Alexander Bierbrauer's Forum Threads
Torque Game Builder
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Changing window caption | Alexander Bierbrauer | 1 | 05/20/2006 (10:33 am) |
| SetCollisionActive doesn't work as it is supposed to do ? | Alexander Bierbrauer | 0 | 05/20/2006 (10:10 am) |
| Best method to get the current (scene) time | Alexander Bierbrauer | 2 | 05/19/2006 (10:23 am) |
| Problems with castCollision method | Alexander Bierbrauer | 5 | 05/18/2006 (2:55 am) |
| SetCollisionPolyCustom doesn't work properly ? | Alexander Bierbrauer | 12 | 05/15/2006 (11:29 pm) |
| Detecting the side of a collision | Alexander Bierbrauer | 1 | 05/15/2006 (11:13 am) |
| Switching on debugging mode for collision polygons | Alexander Bierbrauer | 2 | 05/14/2006 (10:09 am) |
| How to divide float to integer values | Alexander Bierbrauer | 1 | 05/12/2006 (11:15 am) |
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Letting a StaticShapeData object exploding | Alexander Bierbrauer | 26 | 08/26/2005 (6:31 pm) |
| Many big explosions and the lack of performance | Alexander Bierbrauer | 30 | 09/18/2004 (3:36 am) |
| Problems on creating an explosion | Alexander Bierbrauer | 8 | 08/19/2004 (9:15 am) |
| strange opengl link error while compiling the sdk | Alexander Bierbrauer | 11 | 03/07/2002 (6:44 am) |
| Starting a new Map from Scratch / Replacing the terrain from the | Alexander Bierbrauer | 1 | 03/06/2002 (5:10 pm) |
General Game Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| G3D file format specification, a beginning | Alexander Bierbrauer | 5 | 06/23/2003 (2:44 pm) |