Marc-Andre Vachon's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Collision Meshes on a PlayerClass derived object? | Marc-Andre Vachon | 2 | 03/05/2009 (3:33 pm) |
| Multiple StaticShape loading... | Marc-Andre Vachon | 0 | 08/29/2007 (11:28 am) |
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| WheeledVehicle: Better wheel collision detection? | Marc-Andre Vachon | 2 | 06/23/2009 (3:58 pm) |
| Uncentered Overhead view | Marc-Andre Vachon | 1 | 01/19/2009 (2:44 pm) |
| Explode Vehicle on terrain contact | Marc-Andre Vachon | 4 | 05/08/2008 (5:31 pm) |
| Dif Clipping with no shadows casting | Marc-Andre Vachon | 2 | 04/09/2008 (8:40 am) |
| Level Designing and TGEA | Marc-Andre Vachon | 0 | 05/18/2007 (1:56 pm) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Camera Mapping supported? | Marc-Andre Vachon | 1 | 05/20/2010 (9:42 am) |
Jobs
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Programmer: Better wheel collision detection "PAID" | Marc-Andre Vachon | 0 | 06/09/2009 (3:28 am) |
Torque 3D (Private)
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Racing car ghost attempt | Marc-Andre Vachon | 2 | 10/18/2011 (3:03 pm) |
| Camera Frustum problem with OrbitObject view | Marc-Andre Vachon | 4 | 10/05/2011 (11:06 am) |
| OrbitObject camera and Vehicle | Marc-Andre Vachon | 3 | 10/04/2011 (12:12 pm) |
| T3D 1.1 Final - Can't compile using HiFi Networking - LOGGED (THREED-2634) | Marc-Andre Vachon | 1 | 09/21/2011 (10:11 am) |
| Can't compile with HiFi Networking - LOGGED (THREED-2634) | Marc-Andre Vachon | 3 | 09/20/2011 (12:41 pm) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Marc-Andre Vachon | 16 | 08/20/2010 (10:36 pm) |
| T3D GuiSpeedometerHud is working? | Marc-Andre Vachon | 3 | 08/19/2010 (5:45 pm) |
| Detecting StaticShape in trigger? | Marc-Andre Vachon | 8 | 05/12/2010 (6:35 am) |
| How to get a node transform on a TSStatic model? | Marc-Andre Vachon | 4 | 03/29/2010 (11:41 am) |
| TCPObject Binary transfer for T3D | Marc-Andre Vachon | 0 | 02/24/2010 (6:55 pm) |
Torque 3D Public
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Mac requirements to compile (iT2D/T3D) | Marc-Andre Vachon | 5 | 07/18/2011 (9:36 am) |
| M.A.C.K. and Player Scaling | Marc-Andre Vachon | 0 | 03/28/2010 (7:10 pm) |
| Calculate an offset to player position in world | Marc-Andre Vachon | 2 | 11/21/2009 (4:53 pm) |