H.W. Kim's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| How can I put debug text directly on game screen? | H.W. Kim | 10 | 04/23/2009 (3:12 am) |
| Networking phase | H.W. Kim | 0 | 03/02/2008 (11:19 am) |
| Terrain Lighting | H.W. Kim | 2 | 02/27/2008 (1:31 pm) |
| Why Player::pickActionAnimaion changes animation based on speed? | H.W. Kim | 6 | 02/05/2008 (6:43 pm) |
| TorqueCinema? | H.W. Kim | 1 | 01/29/2008 (5:59 pm) |
| Changing the way player animates | H.W. Kim | 0 | 01/28/2008 (4:01 pm) |
| Character animations setup in 3dsmax | H.W. Kim | 0 | 01/28/2008 (7:43 am) |
| Sequence nodes on 3dsmax | H.W. Kim | 3 | 01/28/2008 (5:14 am) |
| Animations transition and player.cs | H.W. Kim | 2 | 01/26/2008 (9:59 pm) |
| Is a DTS can be interchangeable? | H.W. Kim | 4 | 01/03/2008 (1:00 am) |
| Port on Windows CE platform with nvidia handheld chip | H.W. Kim | 3 | 12/15/2007 (5:59 pm) |