Joel Walsh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SFX Documentation | Tom & Michael where is the documentation for the SFX system? I don't think this is funny.... read more | 08/31/2009 (1:21 pm) |
| Audio is IMPORTANT - I need a full feature list! | Edward, thanks for posting Dreamarvel, thanks for the Tip on searching Audio Emiitter in the docs... read more | 08/31/2009 (1:00 pm) |
| Changing AudioEmitter settings (or anything in .mis) during game | I can see that when I re-load the mission.mis that my loopGap settings are changed now to : ... read more | 08/28/2009 (6:54 pm) |
| Changing AudioEmitter settings (or anything in .mis) during game | I'm trying to use the Loop gap feature too and find it hard to understand. The end result I am hopin... read more | 08/28/2009 (6:49 pm) |
| Audio is IMPORTANT - I need a full feature list! | Well maybe we can go through it here on this thread. I need some help understanding how the SFX work... read more | 08/28/2009 (5:07 pm) |
| setup FMOD EX with TGEA | OK so if I set a SFXDescription in TGEA to 3D do I get the same results ?... read more | 07/10/2009 (9:42 am) |
| setup FMOD EX with TGEA | If the sound output hardware (soundcard) is multi channel does FMOD play 3D based sounds as surround... read more | 07/10/2009 (7:21 am) |
| setup FMOD EX with TGEA | Ok this helps allot thanks. Can you provide a bit more technical detail for your comment "when ... read more | 07/08/2009 (7:21 pm) |
| setup FMOD EX with TGEA | Hey guys I realize this thread is titled "setup FMOD EX with TGEA" so I feel like I'm a bi... read more | 07/03/2009 (9:03 am) |
| setup FMOD EX with TGEA | Hi guys I am also interested in getting FMOD up and running for a TGEA based project. The game is 3D... read more | 06/27/2009 (9:53 pm) |