Game Development Community

Lorne McIntosh's Forum Threads

Torque Game Engine Advanced

Topic Author Replies Last Post
Commercial Licensed Removed for 3D Action Adventure Kit Lorne McIntosh 0 06/09/2009 (6:53 pm)
Screen Space Ambient Occlusion Lorne McIntosh 114 02/08/2009 (1:38 pm)
Ubiq Visuals: Depth of Field Lorne McIntosh 1 01/21/2009 (9:37 pm)
Downsampling a Render Target Texture Lorne McIntosh 2 12/18/2008 (6:59 am)
Cubemaps on .DTS models Lorne McIntosh 10 10/11/2008 (6:12 pm)
Invisible Collision DIF Casting Shadows Lorne McIntosh 1 10/11/2008 (5:23 am)
Animation Triggers Lorne McIntosh 2 06/26/2008 (12:47 pm)
Player Foot Puff Animation Triggers Lorne McIntosh 0 06/25/2008 (6:24 am)
Multiple Dynamic Lights in a zone possible? Lorne McIntosh 0 04/18/2008 (6:38 am)
Tileable normal map Lorne McIntosh 1 04/15/2008 (1:02 am)

Artist Corner

Topic Author Replies Last Post
How to play a .dsq in Torque Lorne McIntosh 0 04/04/2008 (2:13 am)

Game Design and Creative Issues

Topic Author Replies Last Post
Basic Cubemap Implementation & Tool Lorne McIntosh 2 06/03/2008 (1:37 pm)
Parallax Shader working in TGEA 1.7.0? Lorne McIntosh 0 04/08/2008 (7:19 pm)

General Discussion

Topic Author Replies Last Post
Tgea 1.7.0 Eax? Lorne McIntosh 3 05/05/2008 (8:53 pm)

Technical Issues

Topic Author Replies Last Post
Downsampling a Render Target Texture Lorne McIntosh 2 12/17/2008 (10:24 pm)
D3DFMT_UNKNOWN is not a valid format Lorne McIntosh 0 10/28/2008 (12:03 pm)
PolyList Edges Lorne McIntosh 0 07/28/2008 (8:36 pm)
Player animation end position Lorne McIntosh 0 06/06/2008 (5:34 am)
Sim::getDataBlockGroup() on client Lorne McIntosh 2 04/25/2008 (7:42 pm)

Constructor

Topic Author Replies Last Post
Light map Editing Lorne McIntosh 7 04/13/2008 (1:56 pm)