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Steven Peterson's Forum Threads
Torque Game Engine
Topic
Author
Replies
Last Post
NetObj data ghosts to local-client, but not remote-clients. why?
Steven Peterson
6
07/07/2008 (5:38 pm)
See into the future, just like Torque
Steven Peterson
11
07/01/2008 (5:55 pm)
XPost: Compile errors in Cygwin - TGE 1.5.2
Steven Peterson
0
06/12/2008 (7:44 am)
Compile Errors in Cygwin
Steven Peterson
0
06/09/2008 (8:59 am)
Why use U32 when an S8 will do?
Steven Peterson
14
05/29/2008 (12:29 pm)
Error, SceneObject not properly removed from sceneGraph
Steven Peterson
2
05/21/2008 (12:06 pm)
How do I ghost fxRenderObject data properly?
Steven Peterson
2
05/09/2008 (1:56 pm)
Install VisualStudio 2005 or 2008?
Steven Peterson
6
05/07/2008 (6:58 pm)
What happened to Elixir?
Steven Peterson
1
03/13/2008 (5:31 pm)
Terragen and TGE?
Steven Peterson
3
06/30/2007 (11:20 am)
Where to run initPersistFields() dependent functions?
Steven Peterson
9
03/06/2007 (10:11 am)
TLK-1.4 + RTS-EnvironmentPack : 'disable overexposure' : how?
Steven Peterson
5
06/15/2006 (5:45 pm)
Possible for a scene object to render 3 planes instead of one?
Steven Peterson
5
06/08/2006 (7:59 am)
Why is "BeginSort" sceneObject rendering in front of terrain
Steven Peterson
3
05/03/2006 (12:50 pm)
Are simObjects ALWAYS loaded in the order listed in *.mis?
Steven Peterson
3
04/21/2006 (10:10 am)
What are the "storm" functions in sky.cc ?
Steven Peterson
2
04/19/2006 (7:35 am)
More than 3 cloud layers?
Steven Peterson
6
04/18/2006 (7:26 pm)
New Animations for Kork? & How: Milkshape to Blender convert?
Steven Peterson
3
04/10/2006 (5:51 pm)
TGE Errata: What bug fixes do you always apply to a fresh TGE?
Steven Peterson
2
03/28/2006 (4:56 pm)
Precipitation.cc BUG and FIX; please add to CVS
Steven Peterson
0
03/16/2006 (9:16 am)
How does one record an in-game "video-preview" with TGE?
Steven Peterson
5
03/11/2006 (11:51 am)
SetPerentage misspelled in HEAD
Steven Peterson
2
03/11/2006 (8:59 am)
Can script functions return a value?
Steven Peterson
4
03/11/2006 (7:17 am)
[edit] post removed by author.
Steven Peterson
4
03/09/2006 (7:50 pm)
Optimized code - Whats the best way to write this?
Steven Peterson
7
03/08/2006 (10:13 am)
What's the best way to initiate Precipitation from C++ engine?
Steven Peterson
3
03/08/2006 (7:31 am)
WeatherLightning vs. Lightning
Steven Peterson
3
03/07/2006 (9:05 am)
Torque Coding Guidelines: Why "#include"s before "#define"s?
Steven Peterson
8
03/03/2006 (5:54 pm)
Private constructor" causes error in SimObject child class
Steven Peterson
20
02/26/2006 (6:30 pm)
TGE-1.4 'grey-square' glitch with terrain bump-mapping
Steven Peterson
4
02/23/2006 (7:48 am)
Changing path/filename for textures in terrain texture editor?
Steven Peterson
1
02/19/2006 (5:29 pm)
Why 'S32' instead of 'int', etc?
Steven Peterson
16
02/17/2006 (4:40 pm)
Engine output to console - how-to?
Steven Peterson
3
02/15/2006 (11:25 am)
Water Specularity Bugs
Steven Peterson
5
12/01/2005 (3:41 pm)
LOOKING FOR: Terrain-Lightmap Blending code by James Holmes
Steven Peterson
5
12/01/2005 (5:53 am)
Bad KeyBindings in 1.4 Racing Demo
Steven Peterson
3
11/29/2005 (2:37 pm)
Basic Inventory System - Don't know where to start
Steven Peterson
27
11/21/2005 (3:48 pm)
Interacting with the player class - how?
Steven Peterson
11
11/15/2005 (11:51 pm)
Dynamic Terrain Shadows: A Solution?
Steven Peterson
4
11/10/2005 (2:13 pm)
Upgrade patch ?1.3.x -> 1.4.x?
Steven Peterson
1
11/06/2005 (4:50 am)
FootPuffs and propertyMap.cs broken
Steven Peterson
2
11/03/2005 (12:48 pm)
Punching Terrain-holes for Buildings?
Steven Peterson
7
10/31/2005 (9:52 am)
TLK-1.3.5-Beta ==> TLK-1.3.5-Final ???
Steven Peterson
2
10/27/2005 (11:36 am)
TGE breaking System Clock???
Steven Peterson
4
10/27/2005 (11:34 am)
Map2diff imploaded: .map optimization questions
Steven Peterson
6
10/26/2005 (10:57 am)
How do I get DualAction or Gamepad Support?
Steven Peterson
3
10/19/2005 (7:37 am)
Spawn Point Selection?
Steven Peterson
3
10/17/2005 (3:17 pm)
New engine functions not script-visible
Steven Peterson
3
10/15/2005 (5:07 pm)
Ground CAPSLOCK to prevent game hanging: how?
Steven Peterson
0
10/14/2005 (9:53 pm)
Textures look fubar in TGE: - why?
Steven Peterson
5
10/13/2005 (1:34 pm)
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