Ryan Jaeger's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| TGEA Terrain question... | Ryan Jaeger | 14 | 01/23/2009 (2:32 pm) |
| Megaterrains default scale? | Ryan Jaeger | 8 | 04/24/2008 (12:18 am) |
General Game Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Suggestion: Preset/Editable loadouts | Ryan Jaeger | 4 | 12/19/2004 (3:13 am) |
Artist Corner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| View polycount in constructor? | Ryan Jaeger | 2 | 02/18/2008 (3:44 pm) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Has anyone EVER implemented EAX in torque? | Ryan Jaeger | 3 | 03/19/2008 (5:57 pm) |
Technical Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Is EAX working in TGE 1.5 | Ryan Jaeger | 2 | 04/29/2008 (3:44 pm) |
| Lighning script issue? (all sounds play in 2d when called upon) | Ryan Jaeger | 7 | 08/20/2005 (6:34 pm) |
| delete | Ryan Jaeger | 0 | 06/07/2003 (12:38 am) |