Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Requesting high priority bugs here. | At the moment there are two [b]Collada exporters[/b] in the Mission Editor - one for exporting DIF s... read more | 05/28/2010 (1:37 am) |
| Zoom Focus | Yes, there is one. You can call setAutoFocus(true) on the DOF post effect to turn it on.... read more | 05/26/2010 (3:02 pm) |
| Problem with art I bought from dexsoft-games | @Frank: Thanks for accepting the offer. Please give me an email address or send an email to any of t... read more | 05/25/2010 (10:15 am) |
| Anaglyph 3D post effect | Just thinking out loud: It would also be interesting to learn more about other methods that would... read more | 05/25/2010 (5:45 am) |
| Anaglyph 3D post effect | Perhaps sampling the depth map could directly affect the uv offset when sampling the backbuffer for ... read more | 05/24/2010 (6:12 am) |
| PHP / HTTPObject | That's good to hear! Sorry if I sounded harsh, didn't mean to. I was just trying to save someone som... read more | 05/21/2010 (3:24 pm) |
| How to Create a Master Server | No problem - I'm glad you got it working.... read more | 05/21/2010 (7:30 am) |
| MMO-like chat box | I think that the initialization happening later than the actual call to getNumLines. When getNumLine... read more | 05/20/2010 (2:15 pm) |
| PHP / HTTPObject | @Hallsofvallhalla: It is perhaps a good idea to always one-way encode (hash) your passwords and stor... read more | 05/20/2010 (1:42 pm) |
| How to Create a Master Server | [url=http://www.torquepowered.com/search/advanced?search=master+server&author=&fromDate=&... read more | 05/19/2010 (4:05 pm) |
| Custom FileIO Object. | Perhaps try something like this: [code] %myNewObject = new ScriptObject() { class = &qu... read more | 05/19/2010 (3:50 pm) |
| Problem with art I bought from dexsoft-games | Frank and Dejan: You do realize that none of your vehicle packs are Torque compatible? Dexsoft pr... read more | 05/19/2010 (2:54 pm) |
| Getting light flares to work in Torque 3D | Maybe you could try moving the light mount points away from your vehicle. If they are too close or a... read more | 05/19/2010 (2:35 pm) |
| Libcurl implementation | @Brian: Oh, ok. Where did you get TGB?... read more | 05/18/2010 (2:57 am) |
| Is Resolving a RenderTarget to a GBitmap possible? | Perhaps a bloated solution in your case, but if you made a named texture target - just like renderGl... read more | 05/17/2010 (3:56 am) |
| Libcurl implementation | @brian: I wonder how you managed to compile this - you are not a licensee of any of the Torque engin... read more | 05/16/2010 (4:05 am) |
| Interested in a Multilanguage Toolkit for Torque? | Hmm.. hey, you know what would be cool.. if we could keep a rather large common, general db with mul... read more | 05/13/2010 (10:11 am) |
| Interested in a Multilanguage Toolkit for Torque? | @Thomas Huehn: Any progress? I would definitely be interested in this tool.... read more | 05/13/2010 (6:48 am) |
| convertUTF8toUTF16 with TORQUE_ENABLE_UTF16_CACHE bug - RESOLVED | @weihua: Awesome fix, thanks! Edit: watch out for the '' in the while loop, that's a [b]'\0'[/b] ... read more | 05/13/2010 (6:39 am) |
| Is Resolving a RenderTarget to a GBitmap possible? | John, I remembered that I had to solve something like this a while ago. Let me know if this code hel... read more | 05/11/2010 (6:07 am) |
| Help Compiling | Hey again, here's a list of out-of-the-ordinary things I have set (Tools / Options / Projects and So... read more | 05/03/2010 (12:19 pm) |
| Help Compiling | I'll be sure to give you more info ASAP. Right now I'm moving my dev environment - I should be able ... read more | 05/03/2010 (12:40 am) |
| Help Compiling | I think you should still use the x86 libs - while Torque 3D does compile under a 64 bit Windows, it ... read more | 05/02/2010 (3:55 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | Forgive me, I haven't been able to get there yet. We were hoping to launch a new service by last... read more | 04/10/2010 (9:51 am) |
| Raycasts dont fire on polysoup TSStatics? | I'm sure raycasts work with polysoup. The problem must be something else.... read more | 04/08/2010 (12:06 am) |
| Raycasts dont fire on polysoup TSStatics? | Are you sure that this node is a TSStatic? Some resources on the site work with AI traversal nodes t... read more | 04/07/2010 (4:58 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | Sounds good. The soonest I can set this up is next Tuesday though. I'll leave it like that for a whi... read more | 04/02/2010 (12:43 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | I don't know the exact player caps for Tribes. You're right, it could be a lot more. We have a co... read more | 04/02/2010 (12:18 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | AI will be fast if it does not think frequently, the think cycles are well optimized, pathfinding so... read more | 04/02/2010 (11:29 am) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | I'll gladly share any results I have once I have any, really. I was thinking the tests further - per... read more | 04/02/2010 (6:12 am) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | This would be very interesting to know, but it is very hard to test. For starters, you could create ... read more | 04/02/2010 (1:22 am) |
| Post your pureLIGHT shots here | This is only a single shot (w.i.p). No sun or other light sources, no normal and specular maps yet -... read more | 03/31/2010 (9:03 am) |
| Yet another feature request thread | Thomas, thank you for the reply. Crash: You can reproduce the problem by creating a 0 byte .... read more | 03/26/2010 (5:30 pm) |
| Add new light results in error message | Thomas, is it possible to rotate spot and directional lights? I haven't found anything about it in t... read more | 03/24/2010 (5:48 pm) |
| Add new light results in error message | Thanks Thomas. My directory names had spaces and dots (just like a default Torque 3D install directo... read more | 03/24/2010 (5:16 pm) |
| BG Cliff Construction Kit discussion | Turned out to be a motherboard failure. The server is back up. Sorry for the inconvenience.... read more | 03/24/2010 (5:55 am) |
| Normal Maps with dif | The "Export Interiors to Collada" option has a bug in 1.1 Alpha and Beta 1. Try the export... read more | 03/23/2010 (3:22 pm) |
| BG Cliff Construction Kit discussion | Hey guys, Just wanted to let you know that our web server has just experienced a hardware failure... read more | 03/23/2010 (3:16 pm) |
| New lighting tutorial | No problem David, many thanks. I have lots to watch through. :)... read more | 03/22/2010 (4:03 pm) |
| New lighting tutorial | Actually, Tutorial 3 seems to be missing.... read more | 03/22/2010 (3:11 pm) |
| Add new light results in error message | Update on this: The lights are generated regardless of the error, and they appear to be functioning.... read more | 03/22/2010 (3:09 pm) |