Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Resource] MeshRoad Profile Editor Released! | And the free Patch to Markup Lite Converter at [url=www.bitgap.com/products]bitgap.com[/url] will he... read more | 11/20/2009 (5:06 am) |
| [Resource] MeshRoad Profile Editor Released! | I say show it off to the public - and convert more people to join the dark side. :) *evil grin*... read more | 11/20/2009 (4:49 am) |
| Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix | You guys are quick with applying fixes! It only took me like 5 mins to realize and fix that missing ... read more | 11/19/2009 (9:10 pm) |
| Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix | Yes, I just confirmed it that editing your post will remove backslash characters. ... read more | 11/19/2009 (9:01 pm) |
| Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix | Do you have the \ in your code? When I posted, the \ seemed to disappear from in front of the "... read more | 11/19/2009 (8:59 pm) |
| Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix | You're welcome! :)... read more | 11/19/2009 (8:21 pm) |
| gfxTextureManager idea | I'm not sure. SystemMemory comes to mind, but I haven't tested that. (I generally seem to have a tro... read more | 11/18/2009 (2:27 pm) |
| BG Cliff Construction Kit discussion | :) Hey Will! Thanks, man, no worries. I'll have to check on those mails. I don't usually lose ema... read more | 11/17/2009 (2:30 am) |
| Torque 3D Show Off Thread! | We've just started a small competition for Torque licensees. You can win various stuff for posting a... read more | 11/13/2009 (7:23 pm) |
| [BUG] Muzzle Point with weapons that have sequences. | @OD: I remember seeing this in our own projectile class, which has nothing in common with the projec... read more | 11/07/2009 (1:07 pm) |
| [Resource] MeshRoad Profile Editor Released! | Thank you, Ryan, spectacular job! I'm crossing my fingers so that this gets rolled into 1.1 if it pr... read more | 11/07/2009 (4:24 am) |
| Torque 3D Beta 5 Bug - Popup calls deleted object parent fn [+fix] | Awesome, thanks Rene.... read more | 11/03/2009 (4:52 pm) |
| Torque 3D Beta 5 Bug - Popup calls deleted object parent fn [+fix] | I think it's still wrong in 1.0.1.... read more | 11/03/2009 (4:56 am) |
| BG Cliff Construction Kit discussion | @Ron: Yes. It will appear under your Bitgap account with the other versions when it's out. We'll pro... read more | 11/03/2009 (4:39 am) |
| BG Cliff Construction Kit discussion | [image]http://www.xenocell.com/dev/cck13dev1.jpg[/image] I had to post this picture to show off j... read more | 11/03/2009 (4:19 am) |
| BG Cliff Construction Kit discussion | Hey Hans. I've hit a wall to be honest. The Torque 3D version of the Cliffs Kit is heavily affected ... read more | 10/30/2009 (2:10 am) |
| Move from Version 1.0 to 1.01... | [url=winmerge.org]WinMerge[/url] is also pretty cool.... read more | 10/23/2009 (10:59 pm) |
| BG Cliff Construction Kit discussion | Guys, the T3D version of the Kit is going to be a few days late.. I'm simply not satisfied with it j... read more | 10/17/2009 (5:06 pm) |
| BG Cliff Construction Kit discussion | Alright, thanks. I've sent you a message, I'm not sure you've received that. Make sure you check you... read more | 10/15/2009 (2:33 am) |
| Yack Pack port to Torque 3D | Thanks for that Chad, I haven't checked this under 1.0 yet.... read more | 10/15/2009 (1:07 am) |
| BG Cliff Construction Kit discussion | Carl, I can't see an email address on your profile. The email went to an address that is pretty much... read more | 10/14/2009 (7:58 pm) |
| Using VC++ 2008 Debug | The error's cause is that the engine is trying to create mipmaps for one of your textures after it h... read more | 10/11/2009 (9:38 pm) |
| BG Cliff Construction Kit discussion | Cool, we'll get this sorted out in no time. I've sent you an email that should get us started. Let's... read more | 10/11/2009 (12:15 am) |
| BG Cliff Construction Kit discussion | @Hans: The email was sent to the address which you used when you purchased the CCK. I saw that you h... read more | 10/11/2009 (12:04 am) |
| BG Cliff Construction Kit discussion | [h2]The CCK on the Bitgap Games website is available under your account![/h2] Existing licensees ... read more | 10/10/2009 (11:18 pm) |
| A pirated Torque game engine | Apparently they have a Linux client working and a Windows client with OpenGl. :)... read more | 10/08/2009 (12:25 pm) |
| casting magic with a weapon equipped | I just realized you might be trying to do this on the client side. You will need to do the mounting ... read more | 10/07/2009 (10:15 pm) |
| casting magic with a weapon equipped | %user would be the Player class object. ... read more | 10/07/2009 (10:05 pm) |
| casting magic with a weapon equipped | Can I ask you which college? Don't want to be a pita, just asking out of curiosity. Good luck with y... read more | 10/07/2009 (9:22 pm) |
| How can i "link" code with script? | Yes, just search for "ConsoleMethod" in VC and you'll see what I mean.... read more | 10/07/2009 (1:43 pm) |
| Need help with choosing a database and a resource for it.. | Vincente is right, it's good practice to include a middleware between your app and your data provide... read more | 10/07/2009 (1:32 pm) |
| How can i "link" code with script? | You will have to expose your class' member functions to script, hooking it up as a ConsoleMethod. ... read more | 10/07/2009 (1:18 pm) |
| Constructor/GMK crash on load | Bill, you can find [url=www.garagegames.com/community/forums/75]GMK forums here[/url], where Yuri Do... read more | 10/07/2009 (1:02 pm) |
| Writing a script to the first line of a file without overwriting it? | Thanks for clarifying that guys. @Roman: a simple solution might be reading the contents of the ... read more | 10/07/2009 (12:56 pm) |
| Constructor/GMK crash on load | Thanks for clarifying that, Bill. Good luck, and I hope you manage to get the engine you want.When y... read more | 10/07/2009 (10:31 am) |
| Constructor/GMK crash on load | As far as I know, you need source access to be able to install the GMK. Still, I can't see a TGEA li... read more | 10/07/2009 (3:14 am) |
| Writing a script to the first line of a file without overwriting it? | Your previous posts give me the impression that you are working with the source of TGE and are open ... read more | 10/07/2009 (3:07 am) |
| Forest Kit (With out negitivity) | [quote] Anticipation can be such a wonderful thing [/quote] My wife also keeps saying that. I s... read more | 10/06/2009 (11:59 pm) |
| BG Cliff Construction Kit discussion | It would inherit the same license as the rest of the Torque 3D toolset - it would not be available f... read more | 10/06/2009 (10:52 pm) |
| Feel free to post show-off threads here! | Hehe, nice! He definitely looks like someone fond of cannibalism. :) I'd really like to hear mor... read more | 10/06/2009 (12:11 pm) |
| BG Cliff Construction Kit discussion | For T3D, there's a totally new version of the Dungeon Generator in the works that won't be web-based... read more | 10/06/2009 (12:03 pm) |
| Feel free to post show-off threads here! | Wow, OD, that guy looks badass!... read more | 10/06/2009 (11:51 am) |