Game Development Community

Andy Wright's Forum Posts

Thread Post Date Posted
"Eck" Status Update Hey Christian, Seems like its taking years... oh shit wait a moment... it is... :/ I'm stil... read more 02/07/2012 (6:47 pm)
Terrain .DIF format and 3rd party tool support there's a "set height" tool thats better for flattening an area then the flatten/smooth to... read more 01/31/2012 (4:31 pm)
Terrain .DIF format and 3rd party tool support http://www.garagegames.com/community/resource/view/20852/1 That might help out with the terrain d... read more 01/31/2012 (1:09 pm)
add glow power value to material editer.. I think you can use one of the advanced texture layers to regulate how much glow is from a texture b... read more 01/30/2012 (1:07 pm)
EcstasyMotion Link to purchase won't work on Brokeass site. uhm ill look into that as soon as I can, Thanks for notifying. Use Chris's main ecstasy motion si... read more 01/28/2012 (6:45 am)
Is there a limit on terrain materials if you start going too high, you get a really bad hit on the mission load time that starts to get no... read more 01/22/2012 (10:19 am)
Terrain has "painted" look urgh Joe, sorry man, its still on the cooker at the moment, life threw me a few shit hands recent... read more 01/10/2012 (1:06 pm)
Can't load custom terrain textures It's sounding like the trick is that PNGs must be in the "art/terrains" path or they fail ... read more 11/19/2011 (2:02 pm)
Can't load custom terrain textures Hi Kevin, whats your materials.cs entry for the one youre having trouble trying to use? The white im... read more 11/18/2011 (3:13 am)
T3D 1.1F - plant(?) questions lerp alpha and water dont play nicely together... read more 10/26/2011 (2:50 pm)
disable backface culling for custommaterials doubleSided = "1"; add that into your singleton material... read more 10/23/2011 (7:04 am)
Importing assets from pacific demo pacific has the physx changes though, so that would also need to be complied into your project.... read more 10/16/2011 (5:32 pm)
T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) well yeah, but what if a terrain isnt created to tile ? It also extends over the edge of the terrain... read more 10/16/2011 (12:53 pm)
T3D 1.1 final - Groundcover extending over edge of terrain at weird heights - LOGGED (THREED-2120) Ive noticed this isnt in the 1.2 fix log... is this still present ?... read more 10/15/2011 (12:27 pm)
64 animation limit ?? ..how to increase it ? Ill give jondo a shout, sure we had like 1k+ at one point with the mack pack ... read more 10/05/2011 (9:07 pm)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG ah true... i just woke up.. ill take a look to see how its behaving on our stuff too... read more 10/03/2011 (8:34 am)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG its not a billboard your looking at no ?... read more 10/03/2011 (8:18 am)
physx install look at the pacific island demo, that has physx already integrated... read more 10/02/2011 (6:29 pm)
Urban PAD ShareIt (now only $29 instead of $700) to be honest, city engine looks alot better and can also do building interior, detailed enough for F... read more 09/29/2011 (6:11 am)
3d artist looking for a group my msn is fenix@emailaccount.com sent you a message on there... read more 09/28/2011 (3:58 pm)
3d artist looking for a group Hi Ramdy, Theres some nice work in your profile there, theres a few ideas for projects we've had ... read more 09/28/2011 (7:00 am)
Any T3D "step by step" out there http://www.garagegames.com/documentation/torque-3d you could start there, scroll down a little an... read more 09/27/2011 (9:22 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight ok just loaded it back up to check the fps on that example. Around 85-90 while running around tha... read more 09/27/2011 (8:54 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight nothing noticable to be honest although i havent checked, that one theres only a 100x100x20 precipit... read more 09/27/2011 (8:38 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight Bit of a bump, but played around with the idea myself, and it has some very cool uses, can fake a lo... read more 09/27/2011 (7:30 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight looks very cool for a dense fog but what happens when you look up Paul ? do the billboards get funky... read more 09/11/2011 (10:54 am)
Torque big maps and L3DT it exports to heightmap, then import the image into t3d to create the terrain that way. It can also ... read more 09/10/2011 (1:50 pm)
Torque big maps and L3DT I use geocontrol to generate my height and diffuse maps for terrains, and also work on them afterwar... read more 09/08/2011 (5:52 pm)
getting odd ghosting - T3D1.1F have you got any postfx on ? ssao ?... read more 09/03/2011 (4:35 am)
Looking for a world artist. Hello Mikey, is it just the terrain and level design or need assets created too for the map ?... read more 09/02/2011 (4:34 pm)
Blurry Terrain Textures just wondering Tom, I havent tried them for the last few revisions but is there still issues with us... read more 08/22/2011 (12:26 pm)
Blurry Terrain Textures also you can use dds textures and create your own mipmaps as sometimes the generated ones get a bit ... read more 08/20/2011 (3:16 pm)
Ground Cover + Shadow Issue why not use the forest tool ? you can set the brush size to 100, surely big enough for whats needed.... read more 08/19/2011 (6:09 pm)
advanced 2d artist looking for free 3d modeling program blender... read more 08/09/2011 (7:47 pm)
Where is the deferred lighting? ahh, it needs a subdivision on it... read more 07/03/2011 (7:54 am)
Where is the deferred lighting? is it a dif or a collada/dts ? Theres something up with the normals on the exterior wall, look at... read more 07/03/2011 (3:49 am)
T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) [image]http://www.brokeassgames.com/images/Andy/occu4.png[/image] [image]http://www.brokeassgames.c... read more 07/01/2011 (1:25 pm)
Where is the deferred lighting? Is the objects collision on ?... read more 07/01/2011 (1:20 pm)
Does Torque Import dae files from DAZ Studio? The main problem with DAZ models, is they are made for renders, not games. their polycounts are redi... read more 06/29/2011 (2:20 am)
Toolbox quick open code for 2010? add a shortcut to the .snl at the bottom right corner link... read more 06/28/2011 (5:18 pm)
T3D Editor Multi-Monitor Experimentation awesome stuff rene... read more 06/23/2011 (7:55 pm)
No physics plugin active! You have to implement physx or bullet, The pacific demo has physx implemented, the others do not, an... read more 06/23/2011 (5:49 am)
Returning Torque 3D The MMO kit isnt anything to do with garage games... its created my prarie and its for TGE... read more 06/22/2011 (8:31 am)
Art rant... You can add the transparency into the alpha channel for your texture, then set it to lerpalpha in th... read more 06/20/2011 (4:47 am)
I'm pretty convinced some of you folks are magicians... Yeah its the way his detail map's made Ken, going off the old way for creating them for tge/tgea whi... read more 06/17/2011 (2:11 pm)
I'm pretty convinced some of you folks are magicians... Hi Mike, Can you post the base image you are using to create your detail map, aswell as one of th... read more 06/15/2011 (7:26 am)
New Destructible Objects Tutorial lol Joe. Thanks for that Mich & Russ, nice easy to follow tutorial. ... read more 06/14/2011 (1:29 am)
Can you change the Torque Toolbox In the bottom right, theres a link for 'edit tool bar' that lets you link to other programs etc, I h... read more 06/12/2011 (6:21 pm)
I'm pretty convinced some of you folks are magicians... Hi Mike, When making detail textures, you dont want to be treating it like a diffuse image, also ... read more 06/12/2011 (5:11 am)
Sahara Discussion Thread I can have a pass through them in the week to see if i can fix them up a little, theres a few i noti... read more 06/11/2011 (5:09 pm)
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