Game Development Community

Konrad Kiss's Forum Posts

Thread Post Date Posted
Requesting high priority bugs here. At the moment there are two [b]Collada exporters[/b] in the Mission Editor - one for exporting DIF s... read more 05/28/2010 (1:37 am)
Zoom Focus Yes, there is one. You can call setAutoFocus(true) on the DOF post effect to turn it on.... read more 05/26/2010 (3:02 pm)
Problem with art I bought from dexsoft-games @Frank: Thanks for accepting the offer. Please give me an email address or send an email to any of t... read more 05/25/2010 (10:15 am)
Anaglyph 3D post effect Just thinking out loud: It would also be interesting to learn more about other methods that would... read more 05/25/2010 (5:45 am)
Anaglyph 3D post effect Perhaps sampling the depth map could directly affect the uv offset when sampling the backbuffer for ... read more 05/24/2010 (6:12 am)
PHP / HTTPObject That's good to hear! Sorry if I sounded harsh, didn't mean to. I was just trying to save someone som... read more 05/21/2010 (3:24 pm)
How to Create a Master Server No problem - I'm glad you got it working.... read more 05/21/2010 (7:30 am)
MMO-like chat box I think that the initialization happening later than the actual call to getNumLines. When getNumLine... read more 05/20/2010 (2:15 pm)
PHP / HTTPObject @Hallsofvallhalla: It is perhaps a good idea to always one-way encode (hash) your passwords and stor... read more 05/20/2010 (1:42 pm)
How to Create a Master Server [url=http://www.torquepowered.com/search/advanced?search=master+server&author=&fromDate=&... read more 05/19/2010 (4:05 pm)
Custom FileIO Object. Perhaps try something like this: [code] %myNewObject = new ScriptObject() { class = &qu... read more 05/19/2010 (3:50 pm)
Problem with art I bought from dexsoft-games Frank and Dejan: You do realize that none of your vehicle packs are Torque compatible? Dexsoft pr... read more 05/19/2010 (2:54 pm)
Getting light flares to work in Torque 3D Maybe you could try moving the light mount points away from your vehicle. If they are too close or a... read more 05/19/2010 (2:35 pm)
Libcurl implementation @Brian: Oh, ok. Where did you get TGB?... read more 05/18/2010 (2:57 am)
Is Resolving a RenderTarget to a GBitmap possible? Perhaps a bloated solution in your case, but if you made a named texture target - just like renderGl... read more 05/17/2010 (3:56 am)
Libcurl implementation @brian: I wonder how you managed to compile this - you are not a licensee of any of the Torque engin... read more 05/16/2010 (4:05 am)
Interested in a Multilanguage Toolkit for Torque? Hmm.. hey, you know what would be cool.. if we could keep a rather large common, general db with mul... read more 05/13/2010 (10:11 am)
Interested in a Multilanguage Toolkit for Torque? @Thomas Huehn: Any progress? I would definitely be interested in this tool.... read more 05/13/2010 (6:48 am)
convertUTF8toUTF16 with TORQUE_ENABLE_UTF16_CACHE bug - RESOLVED @weihua: Awesome fix, thanks! Edit: watch out for the '' in the while loop, that's a [b]'\0'[/b] ... read more 05/13/2010 (6:39 am)
Is Resolving a RenderTarget to a GBitmap possible? John, I remembered that I had to solve something like this a while ago. Let me know if this code hel... read more 05/11/2010 (6:07 am)
Help Compiling Hey again, here's a list of out-of-the-ordinary things I have set (Tools / Options / Projects and So... read more 05/03/2010 (12:19 pm)
Help Compiling I'll be sure to give you more info ASAP. Right now I'm moving my dev environment - I should be able ... read more 05/03/2010 (12:40 am)
Help Compiling I think you should still use the x86 libs - while Torque 3D does compile under a 64 bit Windows, it ... read more 05/02/2010 (3:55 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? Forgive me, I haven't been able to get there yet. We were hoping to launch a new service by last... read more 04/10/2010 (9:51 am)
Raycasts dont fire on polysoup TSStatics? I'm sure raycasts work with polysoup. The problem must be something else.... read more 04/08/2010 (12:06 am)
Raycasts dont fire on polysoup TSStatics? Are you sure that this node is a TSStatic? Some resources on the site work with AI traversal nodes t... read more 04/07/2010 (4:58 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? Sounds good. The soonest I can set this up is next Tuesday though. I'll leave it like that for a whi... read more 04/02/2010 (12:43 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? I don't know the exact player caps for Tribes. You're right, it could be a lot more. We have a co... read more 04/02/2010 (12:18 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? AI will be fast if it does not think frequently, the think cycles are well optimized, pathfinding so... read more 04/02/2010 (11:29 am)
Let's talk about 255/1000+ player on dedicated server... how? hardware? I'll gladly share any results I have once I have any, really. I was thinking the tests further - per... read more 04/02/2010 (6:12 am)
Let's talk about 255/1000+ player on dedicated server... how? hardware? This would be very interesting to know, but it is very hard to test. For starters, you could create ... read more 04/02/2010 (1:22 am)
Post your pureLIGHT shots here This is only a single shot (w.i.p). No sun or other light sources, no normal and specular maps yet -... read more 03/31/2010 (9:03 am)
Yet another feature request thread Thomas, thank you for the reply. Crash: You can reproduce the problem by creating a 0 byte .... read more 03/26/2010 (5:30 pm)
Add new light results in error message Thomas, is it possible to rotate spot and directional lights? I haven't found anything about it in t... read more 03/24/2010 (5:48 pm)
Add new light results in error message Thanks Thomas. My directory names had spaces and dots (just like a default Torque 3D install directo... read more 03/24/2010 (5:16 pm)
BG Cliff Construction Kit discussion Turned out to be a motherboard failure. The server is back up. Sorry for the inconvenience.... read more 03/24/2010 (5:55 am)
Normal Maps with dif The "Export Interiors to Collada" option has a bug in 1.1 Alpha and Beta 1. Try the export... read more 03/23/2010 (3:22 pm)
BG Cliff Construction Kit discussion Hey guys, Just wanted to let you know that our web server has just experienced a hardware failure... read more 03/23/2010 (3:16 pm)
New lighting tutorial No problem David, many thanks. I have lots to watch through. :)... read more 03/22/2010 (4:03 pm)
New lighting tutorial Actually, Tutorial 3 seems to be missing.... read more 03/22/2010 (3:11 pm)
Add new light results in error message Update on this: The lights are generated regardless of the error, and they appear to be functioning.... read more 03/22/2010 (3:09 pm)