iHugMedia's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Large chunk of Torque code on a public SF.net CVS | iHugMedia | 4 | 09/22/2006 (9:17 am) |
| ShapeBaseData not showing model | iHugMedia | 7 | 07/16/2006 (3:38 pm) |
| Self-Illumination Map? | iHugMedia | 7 | 07/06/2006 (8:57 pm) |
| Hobiticus' Platform CG implementation? | iHugMedia | 0 | 04/30/2006 (9:28 pm) |
| Shape3ds and TLK | iHugMedia | 7 | 04/16/2006 (2:09 am) |
| Small Tools package | iHugMedia | 3 | 03/20/2006 (2:50 pm) |
| Displaying number of items in inventory on In-Game GUI | iHugMedia | 7 | 03/11/2006 (10:13 pm) |
| Making DTSs 'Snap' together | iHugMedia | 2 | 02/10/2006 (6:27 am) |
| Torque Platform | iHugMedia | 3 | 02/09/2006 (8:56 pm) |
| AIPlayers invisible until Players Death | iHugMedia | 1 | 01/23/2006 (9:31 pm) |
| VB6 frontend to the BuildWAD/map2DTS exporters | iHugMedia | 0 | 04/29/2005 (3:00 am) |
| How to Disable the world and GUI editors : Quick and Simple | iHugMedia | 9 | 09/21/2004 (4:23 pm) |
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Rendering a depth map? | iHugMedia | 4 | 03/15/2010 (2:33 pm) |
| "noCursor" GameTSCtrl Bug | iHugMedia | 0 | 03/14/2010 (5:11 pm) |
| Hiding the Player Model in first person | iHugMedia | 12 | 01/04/2007 (12:23 pm) |
Marble Blast
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Mac Box Version | iHugMedia | 1 | 01/17/2005 (1:32 pm) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Quark editing troubles - Collision Only | iHugMedia | 5 | 01/10/2005 (2:46 pm) |
Game Design and Creative Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Free Wall Deco pipes | iHugMedia | 0 | 09/17/2006 (11:18 pm) |
| Free stone hut model | iHugMedia | 3 | 09/11/2006 (11:13 pm) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Bioshock - Spiritual Sucessor to SS2 | iHugMedia | 7 | 08/30/2006 (12:40 pm) |
| Null Hypothesis Game Programming Contest | iHugMedia | 1 | 06/26/2006 (4:44 am) |
| Sylphis3D - Lisencing now available | iHugMedia | 12 | 03/16/2006 (9:47 pm) |
| Upgrades... | iHugMedia | 3 | 02/22/2006 (1:33 am) |
| Typhoon Game Engine | iHugMedia | 2 | 02/18/2006 (6:45 am) |
| The Most Legendary Video Card | iHugMedia | 10 | 02/11/2006 (4:31 pm) |
| Worth upgrading to TSE? | iHugMedia | 14 | 12/17/2005 (1:25 am) |
Jobs
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Is it worth it at all? | iHugMedia | 4 | 06/01/2006 (5:11 pm) |
Site Feedback
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Pound Stirling sign not accepted | iHugMedia | 1 | 05/19/2006 (5:19 am) |
Torque Developer Network
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| I shouldn't be able to access /TGB but I can | iHugMedia | 3 | 07/16/2006 (12:06 pm) |
Universal AI Starter Kit
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Random spawn locations? | iHugMedia | 2 | 05/14/2010 (6:53 pm) |
| TGEA 1.8.1 and 1.8.2 Crash on exit using the UAISK | iHugMedia | 2 | 02/17/2010 (8:19 pm) |