Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Beta 2 Bug - ArrayObject crashes & fixes | @Steve: Lol, and I thought you were being polite by not mentioning it in the original resource (Beta... read more | 06/03/2009 (5:43 pm) |
| Torque 3D Beta 2 Bug - ArrayObject crashes & fixes | Thanks Ross. This is definitely a great resource, and it's nice to see it in Torque3D officially.... read more | 06/03/2009 (5:21 pm) |
| Best Heightmap Generator/Editor for T3D? | I think he means [url=www.garagegames.com/community/blogs/view/17145]this resource[/url]. Thanks btw... read more | 06/03/2009 (5:01 pm) |
| x64 support? | Andreas, that's great news! I agree, not every pointer needs to be 64bit. My idea was to be able to ... read more | 06/03/2009 (4:52 pm) |
| Torque 3D Beta 2 Bug - ArrayObject crashes & fixes | I'm sure they will. As far as I know, they are trying really hard not to leave bugs that have alread... read more | 06/03/2009 (4:40 pm) |
| T3D Easing/Tweening system | Actually, that easing solution is a generic solution if I remember well. It has functions to retriev... read more | 06/02/2009 (12:54 pm) |
| T3D Easing/Tweening system | Make sure you follow that [i]Gem #3 Ease[/i] step by step, but first, complete [i]Gem #2 Animation t... read more | 06/01/2009 (9:36 am) |
| Player falls thru polysoup | The old file doesn't have a collision mesh, right?... read more | 06/01/2009 (12:23 am) |
| Player falls thru polysoup | @Travis: You just successfully destroyed all my ideas for possible causes with that video. :) Can... read more | 05/31/2009 (2:35 pm) |
| Player falls thru polysoup | Maybe if the bounding box is really big, the polysoup collision problem can be caused by bounding bo... read more | 05/31/2009 (7:33 am) |
| Player falls thru polysoup | [quote] You wouldn't happen to have access to Max 2009 (32-Bit) would you Konrad? [/quote] No, ... read more | 05/29/2009 (9:39 am) |
| Bug: ShapeReplicator issues | Some additional testing results related to the polysoup collision bug: [url=www.garagegames.com/c... read more | 05/29/2009 (9:15 am) |
| Player falls thru polysoup | @Travis Thanks for the results. Just like eb, I'm also pretty sure that this has nothing to do ei... read more | 05/29/2009 (9:11 am) |
| Player falls thru polysoup | Can you check if the bounding boxes of the dts objects cut into each other? Does this happen for the... read more | 05/29/2009 (12:08 am) |
| Dedicated Server builds - Mac OSX -> Linux | I'm also interested, and willing to help any way I can. ... read more | 05/28/2009 (1:02 am) |
| BG Cliff Construction Kit discussion | @eb: I didn't really worry much about the rate, it was acceptable for me in return for me being able... read more | 05/26/2009 (9:38 am) |
| Bug: ShapeReplicator issues | 1. Problem & Fix: The reason of the bug is that replication is not marked as started. That on... read more | 05/25/2009 (3:07 pm) |
| Bug: ShapeReplicator issues | I think the phantom collisions issue is polysoup related and has been around ever since polysoup was... read more | 05/25/2009 (1:26 pm) |
| Nominate A Resource! | Almost forgot Ryan Mounts' recent Material Picker at [url=www.garagegames.com/community/forums/viewt... read more | 05/25/2009 (12:53 am) |
| Resource: Material Picker | Thanks Ryan. I strongly believe this should make it into Beta 3.... read more | 05/24/2009 (12:57 am) |
| Nominate A Resource! | My nominees: - TGEA Dynamic Skins & Material Swapping (Gareth Fouche) - in general, being abl... read more | 05/23/2009 (9:31 am) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Hold on, I'm gonna be able to test only tomorrow.. just got back from hospital.. worth a blog in its... read more | 05/22/2009 (11:49 am) |
| T3D Beta1 Bug: Dedicated server requires DirectX to be installed | This must be an oversight, I can't imagine that the final version will need DirectX for dedicated. T... read more | 05/21/2009 (4:05 am) |
| Torque 3D Beta 1 Bug - Road and material selection causes crash | Probably not.... read more | 05/21/2009 (3:57 am) |
| When beta 2 comes .... | +1 deepscratch. Though we shouldn't forget that public resources for Torque3D have a pretty cool... read more | 05/19/2009 (12:21 am) |
| BG Cliff Construction Kit discussion | First of all, I need you guys to know how awful I feel about this already. I received news a few day... read more | 05/17/2009 (12:07 pm) |
