Johnathon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X & Dynamic C# Script Compiling/Instancing | I personally have not used it extensively in a Windows Application yet, and yes it is pretty reflect... read more | 05/10/2009 (5:41 pm) |
| Torque X & Dynamic C# Script Compiling/Instancing | Nice, that's something that I will look into implementing, an optional ability for the scripts to ac... read more | 05/10/2009 (2:18 am) |
| Torque X & Dynamic C# Script Compiling/Instancing | Nice, I will post on the home page of DotScript when the XNA version of it is ready and available fo... read more | 05/09/2009 (11:29 pm) |
| Torque X & Dynamic C# Script Compiling/Instancing | Hmm, after doing some more looking at the tutorials page of CS-Script it looks like it's all command... read more | 05/09/2009 (10:16 pm) |
| Torque X & Dynamic C# Script Compiling/Instancing | Yes, at the moment precompiling of the scripts is implemented. You can tell DotScript to compile the... read more | 05/09/2009 (10:11 pm) |
| iTGE + Apple App Store | If I understand it correctly, you can build your entire TGB game on your PC and when you are done, b... read more | 04/25/2009 (7:35 pm) |
| iTGE + Apple App Store | @Sherman I figured there would be problems with it, thats why i plan to dual boot Vista/Leopard on ... read more | 04/25/2009 (7:23 pm) |
| iTGE + Apple App Store | All new Macs come with something called Boot Camp which allows you to install Windows Vista as a dua... read more | 04/25/2009 (6:36 pm) |
| iTGE + Apple App Store | Actually if you are a registered iPhone developer and have paid the $100 for the iPhone developer pr... read more | 04/25/2009 (6:20 pm) |
| iTGE + Apple App Store | Perfect, thanks for the replies. Is there anything I need to consider while building a game using th... read more | 04/25/2009 (5:42 am) |
| Products missing? | David, Thanks, I checked all of my email accounts for my original log-in information and found it... read more | 03/04/2009 (1:11 am) |
| Building a Resume? C#/XNA/.NET? | Sorry to post in a old topic but i found this interesting. [quote] and this thinking is EXACTLY ... read more | 01/04/2009 (2:02 am) |
| Tgea | Thanks, I need to save some money and upgrade my laptop so I can get the tgea then, the demo apps I ... read more | 07/07/2008 (6:22 pm) |
| Tgea | @Konrad: So Atlas only supports 4 blended textures? How many blended textures can you use with Mega... read more | 07/07/2008 (12:46 am) |
| File read/write | @Phil: You would just use the previous example, but with arguments that would be passed to the me... read more | 07/07/2008 (12:40 am) |
| Where is the engine?? | I have Vista and it installed exactly how Scott has described. C:\torque\TGE_1_5_2 The engine sou... read more | 07/07/2008 (12:36 am) |
| Resource belonging to a specific engine | Agreed, but future resources can be flagged as belonging to a specific engine. Older one's could be ... read more | 04/07/2008 (8:46 pm) |
| Extending the designer | I don't believe you can adjust the TXB, however I could be wrong. I do know if you purchase TXB Pro ... read more | 04/07/2008 (1:55 am) |
| Service Unavailable - Fail to connect | I am also gettign the "Service Unavailable" message when I try to access TDN.GarageGames.com. Everyt... read more | 04/06/2008 (11:22 pm) |
| ParticleEditor | Thanks! That fixed it.... read more | 04/06/2008 (4:36 pm) |
| ParticleEditor | That does not work for me. When I am in the game I press F5 and get nothing, when I am in the misssi... read more | 04/05/2008 (7:51 pm) |
| Single Player Campaign Mode | Triggers are a great feature, my project uses them pretty heavily. I have a quick question regarding... read more | 04/05/2008 (7:48 pm) |
| New Inventory "Tutorial" | I don't know about Stefan's code, but Tim's should still work with your version of the engine. it is... read more | 04/05/2008 (7:43 pm) |
| Torque X? | Oh ok thanks! I was reading through them and discovered that mouse support was not implemented as... read more | 04/05/2008 (3:01 am) |
