Game Development Community

David Dougher's Forum Threads

Arcane FX (Private)

Topic Author Replies Last Post
AFX 1.1.3 Bugs David Dougher 1 02/01/2009 (5:49 pm)

RTS Starter Kit

Topic Author Replies Last Post
RTS Pack with 1.4 Release candidate 1 David Dougher 9 03/15/2007 (10:03 pm)

Torque Game Engine

Topic Author Replies Last Post
Sign up to revive Terrain Manager David Dougher 59 06/20/2008 (5:42 am)
The future of Direct X and TGE David Dougher 3 11/16/2007 (2:30 am)
Multiple dedicated missions on one server? David Dougher 20 11/01/2006 (5:39 pm)
Clkarification on Torque 1.5 and CVS David Dougher 2 10/27/2006 (5:29 am)
Fixing the tools in TSE - M4 David Dougher 1 09/08/2006 (8:41 pm)
Firing up the MMOG pack - Part 1 David Dougher 24 07/16/2006 (4:31 am)
A different kind of change to the engine David Dougher 2 05/09/2006 (2:58 pm)
Microsoft reaches 5000 patents - but the latest one is a doozy David Dougher 3 03/07/2006 (11:59 pm)
Patents and TGE code David Dougher 5 02/24/2006 (9:05 pm)
TLK 1.4 questions David Dougher 8 01/16/2006 (8:48 am)
Which tool makes .ter files? David Dougher 10 01/14/2006 (1:10 am)
End of year Status report David Dougher 2 12/30/2005 (4:19 pm)
Two small errors in the new editor scripts David Dougher 1 12/01/2005 (5:11 pm)
Fatal-ISV with RC2 latest David Dougher 2 11/05/2005 (12:33 am)
RC2 texture bug and a long term fix suggestion David Dougher 1 09/18/2005 (3:49 am)
Strange bug with frameAllocator.cc when compiling Torque Lib David Dougher 6 07/11/2005 (12:15 am)
Opening discussion on Terrain Paging David Dougher 56 01/03/2005 (4:16 pm)
Torque scripting question David Dougher 6 12/16/2004 (3:40 am)
An easy question - how goes work on the trees? David Dougher 1 11/23/2004 (3:03 am)
Long time error in the editor... David Dougher 1 11/16/2004 (9:50 pm)
TGE Compiler mistakes David Dougher 2 10/05/2004 (10:33 pm)
Creating trigger with new editor David Dougher 26 09/25/2004 (7:30 pm)
Quick Question for Ben Garney David Dougher 4 09/19/2004 (6:41 pm)
Error in latest HEAD for fxShapeReplicator.cc w/easy fix. David Dougher 2 06/09/2004 (4:11 pm)
Old waterblock fix got lost? David Dougher 1 06/04/2004 (5:13 am)
Improving fxFoliageReplicator and fxShapeReplicator - Melv? David Dougher 4 05/27/2004 (6:23 pm)
Lightning has stopped working in the editor David Dougher 16 04/23/2004 (6:04 pm)
Easy question about demo recording David Dougher 3 12/31/2003 (3:02 am)
Its time for Max physique support to be added to torque David Dougher 8 11/14/2003 (7:49 pm)
Question about number of mask bits left... David Dougher 7 08/18/2003 (4:46 am)
Quick question about paths David Dougher 0 08/12/2003 (5:47 pm)
Looking for Player ID David Dougher 4 06/23/2003 (6:09 pm)
Previous thread summary David Dougher 4 06/14/2003 (7:44 pm)
Editor is inverting bitmaps on import David Dougher 1 06/10/2003 (10:14 pm)
Bug fix for New Demo Branch David Dougher 0 06/03/2003 (1:13 am)
GG- Problem with CVS checkout David Dougher 0 05/07/2003 (4:48 pm)
Problem with setting up CVS Server under Linux David Dougher 1 12/01/2002 (4:56 am)
Example of how to use new door code David Dougher 5 09/07/2002 (1:44 pm)
HEAD Version 08-30-2002 ms2dtsexporter Release build fails to co David Dougher 2 09/01/2002 (10:29 pm)
Model changes based on weapon in hand David Dougher 0 06/24/2002 (6:28 pm)
Using a trigger to exit and load a new mission David Dougher 7 06/18/2002 (3:23 am)
HEAD version still has problems David Dougher 29 06/16/2002 (3:33 pm)
About due for a new Stable release? David Dougher 2 05/30/2002 (12:01 am)
A question for Mark Frohnmeyer. David Dougher 2 05/15/2002 (5:07 pm)
OpenGL Shader code David Dougher 2 05/08/2002 (1:27 pm)
New compilation map2dif bug in HEAD David Dougher 4 04/29/2002 (12:09 pm)
We didn't check our tools again! Things go crash... David Dougher 6 04/05/2002 (6:46 pm)
Link error caused by change in latest HEAD version David Dougher 6 03/22/2002 (11:16 pm)
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