Andy Wright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| "Eck" Status Update | Hey Christian, Seems like its taking years... oh shit wait a moment... it is... :/ I'm stil... read more | 02/07/2012 (6:47 pm) |
| Terrain .DIF format and 3rd party tool support | there's a "set height" tool thats better for flattening an area then the flatten/smooth to... read more | 01/31/2012 (4:31 pm) |
| Terrain .DIF format and 3rd party tool support | http://www.garagegames.com/community/resource/view/20852/1 That might help out with the terrain d... read more | 01/31/2012 (1:09 pm) |
| add glow power value to material editer.. | I think you can use one of the advanced texture layers to regulate how much glow is from a texture b... read more | 01/30/2012 (1:07 pm) |
| EcstasyMotion Link to purchase won't work on Brokeass site. | uhm ill look into that as soon as I can, Thanks for notifying. Use Chris's main ecstasy motion si... read more | 01/28/2012 (6:45 am) |
| Is there a limit on terrain materials | if you start going too high, you get a really bad hit on the mission load time that starts to get no... read more | 01/22/2012 (10:19 am) |
| Terrain has "painted" look | urgh Joe, sorry man, its still on the cooker at the moment, life threw me a few shit hands recent... read more | 01/10/2012 (1:06 pm) |
| Can't load custom terrain textures | It's sounding like the trick is that PNGs must be in the "art/terrains" path or they fail ... read more | 11/19/2011 (2:02 pm) |
| Can't load custom terrain textures | Hi Kevin, whats your materials.cs entry for the one youre having trouble trying to use? The white im... read more | 11/18/2011 (3:13 am) |
| T3D 1.1F - plant(?) questions | lerp alpha and water dont play nicely together... read more | 10/26/2011 (2:50 pm) |
| disable backface culling for custommaterials | doubleSided = "1"; add that into your singleton material... read more | 10/23/2011 (7:04 am) |
| Importing assets from pacific demo | pacific has the physx changes though, so that would also need to be complied into your project.... read more | 10/16/2011 (5:32 pm) |
| T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) | well yeah, but what if a terrain isnt created to tile ? It also extends over the edge of the terrain... read more | 10/16/2011 (12:53 pm) |
| T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) | Ive noticed this isnt in the 1.2 fix log... is this still present ?... read more | 10/15/2011 (12:27 pm) |
| 64 animation limit ?? ..how to increase it ? | Ill give jondo a shout, sure we had like 1k+ at one point with the mack pack ... read more | 10/05/2011 (9:07 pm) |
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | ah true... i just woke up.. ill take a look to see how its behaving on our stuff too... read more | 10/03/2011 (8:34 am) |
| T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG | its not a billboard your looking at no ?... read more | 10/03/2011 (8:18 am) |
| physx install | look at the pacific island demo, that has physx already integrated... read more | 10/02/2011 (6:29 pm) |
| Urban PAD ShareIt (now only $29 instead of $700) | to be honest, city engine looks alot better and can also do building interior, detailed enough for F... read more | 09/29/2011 (6:11 am) |
| 3d artist looking for a group | my msn is fenix@emailaccount.com sent you a message on there... read more | 09/28/2011 (3:58 pm) |
| 3d artist looking for a group | Hi Ramdy, Theres some nice work in your profile there, theres a few ideas for projects we've had ... read more | 09/28/2011 (7:00 am) |
| Any T3D "step by step" out there | http://www.garagegames.com/documentation/torque-3d you could start there, scroll down a little an... read more | 09/27/2011 (9:22 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | ok just loaded it back up to check the fps on that example. Around 85-90 while running around tha... read more | 09/27/2011 (8:54 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | nothing noticable to be honest although i havent checked, that one theres only a 100x100x20 precipit... read more | 09/27/2011 (8:38 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | Bit of a bump, but played around with the idea myself, and it has some very cool uses, can fake a lo... read more | 09/27/2011 (7:30 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | looks very cool for a dense fog but what happens when you look up Paul ? do the billboards get funky... read more | 09/11/2011 (10:54 am) |
