Chris's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Collision Mesh | Chris | 8 | 04/18/2004 (2:20 am) |
| Gonna miss GG. | Chris | 1 | 03/13/2004 (9:24 pm) |
| Random NPC | Chris | 3 | 02/29/2004 (2:13 am) |
| OpenGL error on compile... | Chris | 4 | 06/07/2003 (7:31 am) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Player Bounds and Collision | Chris | 6 | 08/27/2005 (9:46 pm) |
| Max2dts for Max 7 | Chris | 2 | 06/13/2005 (3:55 pm) |
| Map23ds Where did it go? | Chris | 2 | 01/19/2005 (7:13 am) |
| Map2Max | Chris | 14 | 09/21/2004 (6:22 pm) |
| Quark Units : 3ds Max Units | Chris | 8 | 05/26/2004 (6:04 pm) |
| Tattoo - 3d Painting | Chris | 6 | 05/05/2004 (3:13 am) |
| Quick Help | Chris | 1 | 04/28/2004 (8:38 pm) |
| LOS Collision with MilkShape | Chris | 2 | 03/24/2004 (10:09 am) |
| Mipmap error. | Chris | 3 | 11/06/2003 (5:24 am) |
| Quark texture error: | Chris | 6 | 06/04/2003 (12:10 am) |
| Area Based Level Loading | Chris | 5 | 05/06/2003 (4:28 am) |
Game Design and Creative Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Go-Cart X | Chris | 8 | 04/30/2004 (7:27 pm) |
| The game world needs a good platformer. | Chris | 4 | 11/07/2003 (3:28 am) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Autistic Kid needs Xbox | Chris | 41 | 09/14/2005 (5:37 am) |
| New Ads? | Chris | 8 | 08/20/2005 (3:13 am) |
| Weapon Licensing... | Chris | 7 | 08/11/2005 (4:41 pm) |
| Terrain Exporter | Chris | 10 | 05/24/2005 (3:59 am) |
| Mod Vs Game | Chris | 12 | 01/20/2005 (7:28 pm) |
| Content Packs | Chris | 19 | 01/20/2005 (4:31 pm) |
Jobs
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Idaho | Chris | 6 | 03/12/2004 (3:04 am) |
Technical Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| AI - Third Party | Chris | 4 | 01/13/2005 (7:35 am) |
| Color Picker for QuArK | Chris | 1 | 12/03/2003 (9:03 pm) |
| Area Based Level Loading | Chris | 1 | 05/05/2003 (1:26 pm) |