Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DEXSOFT-GAMES: Fantasy&Alien VEG pack and Medieval Music pack | @Hans: I've been working with Frank Geppert on making their packs play better with Torque. I don't y... read more | 06/12/2010 (5:39 pm) |
| Lighting Bug - Lights shine through my DTS walls | Hopefully this gets some attention - although the solution works, it is just a way around the proble... read more | 06/12/2010 (3:24 pm) |
| gfxTextureManager idea | There's a lot of truth in what you say, Aaron, and I don't want to argue with you. The problem defin... read more | 06/12/2010 (12:28 am) |
| gfxTextureManager idea | Its how the system works. If you need that bitmap, set the flag so. If you don't then don't. That bi... read more | 06/11/2010 (3:47 pm) |
| gfxTextureManager idea | Aaron, this is not exactly a bug. It's just behavior that is not the most logical, but as I wrote, i... read more | 06/11/2010 (2:49 pm) |
| Exporting UV2 mapping for lightmaps | @Manoel: Oh! Really? That's awesome!! Thanks so much for letting us know. I've been aching to see ve... read more | 06/11/2010 (4:56 am) |
| Exporting UV2 mapping for lightmaps | No problem. I am not an expert at this, but I don't at all believe having colored vertices on all... read more | 06/11/2010 (3:54 am) |
| Exporting UV2 mapping for lightmaps | @Harvey: Vertex colors are supported by the Forest Editor. Each color stands for a different paramet... read more | 06/11/2010 (3:00 am) |
| pureLIGHT 1.4 is coming! | Looks like it's up! Thanks guys!... read more | 06/10/2010 (1:20 pm) |
| pureLIGHT 1.4 is coming! | I'm sorry, I meant to say spotlights.... read more | 06/10/2010 (8:26 am) |
| pureLIGHT 1.4 is coming! | This is great news! Thanks guys! [small]I was hoping for a way to rotate directional lights from ... read more | 06/09/2010 (5:10 pm) |
| Where is Langc for localization? | @elvince: Tom Bampton, a fellow Torque 3D developer, who might be the author of the langc tool w... read more | 06/08/2010 (11:11 am) |
| Where is Langc for localization? | [url=www.torquepowered.com/community/forums/viewthread/109863]There is a resource[/url] by Thomas Hu... read more | 06/08/2010 (5:33 am) |
| playback a video in T3D | Yes.... read more | 06/08/2010 (5:25 am) |
| Forest Editor Wind Effects for Artists | Lo and behold my procedurally colored palm tree! I've decided to slightly alter settings compared... read more | 06/07/2010 (4:31 pm) |
| Forest Editor Wind Effects for Artists | @Steve: Really cool! I was just thinking about this effect being used for underwater scenes. Would b... read more | 06/07/2010 (3:01 pm) |
| Forest Editor Wind Effects for Artists | @Russell: [quote] The default tree does have proper vertex coloring, so it should be a faithful ... read more | 06/07/2010 (9:08 am) |
| Forest Editor Wind Effects for Artists | @eb: Thanks! I actually downloaded Blender again about an hour ago and gave it a try. It wasn't as s... read more | 06/07/2010 (6:45 am) |
| Forest Editor Wind Effects for Artists | Quick advice: Be sure to export your model with Z being the up axis. Y (default in Milkshape) seems ... read more | 06/07/2010 (5:33 am) |
| Forest Editor Wind Effects for Artists | @eb: great! thanks for that info!... read more | 06/06/2010 (4:15 am) |
| Forest Editor Wind Effects for Artists | @Russel: Does the defaulttree.dae model in the Torque 3D Full template have colored vertices? If it ... read more | 06/06/2010 (1:52 am) |
| odd world error - RESOLVED | In 1.1 beta 1 I'm getting this when I explode my vehicles, but I haven't been able to check on this ... read more | 06/06/2010 (1:34 am) |
| playback a video in T3D | There are actually several ways you can achieve this. One is rendering gui onto a texture, the other... read more | 06/04/2010 (6:21 am) |
| Forest Editor Wind Effects for Artists | Fair enough. Thanks! :)... read more | 06/03/2010 (1:01 pm) |
| Forest Editor Wind Effects for Artists | I'm just a lowly programmer, so... is this possible in Milkshape? EDIT: THANKS! (How rude of me t... read more | 06/03/2010 (12:40 pm) |
| Exporting UV2 mapping for lightmaps | @Manoel: Yes, I meant the new DTS format, version 26. Thanks for the info though! I didn't know that... read more | 06/03/2010 (6:03 am) |
| Dedicated server xmits packets at any range | I think right now it's the view distance - the two things are not separated unfortunately afaik.... read more | 06/02/2010 (1:38 pm) |
| Exporting UV2 mapping for lightmaps | While the exporters might not support a second UV channel, the DTS format itself does. So the cached... read more | 06/02/2010 (1:25 pm) |
| Transfer? | @Edward: That's right. If they need built in editor features - for level editing, sketching, materia... read more | 06/02/2010 (1:17 am) |
| How do I turn on and off submeshes on a character? | @Chris: Submeshes can be hidden on the shapeinstance level, so you can use that on an individual pla... read more | 06/01/2010 (4:41 pm) |
| Player leaves no free MaskBits - LOGGED | Invincibility seems pretty useless / way too genre or debug specific. Perhaps that could be torn out... read more | 06/01/2010 (4:27 pm) |
| Sketch art dump | Awesome stuff as always. Nice to see you posting again! :)... read more | 06/01/2010 (4:16 pm) |
| 2 Suggestions | @ysun, that's not true. Torque 3D is a lot better in terms of UTF8 and UTF16 than its predecessor. A... read more | 05/31/2010 (12:25 pm) |
| Silhouette selection via postFx for Torque3D | Thanks Kyle! So you don't necessarily need a noise texture, as it will just be an overlay, right... read more | 05/30/2010 (1:31 pm) |
| 2 Suggestions | Perhaps #2 is very game / genre specific, but #1 is a very valid request, I'd like to second that as... read more | 05/28/2010 (1:47 am) |