| Torque big maps and L3DT | it exports to heightmap, then import the image into t3d to create the terrain that way. It can also ... read more | 09/10/2011 (1:50 pm) |
| Torque big maps and L3DT | I use geocontrol to generate my height and diffuse maps for terrains, and also work on them afterwar... read more | 09/08/2011 (5:52 pm) |
| getting odd ghosting - T3D1.1F | have you got any postfx on ? ssao ?... read more | 09/03/2011 (4:35 am) |
| Looking for a world artist. | Hello Mikey, is it just the terrain and level design or need assets created too for the map ?... read more | 09/02/2011 (4:34 pm) |
| Blurry Terrain Textures | just wondering Tom, I havent tried them for the last few revisions but is there still issues with us... read more | 08/22/2011 (12:26 pm) |
| Blurry Terrain Textures | also you can use dds textures and create your own mipmaps as sometimes the generated ones get a bit ... read more | 08/20/2011 (3:16 pm) |
| Ground Cover + Shadow Issue | why not use the forest tool ? you can set the brush size to 100, surely big enough for whats needed.... read more | 08/19/2011 (6:09 pm) |
| advanced 2d artist looking for free 3d modeling program | blender... read more | 08/09/2011 (7:47 pm) |
| Where is the deferred lighting? | ahh, it needs a subdivision on it... read more | 07/03/2011 (7:54 am) |
| Where is the deferred lighting? | is it a dif or a collada/dts ? Theres something up with the normals on the exterior wall, look at... read more | 07/03/2011 (3:49 am) |
| T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) | [image]http://www.brokeassgames.com/images/Andy/occu4.png[/image] [image]http://www.brokeassgames.c... read more | 07/01/2011 (1:25 pm) |
| Where is the deferred lighting? | Is the objects collision on ?... read more | 07/01/2011 (1:20 pm) |
| Does Torque Import dae files from DAZ Studio? | The main problem with DAZ models, is they are made for renders, not games. their polycounts are redi... read more | 06/29/2011 (2:20 am) |
| Toolbox quick open code for 2010? | add a shortcut to the .snl at the bottom right corner link... read more | 06/28/2011 (5:18 pm) |
| T3D Editor Multi-Monitor Experimentation | awesome stuff rene... read more | 06/23/2011 (7:55 pm) |
| No physics plugin active! | You have to implement physx or bullet, The pacific demo has physx implemented, the others do not, an... read more | 06/23/2011 (5:49 am) |
| Returning Torque 3D | The MMO kit isnt anything to do with garage games... its created my prarie and its for TGE... read more | 06/22/2011 (8:31 am) |
| Art rant... | You can add the transparency into the alpha channel for your texture, then set it to lerpalpha in th... read more | 06/20/2011 (4:47 am) |
| I'm pretty convinced some of you folks are magicians... | Yeah its the way his detail map's made Ken, going off the old way for creating them for tge/tgea whi... read more | 06/17/2011 (2:11 pm) |
| I'm pretty convinced some of you folks are magicians... | Hi Mike, Can you post the base image you are using to create your detail map, aswell as one of th... read more | 06/15/2011 (7:26 am) |
| New Destructible Objects Tutorial | lol Joe. Thanks for that Mich & Russ, nice easy to follow tutorial. ... read more | 06/14/2011 (1:29 am) |
| Can you change the Torque Toolbox | In the bottom right, theres a link for 'edit tool bar' that lets you link to other programs etc, I h... read more | 06/12/2011 (6:21 pm) |
| I'm pretty convinced some of you folks are magicians... | Hi Mike, When making detail textures, you dont want to be treating it like a diffuse image, also ... read more | 06/12/2011 (5:11 am) |
| Sahara Discussion Thread | I can have a pass through them in the week to see if i can fix them up a little, theres a few i noti... read more | 06/11/2011 (5:09 pm) |