Game Development Community

Gerald Fishel's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
Passing arrays to functions Gerald Fishel 3 07/16/2008 (12:50 am)
Highlighting/Blinking/Intensity for a sprite Gerald Fishel 2 08/17/2007 (10:02 pm)
GUI/Fonts/Custom controls Gerald Fishel 3 03/14/2006 (5:39 am)

Torque Game Engine

Topic Author Replies Last Post
Adding scene objects via C++ Gerald Fishel 5 12/04/2008 (12:25 am)
AIPlayer Jump trigger Gerald Fishel 9 04/16/2008 (3:18 pm)
Difference between an object being added in-game, and during loa Gerald Fishel 3 11/01/2005 (2:31 am)
Getting the fully transformed render meshes Gerald Fishel 4 10/03/2005 (8:09 am)
DTS Renderable triangles Gerald Fishel 2 10/03/2005 (6:10 am)
DIF polys/collision Gerald Fishel 2 09/24/2005 (4:36 am)
Camera collision Gerald Fishel 1 05/19/2004 (6:22 pm)
Torque's dynamic shadows Gerald Fishel 56 05/05/2004 (1:01 pm)
Bounding box intersections Gerald Fishel 1 04/30/2004 (3:10 pm)
The case of the vanishing interiors Gerald Fishel 3 04/17/2004 (12:05 am)
Some questions about distribution Gerald Fishel 3 04/12/2004 (12:22 am)
Collision detection Gerald Fishel 7 04/09/2004 (5:24 pm)
Rendering polygons Gerald Fishel 3 03/28/2004 (4:37 pm)
Mounting weapon on character Gerald Fishel 4 03/12/2004 (12:14 pm)
Holey terrain batman! Gerald Fishel 2 03/11/2004 (8:30 pm)
DTS animations/milkshape Gerald Fishel 2 02/24/2004 (2:14 am)

Torque Game Engine Advanced

Topic Author Replies Last Post
Minor bug list Gerald Fishel 0 05/27/2009 (1:00 pm)
MemStream bug Gerald Fishel 1 05/25/2009 (1:40 pm)
Hierarchical transforms in TGEA Gerald Fishel 0 04/17/2009 (12:39 am)
Audio/SFX question Gerald Fishel 3 04/07/2009 (6:52 pm)
ProcessedShaderMaterial bug Gerald Fishel 2 03/16/2009 (8:15 pm)
Player collision/animation question Gerald Fishel 5 01/12/2009 (11:59 pm)
MeshRenderInst lighting question Gerald Fishel 0 01/07/2009 (7:16 pm)
ShapeBase render question Gerald Fishel 1 12/28/2008 (4:36 am)
Pausing the simulation Gerald Fishel 2 12/26/2008 (8:24 am)
Constructor DIF collision detection Gerald Fishel 11 12/21/2008 (7:37 am)
Creating dynamic lights in C Gerald Fishel 8 12/16/2008 (4:54 am)
Creating custom materials in C Gerald Fishel 5 12/14/2008 (5:36 pm)
Question about lightmap materials Gerald Fishel 3 12/13/2008 (5:23 pm)
Using materials.cs with exported DTS Gerald Fishel 1 12/03/2008 (5:33 am)
New renderable object Gerald Fishel 2 12/02/2008 (3:02 am)
Drawing custom objects with TGEA materials Gerald Fishel 1 05/31/2007 (5:48 pm)
GFXDevice::destroy bug Gerald Fishel 1 02/05/2007 (9:00 pm)
Cleanup Suggestion Gerald Fishel 0 02/05/2007 (9:02 am)
TGEA Strange Text Problem Gerald Fishel 2 02/01/2007 (7:37 am)

Artist Corner

Topic Author Replies Last Post
Anything like TurboSquid with Next-Gen game models? Gerald Fishel 7 07/26/2009 (3:39 am)

Site Feedback

Topic Author Replies Last Post
Merchandise page SNAFU Gerald Fishel 1 07/15/2009 (1:04 pm)

Torque 3D (Private)

Topic Author Replies Last Post
[beta 4 bug] Inconsistent directory name case with shaderGen Gerald Fishel 2 08/10/2009 (11:15 am)
[beta 4 bug] Inconsistent filename case with filestream.h Gerald Fishel 3 08/10/2009 (1:34 am)
[beta 4 bug] Inconsistent filename case with gfx/primbuilder.h Gerald Fishel 1 08/10/2009 (1:30 am)
[beta 4 bug] Inconsistent filename case with renderBinManager.h Gerald Fishel 1 08/10/2009 (1:25 am)
[beta 4 bug] Inconsistent filename case with gfxDevice.h Gerald Fishel 2 08/07/2009 (10:46 pm)
[beta 4 bug] Inconsistent filename case with light/lightInfo.h Gerald Fishel 0 08/07/2009 (10:17 pm)
[beta 4 bug] Inconsistent filename case with gfx/PrimBuilder.h Gerald Fishel 0 08/07/2009 (10:11 pm)
[beta 4 bug] Inconsistent directory name case with GLSL/HLSL Gerald Fishel 0 08/07/2009 (9:42 pm)
[beta 4 bug] Inconsistent filename case with shaderGen/conditionersfeature.cpp Gerald Fishel 0 08/07/2009 (8:52 pm)
[beta 4 bug] Unnecessary qualifier in DragMeshCallbackData Gerald Fishel 2 08/07/2009 (8:34 pm)
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