Game Development Community

Adam deGrandis's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
A gui to select the player controlled object? Adam deGrandis 0 01/04/2009 (8:04 pm)

Torque Game Engine

Topic Author Replies Last Post
Invisible walls and TLK Adam deGrandis 4 11/03/2006 (6:06 am)
New Precipitation - How can I get the little splashes? Adam deGrandis 2 07/16/2004 (7:41 pm)
Quark error message - what does this mean? Adam deGrandis 3 03/26/2004 (1:56 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
Art pipeline best practices? Adam deGrandis 7 02/20/2007 (2:58 pm)
Proxy images for materials - good or bad idea? Adam deGrandis 2 03/14/2005 (3:30 am)
Glow and Skies - is there any trick to it? Adam deGrandis 4 01/07/2005 (9:06 pm)
Writing Shaders - Tutorials for Artsts? Adam deGrandis 12 12/10/2004 (12:18 pm)

Artist Corner

Topic Author Replies Last Post
Normals of a dts flipped upon export... what the hell? Adam deGrandis 2 01/19/2008 (10:43 am)
We need tutorials written by experts! I'll pay for it! Adam deGrandis 44 03/22/2007 (2:27 pm)
Light map size Adam deGrandis 7 01/05/2007 (4:11 pm)
Texturing tools - do they work? Adam deGrandis 18 06/29/2006 (3:03 pm)
Vehicle suspension animation tutorial Adam deGrandis 3 03/11/2005 (11:32 am)
Vehicle troubles - Wheels offsetting from hub nodes Adam deGrandis 3 03/04/2005 (5:39 am)
Problems resizing skeletons to fit different meshes in 3ds Max Adam deGrandis 0 02/11/2005 (3:51 pm)
Animations play sideways.... WHY (wierd animation error) Adam deGrandis 18 10/26/2004 (12:06 pm)
Transparency "half working" Adam deGrandis 14 09/25/2004 (8:06 pm)
Self-made detail maps causing extreme light overexposure Adam deGrandis 4 08/26/2004 (9:03 pm)
Quark - Does it un align vertices for anyone else but me? Adam deGrandis 3 06/07/2004 (5:34 pm)
Can someone troubleshoot a model I did? Adam deGrandis 7 06/01/2004 (11:39 am)
A problem with the "set empty" function - help needed Adam deGrandis 3 05/28/2004 (8:36 am)
Meshes linked to bones as well as Skin mesh in the same dts? Adam deGrandis 4 05/19/2004 (3:26 pm)
FPS default model - Are its arms set up incorrectly? Adam deGrandis 1 05/14/2004 (2:32 am)
Biped - How can you change the length of bones? Adam deGrandis 4 05/12/2004 (7:51 am)
Rigging - how do you mirror limbs across a spine? Adam deGrandis 3 04/19/2004 (5:08 pm)
Heirarchy, nodes, etc for non-bipeds - how should it be set up? Adam deGrandis 2 04/18/2004 (9:32 am)
Vehicle wheels missing in game Adam deGrandis 1 03/21/2004 (5:29 pm)

Game Design and Creative Issues

Topic Author Replies Last Post
Games Extract: a world class downloadathon Adam deGrandis 12 10/20/2008 (6:57 pm)
Stylized character - WIP Adam deGrandis 13 03/22/2005 (8:21 pm)
WIP thread Adam deGrandis 8 11/24/2004 (8:39 am)

General Discussion

Topic Author Replies Last Post
TDN needs your help Adam deGrandis 5 07/28/2005 (9:01 am)
High end Half Life 2 expansion Adam deGrandis 9 04/27/2005 (5:49 am)
Free art resources at Games Extract Adam deGrandis 11 11/13/2004 (7:52 pm)
Tags used on GarageGames Adam deGrandis 1 07/20/2004 (2:59 pm)

Jobs

Topic Author Replies Last Post
Experienced student looking for internship Adam deGrandis 3 03/14/2004 (10:46 am)

Technical Issues

Topic Author Replies Last Post
TSE - Exactly how difficult is it to impliment. Adam deGrandis 7 07/12/2004 (7:36 am)

Torque 3D (Private)

Topic Author Replies Last Post
Why doesn't the cubemap use the normal map? Adam deGrandis 0 01/30/2012 (9:10 am)