Prairie Games's Forum Threads
Arcane FX (Private)
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Torque MMO Kit - C++ MMORPG Extensions | Prairie Games | 23 | 10/07/2009 (9:58 pm) |
Torque Game Builder
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGB Direct3D9 wrapper (Code) | Prairie Games | 3 | 04/24/2008 (4:18 am) |
| TGB Direct3D9 Port | Prairie Games | 11 | 12/11/2007 (2:54 am) |
Torque Game Engine
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGEA 1.7 Python Support | Prairie Games | 72 | 10/28/2009 (11:21 pm) |
| TSE GTKRadiant Pipeline | Prairie Games | 32 | 12/26/2006 (11:35 am) |
| TSE Python module | Prairie Games | 4 | 05/10/2006 (7:06 pm) |
| TSE CVS bandwidth exceeded | Prairie Games | 9 | 04/05/2006 (5:44 am) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Milkshape3D DTS Exporter Update | Prairie Games | 11 | 11/20/2007 (11:35 pm) |
| FPU in single precision | Prairie Games | 0 | 10/18/2002 (2:41 am) |
Game Design and Creative Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Wizards of the Coast - SRD 3.5 - Software Usage | Prairie Games | 13 | 08/04/2004 (1:38 am) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Web Game Business Model (QuakeZero/Battlefield Heroes) | Prairie Games | 3 | 01/24/2008 (4:20 pm) |
| PyTorque improvements and TGE 1.5.1 binary | Prairie Games | 7 | 04/20/2007 (8:33 pm) |
| Second Life Client Open Sourced | Prairie Games | 4 | 01/09/2007 (4:30 pm) |
| 2007 IGF Finalists Announced... | Prairie Games | 4 | 12/11/2006 (5:59 pm) |
| Minions of Mirth - Brief Post Mortem | Prairie Games | 22 | 04/10/2006 (1:01 pm) |
| Thread Deletion | Prairie Games | 14 | 02/26/2006 (12:04 am) |