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Forums
Daniel Buckmaster's Forum Threads
Combat Starter Kit
Topic
Author
Replies
Last Post
Cut the art?
Daniel Buckmaster
5
03/12/2009 (1:54 pm)
Torque Game Engine
Topic
Author
Replies
Last Post
Removing the memory manager?
Daniel Buckmaster
2
11/04/2011 (2:31 pm)
OffsetNonConst in 1.5.2
Daniel Buckmaster
6
07/28/2011 (9:39 am)
Info on AudioEnvironment?
Daniel Buckmaster
2
05/03/2011 (11:37 am)
Colliding with mounted objects: solved (I think)
Daniel Buckmaster
9
01/29/2011 (7:59 am)
Drag objects into scope?
Daniel Buckmaster
5
12/13/2010 (2:07 pm)
Crash after calling TriggerData::onLeaveTrigger
Daniel Buckmaster
0
12/12/2010 (12:58 am)
CastRay on small collision meshes?
Daniel Buckmaster
11
11/29/2010 (12:55 am)
Render to texture
Daniel Buckmaster
2
10/09/2010 (7:04 am)
Debug versus release build
Daniel Buckmaster
3
09/22/2010 (1:41 am)
Tips for long-range audio?
Daniel Buckmaster
10
09/21/2010 (9:16 am)
Editor GUI control stealing keyboard input
Daniel Buckmaster
0
08/08/2010 (12:14 pm)
Shadow clipping
Daniel Buckmaster
2
06/14/2010 (3:25 pm)
ContainerFindFirst freezes Torque
Daniel Buckmaster
6
06/10/2010 (12:06 pm)
Player 'dust emitter' warnings
Daniel Buckmaster
1
06/04/2010 (8:44 pm)
Path rendering
Daniel Buckmaster
7
04/03/2010 (10:10 am)
Moving the DLL files?
Daniel Buckmaster
0
03/21/2010 (5:42 am)
Changing the EXE icon
Daniel Buckmaster
3
01/18/2010 (11:35 pm)
Disgusting RigidShape performance in debug build (solved, I think)
Daniel Buckmaster
1
01/15/2010 (9:53 pm)
Manual image state change resource
Daniel Buckmaster
0
12/24/2009 (12:30 am)
Vectors versus fixed-size arrays?
Daniel Buckmaster
6
12/15/2009 (7:13 pm)
Freezing a node
Daniel Buckmaster
1
11/28/2009 (4:21 pm)
Performance: Triggers or radius searches?
Daniel Buckmaster
5
11/23/2009 (9:21 pm)
Resolved? Bug? Cannot unlink namespace parent linkage!
Daniel Buckmaster
5
11/21/2009 (7:22 pm)
Clearing a deleteNotify
Daniel Buckmaster
4
10/28/2009 (8:22 pm)
Time-dependent light effects
Daniel Buckmaster
6
09/26/2009 (12:37 pm)
Bug? Player::unpackUpdate reading into mHead
Daniel Buckmaster
7
09/04/2009 (1:44 pm)
Taking weapons Halo-style?
Daniel Buckmaster
8
08/25/2009 (3:43 am)
Turning off the TMK
Daniel Buckmaster
12
08/24/2009 (8:45 pm)
Mouse control no longer working
Daniel Buckmaster
10
08/08/2009 (3:59 pm)
Binding to ctrl...
Daniel Buckmaster
5
06/18/2009 (12:00 pm)
Walking on uneven ground
Daniel Buckmaster
6
03/03/2009 (8:28 am)
Picking random animations
Daniel Buckmaster
0
02/25/2009 (6:56 am)
Heat vision?
Daniel Buckmaster
4
02/05/2009 (11:48 am)
Players using quaternions
Daniel Buckmaster
6
01/28/2009 (11:44 am)
Colliding with a rotated box?
Daniel Buckmaster
5
01/17/2009 (7:22 am)
Worth using quaternions for Players?
Daniel Buckmaster
14
01/09/2009 (7:49 am)
More mounted images
Daniel Buckmaster
5
01/07/2009 (9:01 am)
Certain missions crash the release build
Daniel Buckmaster
7
12/27/2008 (7:57 pm)
Using non-networked objects
Daniel Buckmaster
0
12/17/2008 (8:42 am)
Mantling like in Thief
Daniel Buckmaster
1
12/16/2008 (7:54 am)
Precipitation collision
Daniel Buckmaster
5
12/14/2008 (4:22 pm)
TGEA demos
Daniel Buckmaster
4
12/14/2008 (9:17 am)
A good idea? (Torso twist + player rotation)
Daniel Buckmaster
2
11/24/2008 (9:41 am)
An in-game microphone effect?
Daniel Buckmaster
4
11/08/2008 (6:07 am)
What's the straight word on recording demos?
Daniel Buckmaster
7
11/06/2008 (8:54 am)
A server-side commander map?
Daniel Buckmaster
2
10/09/2008 (9:45 am)
Force rendering of an object?
Daniel Buckmaster
13
09/26/2008 (11:54 am)
Yellow object bounding box
Daniel Buckmaster
0
09/16/2008 (9:37 am)
What's the word on Vista?
Daniel Buckmaster
5
09/10/2008 (8:02 pm)
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