Johnathon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB: %this.name does not work? | WOOO!!! That answered my question perfectly! Thanks alot Orion, my trial on TGB is running out and I... read more | 11/28/2007 (3:51 pm) |
| Getting %this.name when mouse clicked | I just realized I posted this in the wrong forum. I'm an idiot lol... read more | 11/27/2007 (5:34 pm) |
| Exporters from hell. | Move to XNA, export it out to .x and it drops straight into the content pipeline. No it's not a game... read more | 11/26/2007 (8:49 pm) |
| Getting %this.name when mouse clicked | Bump! Anyone have any suggestions?... read more | 11/26/2007 (7:31 pm) |
| TGEA VS other Engines | @Adrian: Ogre is nice, but you haft to have some nice 3D modeling software to do any good level desi... read more | 11/26/2007 (4:08 pm) |
| I need a team! | He prolly never got laid until he was rich.... read more | 11/26/2007 (4:02 pm) |
| TGEA VS other Engines | Well, as far as ease of use, I still think that Torque is better. Visual3D isn't far enough along ye... read more | 11/25/2007 (8:01 pm) |
| TGEA VS other Engines | [quote] If there are other ENGINES out there SIMULAR to torque let me know also [/quote] Free: ... read more | 11/25/2007 (6:05 pm) |
| Free Difs (house, cottage, pillars) | Nice, I got half of them downloaded. Any pictures?... read more | 11/25/2007 (1:34 pm) |
| I need a team! | Agreed.... read more | 11/25/2007 (1:31 pm) |
| Getting %this.name when mouse clicked | Well, I have tried using the tutorial I found and I still receive no output to the console. [code... read more | 11/25/2007 (12:37 pm) |
| Getting %this.name when mouse clicked | Sorry, I dug around a little more with the search feature and found this. [url]http://tdn.garage... read more | 11/25/2007 (12:04 pm) |
| Visual Studio 2008 and .NET 3.5 released | Cool, to bad it doesn't say how much it's going to cost.... read more | 11/19/2007 (4:11 pm) |
| The future of Direct X and TGE | Cool, I was confused there for a minute. I was pretty sure that TGE was DX8 only, but David's post k... read more | 11/15/2007 (6:30 pm) |
| The future of Direct X and TGE | Wow, I thought TGE used DX8 and TGEA used DX9. If TGE uses DX9 then why would I upgrade to TGEA? Cou... read more | 11/15/2007 (5:09 pm) |
| Anyone use VS 2008 beta to compile and get it to work? | Interesting, I opened the VS2005 TorqueSDK Solution in VS2008 beta 2 and it compiled just fine witho... read more | 11/15/2007 (4:58 pm) |
| Epic sued over Unreal3 engine support | Licensing the engine should be exactly that, you license the engine and it's source. Not the scripts... read more | 11/12/2007 (6:28 pm) |
| Interiors on the Fly | Could you do something like the following once you have the code you want. [code] function addOb... read more | 11/11/2007 (11:56 am) |
| Canvas.setContent() crashes Torque | Thanks, I copied the defaultprofiles.cs script into my projects directory and executed it and it fix... read more | 11/10/2007 (10:59 am) |
| Canvas.setContent() crashes Torque | Below is my console log, it doesn't show anything wrong (as far as I could tell) [code] //------... read more | 11/09/2007 (4:23 pm) |
| DeleteVariables() | That's nice, looks like I found a new toy to use! Thanks everyone.... read more | 11/08/2007 (4:11 pm) |
| DeleteVariables() | So if it deletes the structure that holds the information, it will help free memory? I assume with m... read more | 11/08/2007 (1:11 pm) |
| TGE Crashes with CreateCanvas() | I found the problem, I had not set a video driver yet. Using the following code fixed my problem. ... read more | 11/07/2007 (5:48 pm) |
| DeleteVariables() | So would it be a better practice to delete the variables when they are finished rather than just ove... read more | 11/07/2007 (5:24 pm) |
| Which audio file formats support TGB? | I know that tribes 2 used mp3's. I would assume that TGB would support it too. I'm not sure how you ... read more | 11/04/2007 (4:36 pm) |
| Program a Bejewled Clone in under a month? | Sure, bejewled isn't to complicated. Once you got the core aspects of the game wrote it would be pre... read more | 11/04/2007 (4:35 pm) |
| External 3D-Object Design Software | Question #1: Yes, you will need external software to do so. Blender, Torque Constructor and Quark a... read more | 11/04/2007 (3:44 pm) |
| Tombraider character I completed | Wow, excellent work. The textures look fantastic.... read more | 11/04/2007 (1:47 pm) |
| Program a Bejewled Clone in under a month? | I would imagin if you are an experianced programer you could get a prototype clone up and running in... read more | 11/04/2007 (1:32 pm) |
| Setting up multiplayer | I was looking in the Client/NewMission.cs and found this. [Code]function connect(%server) { %c... read more | 11/04/2007 (1:29 pm) |
| Dynamicly deformed terrain | Thanks, Aaron. I downloaded it and will take a look at it. I'm not very good with C++, but I think I... read more | 11/04/2007 (12:34 pm) |