Game Development Community

Jeremiah Fulbright's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Crossbow Explosion not working in 1.4rc1 Jeremiah Fulbright 6 06/03/2005 (9:12 am)
Using Numpad in Gui and Map Editor Jeremiah Fulbright 2 04/08/2005 (7:28 am)
Debugging in 1.4 RC1 Jeremiah Fulbright 0 04/06/2005 (8:44 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
DDS Swizzle (DXT5_NM) Jeremiah Fulbright 3 09/19/2009 (4:29 am)
Debug assert with GFXTextureObject::getBitmap Jeremiah Fulbright 1 08/23/2009 (5:02 am)
GFXD3DDevice:reset crash Jeremiah Fulbright 3 08/15/2009 (8:32 pm)
Legacy Terrain Collision not working Jeremiah Fulbright 6 05/06/2009 (5:51 am)
Legacy Collision Fails when TerrainBlock is positioned with negative Z Jeremiah Fulbright 4 05/04/2009 (9:56 pm)
Limiting FPS Jeremiah Fulbright 4 04/29/2009 (11:15 pm)
Atlas Crashes consistently Jeremiah Fulbright 32 04/27/2009 (3:54 pm)
StringBuffer antics Jeremiah Fulbright 0 04/25/2009 (1:25 pm)
Atlas crashing in mBox CollideLine calls Jeremiah Fulbright 0 04/22/2009 (11:51 pm)
Basic Lighting vs SGLighting Jeremiah Fulbright 3 04/22/2009 (9:01 am)
CustomMaterials still load, even when missing Shader Jeremiah Fulbright 0 04/22/2009 (5:38 am)
Water and DX SDK Jeremiah Fulbright 2 04/19/2009 (7:17 am)
ProcessEvents not firing Net::Process Jeremiah Fulbright 3 04/16/2009 (8:21 pm)
Pack and Unpack string issues Jeremiah Fulbright 4 04/16/2009 (5:01 pm)
Map2Dif source Jeremiah Fulbright 1 11/22/2008 (7:12 pm)
Securing of Materials and Shaders Jeremiah Fulbright 4 10/18/2008 (8:23 pm)
Interior/DIF Specular Bug Jeremiah Fulbright 13 10/11/2008 (1:07 am)
MountedImages don't properly handle glow in 1.7.1 Jeremiah Fulbright 5 10/09/2008 (12:35 am)
Same ole Atlas Clipmap bugs Jeremiah Fulbright 0 10/06/2008 (1:06 am)
1.7.1 - Engine won't compile with out disabling TMM Jeremiah Fulbright 1 07/02/2008 (8:16 pm)
Forcing Network Update... Jeremiah Fulbright 0 06/29/2008 (8:49 pm)
TGEA 1.7.0 - Waterblock oddness Jeremiah Fulbright 2 06/05/2008 (5:15 am)
TGEA 1.7.0 - LOD Angle Problems Jeremiah Fulbright 0 05/29/2008 (2:05 am)
TGEA 1.7.0 - NullVideo still creates Window Jeremiah Fulbright 3 05/21/2008 (1:37 am)
1.7.0 Dedicated Server issues Jeremiah Fulbright 3 05/19/2008 (2:44 pm)
TGEA 1.7.0 - Material Mapping paths Jeremiah Fulbright 0 05/18/2008 (6:41 pm)
TGEA 1.7.0 - ShadowProjector crashes/lockups Jeremiah Fulbright 2 05/18/2008 (4:50 pm)
TGEA 1.7.0 - GuiCanvas::RenderFrame assumption Jeremiah Fulbright 1 05/13/2008 (8:51 pm)
TGEA 1.7 - DDS Mipmap Error - Filename Jeremiah Fulbright 0 04/12/2008 (4:21 am)
TGEA Coordinate system Jeremiah Fulbright 5 12/30/2007 (5:39 am)
Custom Shader performance... Jeremiah Fulbright 5 12/21/2007 (8:05 am)
Edge of Atlas + Shadow = Crash Jeremiah Fulbright 1 12/17/2007 (12:05 am)
Glow/Specular Bloom Jeremiah Fulbright 1 12/08/2007 (7:48 pm)
Glow and Spec materials not working Jeremiah Fulbright 3 10/12/2007 (10:03 am)
L3DT Atlas plugin binary Jeremiah Fulbright 15 08/01/2007 (3:55 pm)
Offseting Position based off Rotation... Jeremiah Fulbright 0 02/26/2007 (3:53 am)
Decals and Waterblocks Jeremiah Fulbright 1 02/21/2007 (11:14 pm)
SgLightObject Static lighting Jeremiah Fulbright 2 02/16/2007 (2:03 am)
L3dt atlas plugin Jeremiah Fulbright 8 02/13/2007 (11:26 am)
Not saving objects out... Jeremiah Fulbright 3 02/13/2007 (12:37 am)
Video Corruption 4.2 Jeremiah Fulbright 5 02/08/2007 (12:05 am)
GBitmap GetColor bug Jeremiah Fulbright 0 12/23/2006 (10:21 pm)
Vista Render freeze Jeremiah Fulbright 0 12/21/2006 (7:32 am)
GUIPaneControl misnamed? Jeremiah Fulbright 0 12/12/2006 (9:23 am)
AtlasInstanceGeomTOC::castRay crash Jeremiah Fulbright 0 12/03/2006 (10:24 pm)
Derived Z/Specular Lighting Jeremiah Fulbright 1 11/28/2006 (1:57 am)
MaterialPropertyMap issues Jeremiah Fulbright 1 11/22/2006 (8:23 am)
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