Henry Shilling's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Layered sprites or 3D models with animation? | Creating multi layered multipart sprites is pretty easy, I do it all the time. you mount your layers... read more | 05/21/2010 (11:39 am) |
| iT2D 1.4 Beta_2 - Cannot compile TGB | To put it on context [code] Ld "../../../tgb/Torque Game Builder.app/Contents/MacOS/Torqu... read more | 05/20/2010 (11:26 am) |
| iT2D 1.4 Beta_2 - Cannot compile TGB | LOL I am certain you do, on top of that Xcode is not the fastest compiler on the block. Yes here are... read more | 05/20/2010 (9:51 am) |
| Zombie Sniper 3D | Tony, Zombie Sniper seems to be doing well, Congrats! ... read more | 05/19/2010 (9:35 pm) |
| You guys preferred canvas size to work with as a base? | heh I guess you got my answer ... read more | 05/19/2010 (9:32 pm) |
| iT2D 1.4 Beta_2 - Cannot compile TGB | Not one bit. I just opened it and hit compile. This is on the mac. I thought that the iTGB would hav... read more | 05/19/2010 (6:58 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | @Michael perhaps you could spell out what the tickets are? We don't have any way to follow the ticke... read more | 05/19/2010 (12:47 am) |
| [solved] XACT problem | XACT is a cruel mistress. There are 3 items that have to exist: Wave Bank, it's just your wav fil... read more | 05/18/2010 (12:26 pm) |
| Torque X audio error | I know I put this in another thread but I do the audio this way: [code] protected override void ... read more | 05/17/2010 (11:31 pm) |
| Crash to Code 4 when zoom by changing _cameraExtent | I would also recommend that you never use 1080 as your backbuffer. As you can see one of those threa... read more | 05/17/2010 (11:21 pm) |
| iT2D 1.4 Beta - rebuild iTorque2DGame loses all behaviors - RESOLVED | I upped the logs, take a look, they literally say everything is A-OK. [url]http://smokinskull.co... read more | 05/17/2010 (1:26 pm) |
| iT2D 1.4 Beta - rebuild iTorque2DGame loses all behaviors - RESOLVED | says nothing Which log the log from the iPhone or the log from playing the game.... read more | 05/17/2010 (12:49 pm) |
| iT2D 1.4 Beta - rebuild iTorque2DGame loses all behaviors - RESOLVED | yes the behaviors are in game/scripts/behaviors. I just built a new project, named testProject, ... read more | 05/17/2010 (12:10 pm) |
| Torque X huge memory leak - Fixed | @pino I do not know if that is the same FSM class used in the platformer kit, but the platformer kit... read more | 05/16/2010 (11:38 am) |
| Torque X huge memory leak - Fixed | @pino Yea I saw that in there as well but have not yet messed with it. There is a bunch of stuff in ... read more | 05/16/2010 (10:47 am) |
| Zombie Sniper 3D | Congrats Tony, hope you do well. I am adding this to the pinned thread.... read more | 05/15/2010 (10:39 am) |
| GUIButtons in a grid [relatively solved] | Directional focus switching? I think most of us have written our own. I know I do not use anything l... read more | 05/15/2010 (10:37 am) |
| Air Sea Rescue Released | Cool job dean, and thanks for sharing your custom GUI objects code. ... read more | 05/14/2010 (10:38 am) |
| TBX: issue with ContentNodeGenerator.exe | We also have a problem that we must put all the .wav files we use for sound in the project, then mar... read more | 05/14/2010 (8:19 am) |
| iT2D 1.4 Beta - Create new project doesn't use correct executable - RESOLVED | I am rebuilding the Editor, I added a few new GUI items and a few components, if I want to test them... read more | 05/13/2010 (11:08 pm) |
| iT2D 1.4 Beta - Create new project doesn't use correct executable - RESOLVED | a) ? I do not understand what you are asking b) yes the output seems correct. However the game ex... read more | 05/13/2010 (1:32 pm) |
| iT2D 1.4 Beta - Cannot select scroller in editor - RESOLVED | Sven once I recompiled the "new" TGB worked fine.... read more | 05/13/2010 (3:41 am) |
| iT2D 1.4 Beta - Suggestion, torsion project on mac - RESOLVED | Thanks Sven... read more | 05/13/2010 (2:21 am) |
| iT2D 1.4 Beta - Cannot select scroller in editor - RESOLVED | I recompiled the source and it was fine. ??? Got an error building, adding bug report. ... read more | 05/13/2010 (1:32 am) |
