Game Development Community

Marc Schaerer's Forum Threads

Arcane FX (Public)

Topic Author Replies Last Post
AFX TGEA -> AFX T3D Marc Schaerer 11 11/07/2009 (5:38 am)

Torque Game Builder

Topic Author Replies Last Post
1.5.1] setSize broken Marc Schaerer 1 08/03/2007 (6:51 pm)
T2dSceneGraph::onLevelLoaded problem Marc Schaerer 12 03/09/2007 (9:10 am)
1.1.3 Mount Point cloning on child Marc Schaerer 0 02/16/2007 (9:28 am)
Torque Script objects and functions Marc Schaerer 5 11/18/2005 (6:54 pm)
T2D but no pixel perfect collision?? Marc Schaerer 2 03/12/2005 (9:41 pm)

Torque Game Engine

Topic Author Replies Last Post
Runway Lights in 1.5.2 Marc Schaerer 0 01/10/2008 (6:21 pm)
TGE 1.5 VS 2005 Project error Marc Schaerer 1 04/01/2007 (8:54 pm)
TGE 1.4.2 related stuff not accessable for TGE 1.5? Marc Schaerer 1 02/07/2007 (8:55 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
TGEA (1.7.1 / 1.8.0) not working on Vista64 Marc Schaerer 15 03/15/2009 (8:34 pm)
TGEA 1.7.0 Beta 1 Bug - Shape Replicator bug Marc Schaerer 7 03/31/2008 (5:41 pm)
SgDecalProjector: wrong projection direction Marc Schaerer 13 10/30/2007 (9:19 pm)
1.0.2]Tool compilation error Marc Schaerer 0 08/14/2007 (9:45 am)
DRL totally breaks rendering on 1.0.1[solved Marc Schaerer 3 07/30/2007 (5:41 pm)
FxFoliageReplicator: Atlas not seen as terrain Marc Schaerer 4 03/01/2007 (11:05 am)

Torque X 2D

Topic Author Replies Last Post
Gamepads not recognized Marc Schaerer 2 01/02/2007 (7:36 pm)

General Game Discussion

Topic Author Replies Last Post
2009, the best year for game developers ever Marc Schaerer 14 11/08/2009 (7:06 pm)

Site Feedback

Topic Author Replies Last Post
Payment Possibilities Marc Schaerer 1 03/04/2009 (2:13 pm)

Torque 2D for the iPhone

Topic Author Replies Last Post
Yesterdays IRC hour and iT2D Marc Schaerer 17 07/24/2009 (1:58 am)
Options to fix iPhoneMemory new operator redefinition error Marc Schaerer 0 07/12/2009 (3:08 pm)
[Request] Possibility to configure if the accelerometer is active / to be used at all Marc Schaerer 0 06/29/2009 (12:39 am)
[iTGB 1.2]UseNetwork setting to false not working correctly Marc Schaerer 0 06/29/2009 (12:38 am)
[iTGB 1.2]iTGB app compile settings still have "compile for thumb" enabled Marc Schaerer 14 06/25/2009 (9:13 am)
[iTGB 1.2]Project builder builds OS3 SDK incompatible project Marc Schaerer 4 06/24/2009 (9:46 pm)
iPhone 3GS: OpenGL ES 2.0 Marc Schaerer 14 06/14/2009 (10:10 am)
RESOLVED: iTGB 1.2: Play only works once on OSX Marc Schaerer 11 06/05/2009 (10:11 pm)
iTGB 1.2: Generate PVR does not prevent builder from copying png Marc Schaerer 10 05/30/2009 (8:07 pm)
iTGB 1.2: Preferences ignored, Camera settings dominate Marc Schaerer 3 05/30/2009 (8:04 pm)
How to use the advertised gesture recognition? Marc Schaerer 8 05/29/2009 (2:28 am)
Request: Project types Marc Schaerer 1 05/25/2009 (12:36 am)
EULA wording Marc Schaerer 3 03/08/2009 (1:42 am)
Phone Received / Home Button Marc Schaerer 5 12/05/2008 (2:08 am)
Question regarding iPhone SDK EULA + TorqueScript Marc Schaerer 4 11/04/2008 (12:02 am)
Collection: iPhone Optimization Marc Schaerer 14 10/23/2008 (1:20 am)

Torque 3D (Private)

Topic Author Replies Last Post
T3D Beta 1 Bug: Shadowsmap flickering Marc Schaerer 6 07/31/2009 (1:22 am)
Beta 4: Brush size change with mouse wheel broken in free camera Marc Schaerer 1 07/27/2009 (10:13 pm)
Beta 4: Particle Emitter Node - Emitter property Marc Schaerer 0 07/23/2009 (6:24 am)
[Beta3]Path, River & Mesh Road Nodes not handling rotation correctly Marc Schaerer 0 06/25/2009 (6:51 pm)
Beta 3 EULA: point 3a and 3b don't seem to work together Marc Schaerer 1 06/25/2009 (10:14 am)
Bug: OpenAL32.dll present in game directories Marc Schaerer 2 05/05/2009 (12:27 am)
Beta 1: Scene Tree Window Resize Marc Schaerer 1 05/05/2009 (12:26 am)
Definition of "External Funding" Marc Schaerer 4 04/06/2009 (5:41 pm)