Game Development Community

Jason Cahill's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
Pivot points for rotations... Jason Cahill 19 08/06/2008 (4:46 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Jason Cahill 49 02/20/2007 (5:55 am)
Non-convex collision polygons Jason Cahill 4 09/21/2006 (7:38 am)
Making ImageMap mode = "key" work Jason Cahill 3 06/18/2006 (5:17 am)
Collisions: source and destination... Jason Cahill 4 05/08/2006 (10:09 pm)
Collision Force? Jason Cahill 3 05/08/2006 (7:04 am)
This.schedule... help Jason Cahill 3 05/07/2006 (2:07 pm)
BUG? Beta 2: onWorldLimit never fires? Jason Cahill 3 05/04/2006 (5:02 am)
Fun with color... Jason Cahill 3 04/17/2006 (6:01 pm)
World Coordinates are not Cartesian Jason Cahill 7 04/16/2006 (1:19 pm)
TGB 1.1 B2: setTileCollisionActive doesnt seem to work right Jason Cahill 3 03/30/2006 (7:33 pm)
Performance: Tile Maps or LOTS of sprites? Jason Cahill 8 03/29/2006 (11:19 pm)
Different collision response per pairing of colliding objects Jason Cahill 5 03/27/2006 (7:40 pm)
Three new getting started articles posted to TDN Jason Cahill 18 03/06/2006 (11:14 am)
T2D Alpha 1.1) "Give them an inch... Jason Cahill 15 01/05/2006 (4:02 pm)
T2D 1.1 Alpha) Console warning for single frame animations... Jason Cahill 6 01/04/2006 (7:07 pm)
T2D 1.1 development transparency Jason Cahill 84 12/24/2005 (2:46 pm)
ImageMapDatablock... why a datablock? Jason Cahill 9 12/06/2005 (10:26 pm)
T2D 1.1 Alpha) Two bugs in spaceshooter Jason Cahill 6 12/01/2005 (8:25 pm)
1.1 Alpha Impressions Jason Cahill 18 11/30/2005 (9:03 pm)
Help: stuck trying to make a new console object... Jason Cahill 2 11/28/2005 (4:39 am)
1.1 Alpha) FX renaming holdover? Jason Cahill 2 11/26/2005 (9:55 pm)
Minor C++ conformance bug in t2dVector.h Jason Cahill 1 11/25/2005 (7:24 pm)
T2D 1.1 Beta) Am I dreaming... ? Jason Cahill 10 11/25/2005 (6:18 am)
Resolved: How to make ImageMap mode = "key" work Jason Cahill 3 07/24/2005 (1:37 am)
RESOLVED: Joystick POV hat: How to make it work Jason Cahill 3 06/22/2005 (7:33 pm)
Using OpenGL shaders? Jason Cahill 11 06/15/2005 (1:40 pm)
CRASH: omitting profile from a Gui control Jason Cahill 1 06/12/2005 (8:41 am)
T2D development process transparency... Jason Cahill 11 05/03/2005 (9:51 pm)
DOC BUG: $= (string comparison) is case INsensitive... Jason Cahill 0 03/31/2005 (5:25 am)
Suggestion: fxStaticSprite2D::getFrame() Jason Cahill 4 03/30/2005 (3:24 pm)
Bug? tilelayer::setTileCustomData cleared during setStaticTile Jason Cahill 2 03/28/2005 (7:19 am)
Forums support RSS? Jason Cahill 7 03/02/2005 (10:45 pm)
Simple Torque script question... Jason Cahill 13 03/02/2005 (2:38 am)
Periodic "Simulate" or "Tick" event? Jason Cahill 11 02/28/2005 (7:23 pm)
Resolved: 32-BPP BMP Jason Cahill 3 02/28/2005 (3:00 pm)
Can we get a T2D Owners WIKI going up here? Jason Cahill 3 02/28/2005 (6:09 am)
Resolved: Pixel artifacts in fxImageMapDatablock2d... Jason Cahill 13 02/28/2005 (12:15 am)
Feature request: setWorldLimit(WRAP... Jason Cahill 3 02/26/2005 (9:53 pm)

Torque Game Engine

Topic Author Replies Last Post
RESOLVED: Joystick POV hat: How to make it work Jason Cahill 6 11/01/2008 (5:39 am)
Windows-specific: Xbox 360 Controller Support Jason Cahill 2 03/27/2006 (7:41 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
1.4 yet? Jason Cahill 10 04/04/2006 (7:44 am)

Torque X 2D

Topic Author Replies Last Post
New resource: GUIVideo for TX2D 3.0.0.0 Jason Cahill 22 11/17/2009 (11:50 pm)
Bug in TX2D's use of XNA Framework Jason Cahill 3 09/13/2009 (11:42 am)
Can't upload my Torque X docs to TDN Jason Cahill 10 08/08/2009 (2:22 pm)
New resource: GUIBitmapButton for TX2D 3.0.0.0 Jason Cahill 1 07/17/2009 (6:37 pm)
Where should I post resources that require source code access? Jason Cahill 5 07/14/2009 (11:15 pm)
Bug in GUI: HasBorder = true causes exception Jason Cahill 3 07/14/2009 (6:41 pm)
TX 2D collision/physics seems different than TGB Jason Cahill 1 07/05/2009 (8:04 pm)
Creating a new sprite and imagemap without XML Jason Cahill 6 03/23/2007 (10:44 pm)
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