Max Robinson's Forum Threads
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Hello poly-based Torque navmeshes! (and pathfinding thereupon) | Max Robinson | 3 | 02/04/2007 (12:36 pm) |
| Mip mapping levels occuring too early | Max Robinson | 2 | 06/17/2005 (3:25 pm) |
| Can a model crash a video card? | Max Robinson | 5 | 06/12/2004 (10:13 am) |
| Aynone else seen this bug? | Max Robinson | 11 | 03/07/2004 (12:13 pm) |
| Multitexturing and blending | Max Robinson | 7 | 09/12/2003 (10:41 am) |
| Help with textures, TMUs, and glDrawArrays in Torque | Max Robinson | 7 | 09/01/2003 (11:05 am) |
| Why are datablocks sent twice? Arghhhhh | Max Robinson | 8 | 04/07/2003 (7:46 pm) |
| Silly DB limits | Max Robinson | 7 | 02/06/2003 (11:47 am) |
| mObjBox, flying trees, and just lots of problems | Max Robinson | 3 | 10/14/2002 (6:50 pm) |
| If this doesnt look cool... | Max Robinson | 2 | 10/01/2002 (11:40 am) |
| multitexturing | Max Robinson | 1 | 09/16/2002 (5:21 am) |
| Object doesnt want to render!??! | Max Robinson | 6 | 08/29/2002 (2:24 pm) |
Torque Game Engine Advanced
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Distortion effects, the backbuffer, and particles | Max Robinson | 8 | 04/10/2007 (10:07 pm) |
| Particle engine changes, thoughts on usefulness | Max Robinson | 10 | 08/20/2006 (1:41 pm) |
| Major bug in latest TSE | Max Robinson | 3 | 07/02/2006 (7:18 pm) |
| GFXD3DDevice::project fix | Max Robinson | 2 | 09/05/2005 (7:03 pm) |
Game Design and Creative Issues
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| An RPG with no skill levels | Max Robinson | 14 | 09/23/2002 (1:23 pm) |