Game Development Community

Jeremiah Fulbright's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Crossbow Explosion not working in 1.4rc1 Jeremiah Fulbright 6 06/03/2005 (2:12 am)
Using Numpad in Gui and Map Editor Jeremiah Fulbright 2 04/08/2005 (12:28 am)
Debugging in 1.4 RC1 Jeremiah Fulbright 0 04/06/2005 (1:44 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
DDS Swizzle (DXT5_NM) Jeremiah Fulbright 3 09/18/2009 (9:29 pm)
Debug assert with GFXTextureObject::getBitmap Jeremiah Fulbright 1 08/22/2009 (10:02 pm)
GFXD3DDevice:reset crash Jeremiah Fulbright 3 08/15/2009 (1:32 pm)
Legacy Terrain Collision not working Jeremiah Fulbright 6 05/05/2009 (10:51 pm)
Legacy Collision Fails when TerrainBlock is positioned with negative Z Jeremiah Fulbright 4 05/04/2009 (2:56 pm)
Limiting FPS Jeremiah Fulbright 4 04/29/2009 (4:15 pm)
Atlas Crashes consistently Jeremiah Fulbright 32 04/27/2009 (8:54 am)
StringBuffer antics Jeremiah Fulbright 0 04/25/2009 (6:25 am)
Atlas crashing in mBox CollideLine calls Jeremiah Fulbright 0 04/22/2009 (4:51 pm)
Basic Lighting vs SGLighting Jeremiah Fulbright 3 04/22/2009 (2:01 am)
CustomMaterials still load, even when missing Shader Jeremiah Fulbright 0 04/21/2009 (10:38 pm)
Water and DX SDK Jeremiah Fulbright 2 04/19/2009 (12:17 am)
ProcessEvents not firing Net::Process Jeremiah Fulbright 3 04/16/2009 (1:21 pm)
Pack and Unpack string issues Jeremiah Fulbright 4 04/16/2009 (10:01 am)
Map2Dif source Jeremiah Fulbright 1 11/22/2008 (11:12 am)
Securing of Materials and Shaders Jeremiah Fulbright 4 10/18/2008 (1:23 pm)
Interior/DIF Specular Bug Jeremiah Fulbright 13 10/10/2008 (6:07 pm)
MountedImages don't properly handle glow in 1.7.1 Jeremiah Fulbright 5 10/08/2008 (5:35 pm)
Same ole Atlas Clipmap bugs Jeremiah Fulbright 0 10/05/2008 (6:06 pm)
1.7.1 - Engine won't compile with out disabling TMM Jeremiah Fulbright 1 07/02/2008 (1:16 pm)
Forcing Network Update... Jeremiah Fulbright 0 06/29/2008 (1:49 pm)
TGEA 1.7.0 - Waterblock oddness Jeremiah Fulbright 2 06/04/2008 (10:15 pm)
TGEA 1.7.0 - LOD Angle Problems Jeremiah Fulbright 0 05/28/2008 (7:05 pm)
TGEA 1.7.0 - NullVideo still creates Window Jeremiah Fulbright 3 05/20/2008 (6:37 pm)
1.7.0 Dedicated Server issues Jeremiah Fulbright 3 05/19/2008 (7:44 am)
TGEA 1.7.0 - Material Mapping paths Jeremiah Fulbright 0 05/18/2008 (11:41 am)
TGEA 1.7.0 - ShadowProjector crashes/lockups Jeremiah Fulbright 2 05/18/2008 (9:50 am)
TGEA 1.7.0 - GuiCanvas::RenderFrame assumption Jeremiah Fulbright 1 05/13/2008 (1:51 pm)
TGEA 1.7 - DDS Mipmap Error - Filename Jeremiah Fulbright 0 04/11/2008 (9:21 pm)
TGEA Coordinate system Jeremiah Fulbright 5 12/29/2007 (9:39 pm)
Custom Shader performance... Jeremiah Fulbright 5 12/21/2007 (12:05 am)
Edge of Atlas + Shadow = Crash Jeremiah Fulbright 1 12/16/2007 (4:05 pm)
Glow/Specular Bloom Jeremiah Fulbright 1 12/08/2007 (11:48 am)
Glow and Spec materials not working Jeremiah Fulbright 3 10/12/2007 (3:03 am)
L3DT Atlas plugin binary Jeremiah Fulbright 15 08/01/2007 (8:55 am)
Offseting Position based off Rotation... Jeremiah Fulbright 0 02/25/2007 (7:53 pm)
Decals and Waterblocks Jeremiah Fulbright 1 02/21/2007 (3:14 pm)
SgLightObject Static lighting Jeremiah Fulbright 2 02/15/2007 (6:03 pm)
L3dt atlas plugin Jeremiah Fulbright 8 02/13/2007 (3:26 am)
Not saving objects out... Jeremiah Fulbright 3 02/12/2007 (4:37 pm)
Video Corruption 4.2 Jeremiah Fulbright 5 02/07/2007 (4:05 pm)
GBitmap GetColor bug Jeremiah Fulbright 0 12/23/2006 (2:21 pm)
Vista Render freeze Jeremiah Fulbright 0 12/20/2006 (11:32 pm)
GUIPaneControl misnamed? Jeremiah Fulbright 0 12/12/2006 (1:23 am)
AtlasInstanceGeomTOC::castRay crash Jeremiah Fulbright 0 12/03/2006 (2:24 pm)
Derived Z/Specular Lighting Jeremiah Fulbright 1 11/27/2006 (5:57 pm)
MaterialPropertyMap issues Jeremiah Fulbright 1 11/22/2006 (12:23 am)
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