1:21 am)
BG Cliff Construction Kit discussion I'm not sure, but if anyone wants to do that, well, these cliffs are derived from statics, so I'm th... read more 03/19/2009 (12:13 am)
Help: How to determine object is in view To make up for my hasty reply, here are the script functions I use - though implementing these in so... read more 03/17/2009 (11:44 am)
[INFO] Before posting about an MMO, please read this... Ted, we owe you beers! :)... read more 03/16/2009 (8:19 am)
TGE -> TGEA 1.8.1: Merge Questions See if this helps you: [url=docs.garagegames.com/tgea/official/index.html?content/documentation/G... read more 03/16/2009 (1:43 am)
Help: How to determine object is in view You could cast a ray from the cam to each corner of the bounding box of the object, and if any of th... read more 03/16/2009 (1:33 am)
World in Water? Sure, why not! It sounds pretty interesting too! I know one of the environment packs has an underwat... read more 03/16/2009 (1:31 am)
CMDscan.l and CMDgram.y - help please! Well, I dived into some Flex / Bison and eventually learned a few things about CMDscan.l and CMDgram... read more 03/15/2009 (10:32 am)
URL-escaping bug in HTTPObject::expandPath() Yes there are. From the RFC: [quote] Within those parts, an octet may be represented by the cha... read more 03/15/2009 (8:19 am)
URL-escaping bug in HTTPObject::expandPath() Thanks Orion. Who would have thought this is still in TGEA 1.7.1. :)... read more 03/14/2009 (5:59 am)
BG Cliff Construction Kit discussion Hey Will, Thanks a lot for the kind words, and more importantly I'd really like to thank you for ... read more 03/13/2009 (4:07 pm)
Libcurl implementation Just a quick note about my adventure to get this into TGEA 1.7.1. - probably works in 1.8.1 too. ... read more 03/13/2009 (4:34 am)
Libcurl implementation This is going to be the backbone of my db communication and live updates. You saved me days of work!... read more 03/12/2009 (5:00 pm)
BG Cliff Construction Kit discussion I've got word from Derek just a few days ago, that he's doing his best to get the Kit into the store... read more 03/12/2009 (3:47 pm)
BG Cliff Construction Kit discussion You're very welcome, Ron. I hope you figure out that crash soon. Glad to hear it's working under 1.0... read more 03/07/2009 (3:53 am)
RPG Class System/MACK Question @Quinton: I sent you some files with what you're probably missing. I think with these you should not... read more 03/07/2009 (3:51 am)
Some free models Maxim asked me to add another host for these files.. making sure that these models stay up as long a... read more 03/07/2009 (12:12 am)
BG Cliff Construction Kit discussion The DDS loader and resource manager was given an overhaul in 1.7.1, so in 1.0.3 it must be pretty di... read more 03/06/2009 (12:02 am)
Piracy of newer versions of TGEA - NOT COOL @Deborah: I'd hate to make any accusations behind his back. I'll get in touch with him and ask him t... read more 03/05/2009 (2:20 pm)
Piracy of newer versions of TGEA - NOT COOL I did some searching... here's more bad news I went to the cracker team's home page. Here's their... read more 03/05/2009 (12:44 pm)
Advertising a Host on Masterserver I'm sorry, but I don't have time to test right now, just wanted to bring up some ideas to help you.... read more 03/05/2009 (6:27 am)
Advertising a Host on Masterserver Can you sniff that 28000 port on PC2? Does it send a heartbeat at all? ... read more 03/05/2009 (6:03 am)
Advertising a Host on Masterserver For some reason, PC2 seems to not be able to get the first heartbeat through the router. That goes f... read more 03/05/2009 (5:54 am)
Advertising a Host on Masterserver You don't have to ping them, but the master server will tell PC2 to ping PC1 afaik.... read more 03/05/2009 (5:50 am)
Advertising a Host on Masterserver Hmm.. I know that the first heartbeat is sent right after the server is started, so it doesn't reall... read more 03/05/2009 (5:15 am)
BG Cliff Construction Kit discussion Hey Ron Of course I don't mind, I'm glad you sent me the files right away. I don't have a 1.0... read more 03/05/2009 (1:53 am)
Advertising a Host on Masterserver Thomas, when you query the master server, the client that's looking for a game sends out a request o... read more 03/04/2009 (1:45 pm)
BG Cliff Construction Kit discussion Hi Afan, Waiting for GG. Any day now, hopefully.... read more 03/01/2009 (1:26 am)
TGEA 1.8.1 - Polysoup bug Excellent catch! I saw this one as well, but for some reason I thought it was due to rotation... ... read more 02/27/2009 (6:45 am)
BG Cliff Construction Kit discussion Hi Qbound, Either through the email in the support section of the CCK guide, or the email in my p... read more 02/23/2009 (11:18 am)
BG Cliff Construction Kit discussion Szia Marton :) You can buy it from the old link. The GG shop arrangement is still in progress. Fo... read more 02/23/2009 (12:10 am)
-> 1.8.1 migration info collection [i]TGEA 1.7.1 -> TGEA 1.8.1[/i] [b]ShapeBaseData has member variable name changes[/b] [code] ... read more 02/16/2009 (1:43 am)