GI_JOEJK's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGEA texture alpha shadows? | GI_JOEJK | 1 | 05/20/2008 (7:58 am) |
| I'm new here, and have a few questions | GI_JOEJK | 4 | 08/17/2006 (12:07 am) |
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| On The Fence | GI_JOEJK | 17 | 01/30/2009 (1:07 am) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Model not visible in ShowTool Pro demo | GI_JOEJK | 1 | 03/25/2009 (3:46 pm) |
| TGEA lighting? | GI_JOEJK | 6 | 01/20/2009 (1:00 pm) |
| List of generic character animations? | GI_JOEJK | 2 | 01/05/2009 (10:46 pm) |
| DTS exported crash | GI_JOEJK | 2 | 11/24/2008 (8:03 pm) |
| Setting up Atlas map? | GI_JOEJK | 0 | 11/10/2008 (3:09 pm) |
| TGEA object count limit? | GI_JOEJK | 2 | 11/09/2008 (1:50 pm) |
| Terrain Paint Brushes? | GI_JOEJK | 0 | 11/01/2008 (1:32 pm) |
| Replacing Legacy terrain with Atlas Terrain? | GI_JOEJK | 2 | 10/31/2008 (11:59 pm) |
| DIF question | GI_JOEJK | 10 | 10/31/2008 (3:04 pm) |
| Atlas Terrain? | GI_JOEJK | 4 | 10/29/2008 (11:18 pm) |
| DIF imbeded DTS mesh question | GI_JOEJK | 12 | 10/29/2008 (10:08 pm) |
| PolySoup for ALL collision?? | GI_JOEJK | 11 | 10/13/2008 (10:08 pm) |
| Static Mesh as Terrain? | GI_JOEJK | 2 | 10/05/2008 (3:31 pm) |
| Sample Rig in TGA? | GI_JOEJK | 3 | 09/06/2008 (3:21 pm) |
| Material names? | GI_JOEJK | 0 | 08/31/2008 (10:46 pm) |
| I'm new here and have a few questions | GI_JOEJK | 1 | 08/16/2006 (10:39 pm) |
Game Design and Creative Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Red Crucible Game Update | GI_JOEJK | 2 | 12/27/2008 (1:56 am) |
| Red Crucible Game | GI_JOEJK | 4 | 10/31/2008 (10:49 am) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| NM | GI_JOEJK | 0 | 02/06/2009 (10:31 pm) |
| Barred from buying starter kit | GI_JOEJK | 2 | 12/30/2008 (10:12 am) |
| Multiple ground detail textures - TGEA? | GI_JOEJK | 4 | 12/23/2008 (6:47 pm) |
| Areas on ATLAS terrain have NO detail texture | GI_JOEJK | 0 | 12/21/2008 (5:26 pm) |
| Torque-X 2.0 Vrs. TGEA | GI_JOEJK | 1 | 11/30/2008 (3:58 pm) |
| What Engine and components to buy?? | GI_JOEJK | 9 | 01/21/2008 (11:26 am) |
| What Engine(s) to use/purchase?? | GI_JOEJK | 8 | 10/26/2007 (6:30 am) |
Hardware Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGEA water and FPS | GI_JOEJK | 2 | 01/23/2009 (1:46 pm) |
| TGEA water and FPS | GI_JOEJK | 0 | 01/22/2009 (11:17 pm) |
Technical Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| No TGEA 1.71 shaders with Maya mesh | GI_JOEJK | 2 | 12/06/2008 (3:15 pm) |
| Stencil shadows? | GI_JOEJK | 1 | 11/11/2008 (11:19 am) |
| Modified DIFs killing frame rate? | GI_JOEJK | 0 | 10/27/2008 (5:05 pm) |
| TGEA crashing | GI_JOEJK | 3 | 10/27/2008 (11:02 am) |
| Collision Questions | GI_JOEJK | 2 | 10/04/2008 (3:22 am) |
| Billboard Fliage? | GI_JOEJK | 5 | 09/28/2008 (2:57 pm) |
| Normal Maps? | GI_JOEJK | 19 | 08/27/2008 (11:06 am) |
| Grouped Objects in TGEA? | GI_JOEJK | 3 | 08/26/2008 (9:53 pm) |
| Shader HELP ....please.... | GI_JOEJK | 1 | 08/26/2008 (6:30 pm) |
| 1024 x 256 texture?? | GI_JOEJK | 6 | 08/25/2008 (8:15 pm) |