Alex Baaklini's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Getting a pointer to client from client scripts | Alex Baaklini | 9 | 10/08/2003 (10:59 am) |
| Finer level of control of IFL animations | Alex Baaklini | 0 | 06/09/2003 (7:24 am) |
| SceneObject collision | Alex Baaklini | 6 | 05/13/2003 (11:34 pm) |
| Destroying vehicles | Alex Baaklini | 4 | 05/06/2003 (12:22 pm) |
| Projecting world objects onto screen | Alex Baaklini | 2 | 05/05/2003 (9:23 am) |
| Getting explosions to show up in game | Alex Baaklini | 1 | 05/01/2003 (2:30 pm) |
| Checking when an animation is done | Alex Baaklini | 0 | 04/28/2003 (8:19 am) |
| Lightmanager and Torque light confusion | Alex Baaklini | 0 | 04/24/2003 (7:28 am) |
| Finding the radius of nearby players | Alex Baaklini | 2 | 04/18/2003 (4:23 pm) |
| Using Strings | Alex Baaklini | 0 | 04/14/2003 (2:56 pm) |
| Particle Effect direction | Alex Baaklini | 1 | 04/13/2003 (10:12 am) |
General Discussion
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Accessing client from a weaponImage's onFire | Alex Baaklini | 0 | 04/25/2003 (8:36 am) |
Jobs
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Game programmer position in Houston | Alex Baaklini | 1 | 07/15/2003 (6:40 pm) |