Game Development Community

Joel Baxter's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Fix for jerky camera orbitmode Joel Baxter 22 10/14/2006 (11:37 am)
Virtual time in unusual circumstances Joel Baxter 3 08/21/2006 (2:33 pm)
Shadows from mounted objects? (if not: fix here) Joel Baxter 8 12/20/2005 (10:09 am)
Guarding against missing key events Joel Baxter 6 05/09/2005 (5:40 pm)
STL and the TGE memory manager Joel Baxter 65 04/10/2004 (7:34 pm)
Movement, prediction, and the server/client thang Joel Baxter 8 12/18/2003 (9:02 am)
Deletion policy for out-of-scope ghosts Joel Baxter 4 09/30/2003 (6:57 am)
Issues with position warping and interpolation Joel Baxter 21 09/05/2003 (11:24 am)
Using the Project Manager Joel Baxter 12 11/27/2002 (3:11 pm)
The recent mingw changes (TARG_INLINED_ASM) Joel Baxter 12 06/28/2002 (1:14 pm)
Player animation code... description and 2 questions Joel Baxter 7 06/12/2002 (4:51 pm)
Best copyright statement Joel Baxter 15 05/20/2002 (1:15 pm)
Timer resolution and overflow Joel Baxter 3 05/10/2002 (1:36 am)
FYI: reskinning code changed, assimilated into TGE Joel Baxter 5 05/07/2002 (12:36 pm)
Item collision code conundrums Joel Baxter 13 04/23/2002 (5:26 am)
More on ExtrudedPolyList Joel Baxter 1 04/23/2002 (12:08 am)
Any GJK ninjas in the hizouse? Joel Baxter 2 04/17/2002 (1:19 am)
Scoping and mounted objects Joel Baxter 4 04/12/2002 (5:28 pm)
Bugfix for object skinning resource Joel Baxter 0 04/07/2002 (9:39 pm)
Another server prefs bug Joel Baxter 0 04/01/2002 (11:28 pm)
Bug in QuatF constructor? Joel Baxter 3 04/01/2002 (12:35 pm)
Server password bug Joel Baxter 1 03/31/2002 (3:37 am)
Fix for crash when opening editor on subsequent mission Joel Baxter 1 03/31/2002 (1:30 am)
Sounds on the wrong channel Joel Baxter 1 03/30/2002 (7:45 pm)
Scripting language reference Joel Baxter 12 03/30/2002 (11:21 am)
Bug in cRenderCircle Joel Baxter 1 03/29/2002 (2:18 pm)
Bug in Player::getRenderMuzzleTransform? Joel Baxter 1 03/29/2002 (2:09 pm)
Bug in polyhedron manipulation (editor) Joel Baxter 4 03/29/2002 (2:04 pm)
Bug in vehicle MaskBits Joel Baxter 1 03/29/2002 (2:04 pm)
The "client peeking hack" Joel Baxter 3 02/21/2002 (4:32 pm)
Player/Projectile collision shenanigans Joel Baxter 19 02/21/2002 (10:18 am)
Strangenesses in ShapeBase::notifyCollision Joel Baxter 17 02/14/2002 (1:22 pm)
SceneObject not properly removed from sceneGraph Joel Baxter 11 02/14/2002 (12:21 pm)
Bug(s) in Rigid? Joel Baxter 5 02/14/2002 (9:50 am)
TGE physics: strange time and gravity Joel Baxter 5 02/10/2002 (9:50 pm)
Delay that allows you to jump in midair Joel Baxter 10 02/07/2002 (2:07 am)
What's up with the player's head? Joel Baxter 6 01/24/2002 (1:47 pm)
Why "getTransform" to position sounds? Joel Baxter 6 01/18/2002 (10:38 pm)
What's an EffectProfile? Joel Baxter 1 01/17/2002 (1:18 pm)
Unit mismatch in player physics code Joel Baxter 2 01/15/2002 (11:34 pm)

Artist Corner

Topic Author Replies Last Post
Default player model has no collision meshes? Joel Baxter 3 02/11/2002 (12:11 pm)

Torque 3D (Private)

Topic Author Replies Last Post
real/virtual timebases in T3D, and timeScale Joel Baxter 1 11/27/2011 (7:40 pm)
Beta 2 Bug - Processor::init calculates CPU type/name incorrectly Joel Baxter 7 06/03/2009 (1:43 pm)