Game Development Community

Keith Johnston's Forum Threads

Artist Corner

Topic Author Replies Last Post
DTS shape not lighting properly Keith Johnston 6 03/14/2003 (7:28 pm)
Exporting Morph Animations from Max Keith Johnston 0 02/20/2003 (12:14 am)
Bounds box resize - doesn't work in Max? Keith Johnston 1 02/17/2003 (12:11 pm)
Translucency: alpha channels and color Keith Johnston 6 02/03/2003 (9:25 am)
Importing heightmaps Keith Johnston 1 01/24/2003 (5:01 am)
Converting 3ds materials to textures? Keith Johnston 1 01/08/2003 (1:50 pm)

General Discussion

Topic Author Replies Last Post
Scaling a UI for different resolutions Keith Johnston 5 01/23/2004 (5:47 am)
Search public GG forums and site with google Keith Johnston 1 11/04/2003 (2:50 am)
29 million triangles / second? Keith Johnston 3 04/03/2003 (12:36 am)
Paying with Royalties? Keith Johnston 7 01/02/2003 (3:57 pm)

Jobs

Topic Author Replies Last Post
Make Your Mark on a Unique Upcoming Game! Keith Johnston 0 07/01/2010 (2:16 pm)

Technical Issues

Topic Author Replies Last Post
Why CSG? Keith Johnston 3 04/16/2003 (9:03 am)
Calculating transform to follow the terrain Keith Johnston 4 02/12/2003 (3:06 pm)
Visual C++: ShapeBase not in ClassView tree Keith Johnston 11 11/07/2002 (4:20 pm)

Torque 3D (Private)

Topic Author Replies Last Post
Commander Map (Minimap) for T3D Keith Johnston 8 03/02/2012 (1:43 am)
Brushes in rotated terrain are offset Keith Johnston 0 02/18/2011 (5:06 pm)
Beta2 - onObjectAdded warnings Keith Johnston 2 09/07/2010 (3:07 pm)
Object deletion - crash Keith Johnston 6 09/05/2010 (7:37 pm)
World box for collada mesh not correct Keith Johnston 4 09/02/2010 (7:31 am)
Polysoup collision on TSStatics Keith Johnston 0 07/27/2010 (4:06 am)
Hang in GFXD3D9OcclusionQuery::getStatus Keith Johnston 3 05/28/2010 (6:43 pm)
Using FMOD with T3D Keith Johnston 14 03/24/2010 (8:55 am)
Performance and Number of Terrain Textures Keith Johnston 4 03/08/2010 (1:20 pm)
Master server using http Keith Johnston 0 01/27/2010 (3:00 am)
Crash onclient in BitStream when starting a new mission in a multiplayer game Keith Johnston 7 01/04/2010 (1:54 pm)
T3D Multiplayer LAN Game: Issues with multiple network interfaces Keith Johnston 1 12/29/2009 (1:38 pm)
Pauses generating shaders for terrain in 1.1 alpha Keith Johnston 1 12/18/2009 (4:27 am)
GUI distortions at same resolution in fullscreen vs windowed Keith Johnston 4 11/08/2009 (12:19 am)
Getting the resolution of the game window Keith Johnston 3 10/29/2009 (10:37 pm)
Displaying a model at the camera's position Keith Johnston 0 09/05/2009 (6:47 pm)
Beta4: CameraSpawnPoint cannot be added to a mission? Keith Johnston 0 08/03/2009 (10:24 pm)
DTS Translucency Issues Keith Johnston 12 07/31/2009 (7:35 am)
Console spam Keith Johnston 4 06/21/2009 (6:18 pm)
Multiplayer PhysX Game Keith Johnston 9 05/18/2009 (3:39 pm)
Major differences between TGE and T3D? Keith Johnston 2 05/16/2009 (5:26 pm)
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