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Steven Peterson's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
NetObj data ghosts to local-client, but not remote-clients. why? Steven Peterson 6 07/08/2008 (12:38 am)
See into the future, just like Torque Steven Peterson 11 07/02/2008 (12:55 am)
XPost: Compile errors in Cygwin - TGE 1.5.2 Steven Peterson 0 06/12/2008 (2:44 pm)
Compile Errors in Cygwin Steven Peterson 0 06/09/2008 (3:59 pm)
Why use U32 when an S8 will do? Steven Peterson 14 05/29/2008 (7:29 pm)
Error, SceneObject not properly removed from sceneGraph Steven Peterson 2 05/21/2008 (7:06 pm)
How do I ghost fxRenderObject data properly? Steven Peterson 2 05/09/2008 (8:56 pm)
Install VisualStudio 2005 or 2008? Steven Peterson 6 05/08/2008 (1:58 am)
What happened to Elixir? Steven Peterson 1 03/14/2008 (12:31 am)
Terragen and TGE? Steven Peterson 3 06/30/2007 (6:20 pm)
Where to run initPersistFields() dependent functions? Steven Peterson 9 03/06/2007 (6:11 pm)
TLK-1.4 + RTS-EnvironmentPack : 'disable overexposure' : how? Steven Peterson 5 06/16/2006 (12:45 am)
Possible for a scene object to render 3 planes instead of one? Steven Peterson 5 06/08/2006 (2:59 pm)
Why is "BeginSort" sceneObject rendering in front of terrain Steven Peterson 3 05/03/2006 (7:50 pm)
Are simObjects ALWAYS loaded in the order listed in *.mis? Steven Peterson 3 04/21/2006 (5:10 pm)
What are the "storm" functions in sky.cc ? Steven Peterson 2 04/19/2006 (2:35 pm)
More than 3 cloud layers? Steven Peterson 6 04/19/2006 (2:26 am)
New Animations for Kork? & How: Milkshape to Blender convert? Steven Peterson 3 04/11/2006 (12:51 am)
TGE Errata: What bug fixes do you always apply to a fresh TGE? Steven Peterson 2 03/29/2006 (12:56 am)
Precipitation.cc BUG and FIX; please add to CVS Steven Peterson 0 03/16/2006 (5:16 pm)
How does one record an in-game "video-preview" with TGE? Steven Peterson 5 03/11/2006 (7:51 pm)
SetPerentage misspelled in HEAD Steven Peterson 2 03/11/2006 (4:59 pm)
Can script functions return a value? Steven Peterson 4 03/11/2006 (3:17 pm)
RavenSlay3r is now Steven "Raven" Peterson Steven Peterson 4 03/10/2006 (3:50 am)
Optimized code - Whats the best way to write this? Steven Peterson 7 03/08/2006 (6:13 pm)
What's the best way to initiate Precipitation from C++ engine? Steven Peterson 3 03/08/2006 (3:31 pm)
WeatherLightning vs. Lightning Steven Peterson 3 03/07/2006 (5:05 pm)
Torque Coding Guidelines: Why "#include"s before "#define"s? Steven Peterson 8 03/04/2006 (1:54 am)
Private constructor" causes error in SimObject child class Steven Peterson 20 02/27/2006 (2:30 am)
TGE-1.4 'grey-square' glitch with terrain bump-mapping Steven Peterson 4 02/23/2006 (3:48 pm)
Changing path/filename for textures in terrain texture editor? Steven Peterson 1 02/20/2006 (1:29 am)
Why 'S32' instead of 'int', etc? Steven Peterson 16 02/18/2006 (12:40 am)
Engine output to console - how-to? Steven Peterson 3 02/15/2006 (7:25 pm)
Water Specularity Bugs Steven Peterson 5 12/01/2005 (11:41 pm)
LOOKING FOR: Terrain-Lightmap Blending code by James Holmes Steven Peterson 5 12/01/2005 (1:53 pm)
Bad KeyBindings in 1.4 Racing Demo Steven Peterson 3 11/29/2005 (10:37 pm)
Basic Inventory System - Don't know where to start Steven Peterson 27 11/21/2005 (11:48 pm)
Interacting with the player class - how? Steven Peterson 11 11/16/2005 (7:51 am)
Dynamic Terrain Shadows: A Solution? Steven Peterson 4 11/10/2005 (10:13 pm)
Upgrade patch ?1.3.x -> 1.4.x? Steven Peterson 1 11/06/2005 (12:50 pm)
FootPuffs and propertyMap.cs broken Steven Peterson 2 11/03/2005 (8:48 pm)
Punching Terrain-holes for Buildings? Steven Peterson 7 10/31/2005 (5:52 pm)
TLK-1.3.5-Beta ==> TLK-1.3.5-Final ??? Steven Peterson 2 10/27/2005 (6:36 pm)
TGE breaking System Clock??? Steven Peterson 4 10/27/2005 (6:34 pm)
Map2diff imploaded: .map optimization questions Steven Peterson 6 10/26/2005 (5:57 pm)
How do I get DualAction or Gamepad Support? Steven Peterson 3 10/19/2005 (2:37 pm)
Spawn Point Selection? Steven Peterson 3 10/17/2005 (10:17 pm)
New engine functions not script-visible Steven Peterson 3 10/16/2005 (12:07 am)
Ground CAPSLOCK to prevent game hanging: how? Steven Peterson 0 10/15/2005 (4:53 am)
Textures look fubar in TGE: - why? Steven Peterson 5 10/13/2005 (8:34 pm)
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