| iT2D 1.4 Beta - Cannot select scroller in editor - RESOLVED | This was in a new project. The scroller/image is 256*512. Like I said it's also happened on windows.... read more | 05/12/2010 (7:44 pm) |
| iT2D 1.4 Beta - Does not read Behaviors folder - RESOLVED | That post was not there when I posted this. Then again there are like 3 posts about 1.4 beta being r... read more | 05/12/2010 (7:43 pm) |
| Loading animations | Have you made any progress on this? I started messing with TX3D some this weekend, I think I have to... read more | 05/12/2010 (7:37 pm) |
| iT2D 1.4 Beta - Cannot select scroller in editor - RESOLVED | In windows it is a bit hinkey, Drag the scroller in and then deselect and you cannot select it again... read more | 05/12/2010 (3:13 pm) |
| iT2D 1.4 Beta - Does not read Behaviors folder - RESOLVED | @Mark, I would do that after I had got everything working, in an optimization phase. I do not even k... read more | 05/12/2010 (2:06 pm) |
| Problem with T2DTrigger Component | Depending on what you are doing the triggers can be quite a bit of overkill. I'd suggest getting the... read more | 05/12/2010 (12:45 am) |
| Torque X and the 50 MB limit | Ron I had the same results when I built my ccgame file. I used DXT and the originals were png. I bel... read more | 05/12/2010 (12:42 am) |
| Android Friendly | While there are more androids than iPhones, the iPhones are more homogenous. The androids are all ov... read more | 05/11/2010 (5:41 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | Thanks Michael, just in time for me to start my day. ... read more | 05/11/2010 (5:14 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | @Johnny I am right there with you, I wanted to start messing with this last night! ;) ... read more | 05/11/2010 (3:58 pm) |
| Loading animations | So are you trying to add this ti something already in the scene? Is the player or whatever being loa... read more | 05/07/2010 (2:01 pm) |
| Help reviewing | Not a bad thing at all, we had that discussion on the XNA forums when someone posted on the JigLibX ... read more | 05/07/2010 (1:47 pm) |
| Help reviewing | I keep forgetting to post my info there Thanks ... read more | 05/07/2010 (1:08 am) |
| Help reviewing | Did you put it back into playtest? I know I didn't play past the 8 minute trial but that's because I... read more | 05/06/2010 (10:26 pm) |
| Loading animations | MovementComponent3D.SetupAnimations() when the componenet is initialized. It happens automatically. ... read more | 05/05/2010 (9:32 am) |
| Invader in XNA Review | I started working on an iPhone/iPad version with iTGB. I'd love to get it on the W7 phone. By the ti... read more | 05/05/2010 (9:23 am) |
| What do you want in a Spawner? | I think you need to create different spawners for different purposes, I am from the school of lots o... read more | 05/04/2010 (11:01 am) |
| Loading animations | [code] //====================================================== #region Private, p... read more | 05/03/2010 (7:29 pm) |
| Loading animations | [code] protected override void _UpdateInput(Move move, float dt) { //... read more | 05/03/2010 (7:27 pm) |
| Loading animations | [code] #region Private, protected, internal methods protected override bool _OnRe... read more | 05/03/2010 (7:26 pm) |
| Loading animations | [code] public void SetupAnimations() { //Idle Animation ... read more | 05/03/2010 (7:23 pm) |
| Loading animations | [code] using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.... read more | 05/03/2010 (7:21 pm) |
| Loading animations | I think you need a thread name. I have this and it works well: [code] //Forward Animation TSAni... read more | 05/03/2010 (2:50 pm) |
| Creator's Club TX2D vs purchased TX2D | [url]http://www.torquepowered.com/community/forums/viewthread/112767[/url] ... read more | 05/02/2010 (12:03 pm) |
| ourObject.Name why null? | you can have 32 object types I believe, they are bitmasked in a 32bit number. A few are taken by the... read more | 05/02/2010 (12:02 pm) |
| Tools to convert animated models to DTS format | [url]http://docs.torquepowered.com/artist/[/url] There are a number of exporters for most 3D pack... read more | 05/02/2010 (12:23 am) |