Mika Heinonen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tgea Vs Leadwerks 2.0 Engine | I don't think it's a bad thing if engines support exactly what they promise. Torque has a feature... read more | 06/26/2008 (1:59 pm) |
| Tgea Vs Leadwerks 2.0 Engine | @Diesel: I know C4 has Nodes, which are similar to Entities in LE2. But from a practical game progra... read more | 05/15/2008 (6:44 am) |
| Tgea Vs Leadwerks 2.0 Engine | @Aperture: With "Entity Based" I mean that all objects in the game engine are of one cross-compatibl... read more | 05/08/2008 (12:37 am) |
| Tgea Vs Leadwerks 2.0 Engine | I bought Blitz3D, BlitzMax, TGE+TGEA, C4, Leadwerks, and tried also CS3D, Ogre3D. Blitz3D is easy... read more | 05/07/2008 (3:08 pm) |
| Blowing up buildings | Aye, I thought of that too, that there might be also other things happening, resulting that the phys... read more | 08/04/2007 (11:01 am) |
| Blowing up buildings | @Ross, If I remember correctly that piece of code was in the DirectX9.0c SDK as a sample program, or... read more | 08/04/2007 (7:28 am) |
| Blowing up buildings | I'm not sure, but isn't physics predictable, I mean there are no random parts when someone moves a p... read more | 08/04/2007 (4:12 am) |
| Blowing up buildings | I'm planning to do the same thing, destructable buildings. I found some piece of code which deforms ... read more | 08/03/2007 (8:38 am) |
| Which engine to get? | David, thanks a lot for your patience and very helpful answers. I think your last answer just dinged... read more | 08/02/2007 (2:49 pm) |
| Which engine to get? | @Ben & @mb, I've ran the TGEA demo on my work laptop too which has a crappy ATI Mobility Radeon, can... read more | 08/02/2007 (1:16 pm) |
| Which engine to get? | Now the roads seem to seperate, what I want is a OpenGL capable engine, which works on Linux, Mac, W... read more | 08/02/2007 (12:47 pm) |
| Which engine to get? | I'm in the same dilemma as Alex here. I can't find any convincing place which says TGEA is the best,... read more | 08/02/2007 (12:06 pm) |