Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First Torque3D resource! | Thanks Tom, that sounds really nice.. I've been planning a more complex system around this that w... read more | 05/05/2009 (11:58 pm) |
| Dynamic lighting and CustomMaterials | Here is an explanation by John Kabus: [url=www.garagegames.com/community/forums/viewthread/63295/... read more | 05/05/2009 (11:52 pm) |
| Kit merging question | I totally agree with Caylo. Porting will teach you the most about Torque. Go ahead, and if you're lu... read more | 05/05/2009 (2:28 pm) |
| I got my T-Shirt | @Myron: Thanks. :) We laughed so much, she loved the huge T-shirt :)... read more | 05/05/2009 (6:13 am) |
| I got my T-Shirt | We got our shirt finally: [center][image]www.xenocell.com/dev/liat3d.jpg[/image][/center] Than... read more | 05/05/2009 (5:20 am) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Youtube had some error with the video file, so I'm gonna upload to vimeo. @Luis: It doesn't seem ... read more | 05/04/2009 (11:42 pm) |
| the lost and the damned and ethics | I believe that while there's some truth in what you say, Orion, violent games can be an aid in "... read more | 05/04/2009 (4:01 pm) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Hey guys, @Tom: I'm not sure it's related to the terrain at all. It looks like - as Gareth said -... read more | 05/04/2009 (10:00 am) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Thanks for the heads up Gareth! I'll play with that splits value then.... read more | 05/04/2009 (6:54 am) |
| Torque 3D Beta 1 Bug - Problems while importing a raw heightmap | Cool! You're welcome. :)... read more | 05/02/2009 (5:48 am) |
| Torque 3D Beta 1 Bug - Problems while importing a raw heightmap | Try to increase the dimensions of your heightmap. I've imported a 1024x1024 16 bit grayscale png wit... read more | 05/02/2009 (5:28 am) |
| Torque 3D Beta 1 Bug - DDS files are not loaded in Terrain Painter | Well, I had all 3 textures set, haven't tried without one or another. The base and the normal were D... read more | 05/01/2009 (4:29 pm) |
| Torque 3D Beta 1 Bug - Problems while importing a raw heightmap | Thanks, I kinda suspected that. The editor however will still let me pick a png, a bmp or a raw file... read more | 05/01/2009 (4:01 pm) |
| Torque 3D Beta 1 Bug - Foliagereplicator not updated | Hehe.. "obviously evident" is not quite the word either :) but you're definitely right abo... read more | 05/01/2009 (2:49 pm) |
| Torque 3D Beta 1 Bug - Foliagereplicator not updated | @Matt: No, other engines never used to auto-update, but still.. :) @Matt & James: You guys... read more | 05/01/2009 (2:01 pm) |
| Torque 3D Beta 1 Bug - Road and material selection causes crash | James, thanks for the explanation.... read more | 05/01/2009 (1:41 pm) |
| Torque 3D - About lowering player scale | Allright, thanks guys, I guess I'll have to go with the texels per meter setting. Sounds good. I'll ... read more | 05/01/2009 (1:39 pm) |
| Torque 3D Beta 1 Bug - Foliagereplicator not updated | No, that basically does an inspectPostApply. But then again, all I'm saying is that it should also d... read more | 05/01/2009 (1:36 pm) |
| Bug: Cannot delete selection if any one is locked | I agree, just ignore locked objects. If you delete them, leave the locked ones selected after the op... read more | 05/01/2009 (4:22 am) |
| Beta Testing? | From Wikipedia: [quote] The name manatí comes from the Taíno, a pre-Columbian peop... read more | 04/30/2009 (12:12 pm) |
| Beta Documentation Feedback | Awesome Docs Michael, thank you for the really hard work! Btw, that TSShapeConstructor looks wick... read more | 04/30/2009 (11:42 am) |
| Beta Testing? | Wow, more docs are up.. is this the beginning of a beautiful friendship?... read more | 04/30/2009 (11:08 am) |
| Beta Testing? | If I adopt a manatee, soon orcas will need adoption too. That will probably cost a LOT more. What's ... read more | 04/30/2009 (10:47 am) |
| Beta Testing? | @Robert: They already told us that it is possible that it will go over into May. My guess is next... read more | 04/30/2009 (8:33 am) |