| Torque 3D Beta 1 Bug: Game folder Naming Convention | I suggest taking all game [b]gui[/b] assets to root - gui, cs, help and image files. To me, it gets ... read more | 05/15/2009 (1:28 am) |
| Torque 3D Beta 1 Bug - Statics in directory list do not show up | I'm not able to reproduce this - sorry about that. Please consider this as a false alarm until I can... read more | 05/13/2009 (11:15 pm) |
| Torque 3D Beta 1 Bug - Terrain collision problems | It doesn't seem to solve the issue on my map. I upped the value to 1.0f even, and that didn't help e... read more | 05/13/2009 (8:50 am) |
| Torque 3D Beta 1 Bug - Terrain collision problems | Yeah, sorry.. :) My English still needs some improvement I guess. If I can be of any help, let me kn... read more | 05/12/2009 (2:29 pm) |
| Links to posts with fixes | [url=www.garagegames.com/community/forums/viewthread/91003]Torque3D Beta 1 Bug - TerrainBlock square... read more | 05/12/2009 (5:43 am) |
| Torque 3D Beta 1 Bug - Terrain collision problems | Actually, the jumping issue appears on the FPS Genrre Kit map. The other one that appeared on my own... read more | 05/12/2009 (2:27 am) |
| Torque 3D Beta 1 Bug - Terrain collision problems | [url=www.garagegames.com/account/profile/63486]James Ford[/url] posted a fix for [url=www.garagegame... read more | 05/12/2009 (1:45 am) |
| Torque 3D Beta 1 Bug - TerrainBlock square collision with neg. z coords (FIX) | This works perfectly James, thank you. There was [url=www.garagegames.com/community/forums/viewth... read more | 05/12/2009 (1:43 am) |
| T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog | @Tim: btw, that's an awesome tank! It looks like one of the 3drt tanks. Are you using the tank pack ... read more | 05/10/2009 (12:21 pm) |
| T3D Beta 1 Bug: Terrain Artifacts at Max Distance with Fog | The problem is in fogP.hlsl: [code] // Skip fogging the extreme far plane so that // the... read more | 05/10/2009 (12:18 pm) |
| limit on heightfield import size? | @Bo: If you want your AI to cross zones through pathfinding, you will also need to implement paging ... read more | 05/10/2009 (9:27 am) |
| Issue: Net Prefs Packetsize are still for TGE | Actually, it's been the same through TGEA as well (at least 1.7.1). AFX sets it to your values thoug... read more | 05/09/2009 (11:07 pm) |
| x64 support? | Just wait till you get to the DTS loader.. That was where I bled out. I hope you'll have more luck, ... read more | 05/09/2009 (12:37 pm) |
| Anyone know if these art packs work in T-3D? | It's not that hard to get stuff to work.. just post some console errors / warnings. ... read more | 05/09/2009 (12:32 pm) |
| BUG : No footprint decals, no walking sound, ect. | @Bo: The new TSShapeConstructor allows you to attach triggers to models on the fly. Check out this c... read more | 05/07/2009 (12:29 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Grome is able to generate 16 bit grayscale pngs. It can also import raw heightmaps from L3DT. [i]... read more | 05/07/2009 (8:26 am) |
| Torque 3D Beta 1 Bug - TerrainBlock square collision with neg. z coords (FIX) | Yep, I tested with object space coords, and everything seems to be in order. Thank you for your help... read more | 05/07/2009 (1:55 am) |
| Torque 3D Beta 1 Bug - TerrainBlock square collision with neg. z coords (FIX) | I see, so before using getNormal, the TerrainBlock's object space coordinates must be fed to the fun... read more | 05/06/2009 (10:56 pm) |
| Terrain textures not joinning together properly UPDATE | Can't reproduce this on an Nvidia GeForce 8800 GTS. I will try 2 ATI cards tomorrow.... read more | 05/06/2009 (12:27 pm) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Knobs are good :) It would be worse if I had to expose stuff to the console to change a setting or t... read more | 05/06/2009 (11:50 am) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | That helped a bit, but this wasn't quite what I was looking for. So I played more with the sun contr... read more | 05/06/2009 (3:51 am) |
| Dynamic lighting and CustomMaterials | Thanks for the great information. Since I plan to do more with CustomMaterials, I don't want to exte... read more | 05/06/2009 (2:25 am) |
| First Torque3D resource! | The server just changed IPs recently, I changed the image urls to use IPs, please see if they work n... read more | 05/06/2009 (12:33 am) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | Bump. Finally, the video is up, it will show the issue better. I've added it to the original post.... read more | 05/06/2009 (12:08 am) |