| Player falling effect in tutorial.base | Perfect! Thanks Daniel that solved my problem. I knew it had to be in the datablock settings somepla... read more | 04/01/2008 (6:27 pm) |
| I need a team! | Good point... read more | 01/10/2008 (2:04 am) |
| Selling your content on GarageGames.com | I like it. If you go to use it make sure you use the community edition V0.02, the 1.5.2 is not suppo... read more | 12/05/2007 (1:32 am) |
| Selling your content on GarageGames.com | Anxious to see what you have planned.... read more | 12/05/2007 (12:48 am) |
| Selling my Indie Licence, anyone want it? | Technically you are selling a copy of your Torque License, seeing how you will still be able to keep... read more | 12/02/2007 (9:04 pm) |
| Something to do with midgets, cats, and elvis | I can get you some midgets if you need a live one to look at when you model the characters. We have ... read more | 12/02/2007 (7:34 pm) |
| Torque MMO Kit - C++ MMORPG Extensions | My internet explorer corrupts files sometimes when I download them. When that occurs I just fire up... read more | 12/02/2007 (7:33 pm) |
| Selling my Indie Licence, anyone want it? | Hahaha this is funny. What a pot head. Anyone want to buy my dead tree in the backyard?... read more | 12/02/2007 (7:31 pm) |
| Displaying objects in TGB during Runtime | Hmm, you're right, I changed it to [i]class[/i] and it fixed the problem, which is strange because t... read more | 12/02/2007 (7:56 am) |
| Displaying objects in TGB during Runtime | Thanks alot for taking the time to look over the code, I appreciate it! I've spent the last year mes... read more | 12/02/2007 (4:13 am) |
| Displaying objects in TGB during Runtime | Holy crap, lol. Thanks, I appreciate the help!... read more | 12/01/2007 (10:01 pm) |
| Displaying objects in TGB during Runtime | You can download it from here. Just let me know when you get it so I can remove it. Thanks :D [i]... read more | 12/01/2007 (9:41 pm) |
| Displaying objects in TGB during Runtime | I tried to send you an email but it failed. I will see if I can get the file uploaded and you can ju... read more | 12/01/2007 (9:26 pm) |
| Displaying objects in TGB during Runtime | Sorry, just saw the posts. I'll go ahead and zip it off and send it to you. Thanks!... read more | 12/01/2007 (8:54 pm) |
| Displaying objects in TGB during Runtime | [code] --you are in some cases referring to your t2dSceneGraph as "t2dSceneGraph" : %objList =... read more | 12/01/2007 (7:03 pm) |
| What's the best and cheapest text editor/programming editor? | I also really like ConText, you can build you own custom syntax highlighters, and it comes with some... read more | 12/01/2007 (6:48 pm) |
| Displaying objects in TGB during Runtime | I wanted to bring up that when I try to set move the cards into the 'pile' in table.cs->setupTable()... read more | 12/01/2007 (5:27 pm) |
| Displaying objects in TGB during Runtime | Thanks Stephen for your input. I checked in the console for any [i]unable to find object[/i] errors ... read more | 12/01/2007 (5:19 pm) |
| Solitaire Game | It helps point me in a good direction, thanks! I used the following code to create my array. [cod... read more | 11/29/2007 (11:54 pm) |
| Randomizing arrays | I found something that worked for me, I found a previous post where a developer had used a simset to... read more | 11/29/2007 (5:34 am) |
| TGEA get started? | That surprises me.... read more | 11/29/2007 (3:41 am) |
| TGEA get started? | Watch for Torque 2, I'm sure it will have OpenGL. GG doesn't want to cut out a large chunk of their ... read more | 11/29/2007 (3:29 am) |
| Networked Terrain Deformation Problem | Wow, this is a nice read.... read more | 11/29/2007 (3:12 am) |
| Game Tester: Will Work CRAZY hours | You can also watch the blogs as some people post .plans with links to their demo games. You can spen... read more | 11/29/2007 (2:28 am) |
| Licesne | I believe the engine & TorqueScript are not what you are paying as this is provided for you in the d... read more | 11/29/2007 (2:26 am) |
| DX10 (Direct X 10) | I heard Microsoft is working on a new Service Pack for XP that will add DirectX 10 support. Microsof... read more | 11/29/2007 (12:47 am) |