| Beta Testing? | Ah, c'mon, we all know they work their asses off to get it here asap.. Don't make them edit the ... read more | 04/30/2009 (8:04 am) |
| Beta Testing? | Oh, look, beta is out! Gotcha! :) Just kidding. I know.. that's probably the most evil thing I... read more | 04/30/2009 (7:24 am) |
| I got my T-Shirt | Grats! You MUST post pics of the GG shirt! :) I can't wait to post mine! I'm still missing the shirt... read more | 04/27/2009 (11:52 am) |
| Emotiv EPOC Neuroheadset and T3D | I don't think it's a trick, but it looks to me as a single degree of freedom - the user doesn't real... read more | 04/25/2009 (1:12 am) |
| Emotiv EPOC Neuroheadset and T3D | I know this brain control thing is not convincing yet, but still things have come a long way.. I loo... read more | 04/24/2009 (2:21 pm) |
| BG Cliff Construction Kit discussion | Hey eb, It's my turn right now to do some paperwork, I suck at this, bit its very close. The p... read more | 04/23/2009 (9:40 am) |
| private torque 3d resources forum? | ha! nice catch. :)... read more | 04/19/2009 (11:34 am) |
| Getting a selected objects dynamic field | I see.. well from script, you could use commandToClient from a server script. The client GameConnect... read more | 04/17/2009 (12:13 pm) |
| Getting a selected objects dynamic field | I believe that you could do two things: 1.) If your variable stores info that can only be assembl... read more | 04/17/2009 (11:50 am) |
| Getting a selected objects dynamic field | I think getShapeName works just like it does on the server side, its the same code essentially. The ... read more | 04/17/2009 (11:04 am) |
| Getting a selected objects dynamic field | I'm just guessing that you gave currentPosition a value on server side, and this is client side, and... read more | 04/17/2009 (10:29 am) |
| So what did we actually buy? | Sweet, thanks.... read more | 04/15/2009 (10:43 am) |
| So what did we actually buy? | Thanks Matt, that's probably the best answer I can think of. Will it be just flipping a switch to di... read more | 04/15/2009 (10:39 am) |
| So what did we actually buy? | @Timothy: Yep, a modular approach - much like that of the lighting system of the script interpreter ... read more | 04/15/2009 (10:20 am) |
| So what did we actually buy? | @Neil: [url=www.garagegames.com/community/forums/viewthread/89279/1#comment-606259]Beta's still a... read more | 04/15/2009 (10:00 am) |
| So what did we actually buy? | I hope nothing's integrated by default - I'd hate to start by stripping stuff from the engine.... read more | 04/15/2009 (9:21 am) |
| So what did we actually buy? | I'll get pretty cool DOF if I just smash my glasses first..... read more | 04/14/2009 (1:28 pm) |
| HTML Rendering | I'd love to (re)create my GUI with jQuery, XHTML and Flash. Best of all, I could modify stuff withou... read more | 04/13/2009 (8:46 am) |
| BG Cliff Construction Kit discussion | I have nothing new to tell you unfortunately. Please be a bit more patient. Considering that its a f... read more | 04/09/2009 (5:45 am) |
| The giganimous feedback thread of March-April | The link color is gray, and the recently visited link color is blue, I think.. I was also interested... read more | 04/09/2009 (3:20 am) |
| Terrain | @Andy - I use fraps too, but I start it after I enter the World Editor - that way it will work as lo... read more | 04/07/2009 (4:54 am) |
| Terrain | @Dean: While you are right about parameter spaces, the method I mean works really well with my cliff... read more | 04/07/2009 (1:25 am) |
| Terrain | @Ross: A simple approach would be to compare the two normal pixels, and take whichever is more domin... read more | 04/06/2009 (11:09 pm) |
| First! | [quote]I am the meaning of Life, the Universe, and Everything. :P[/quote] Wow, I never thought I ... read more | 04/06/2009 (12:36 am) |
| Terrain | Just another thought about normal maps: Maybe it would serve as a way to help automatically generate... read more | 04/06/2009 (12:30 am) |
| Terrain | Thank YOU, Tom! :) Great idea to use the alpha channel of the detail texture. I was thinking that... read more | 04/06/2009 (12:23 am) |