Game Development Community

Jarrod Roberson's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
How to change the direction of shells ejected from "rifle"? Jarrod Roberson 12 10/29/2007 (11:12 am)
Q: What unit of measure are the speeds in the scripts? Jarrod Roberson 19 03/24/2004 (6:51 am)
Add a VS_70 tag to the visual studio solution file Jarrod Roberson 0 03/05/2004 (7:29 am)
Anybody know anything about the state of the Lightwave Exporter? Jarrod Roberson 3 03/01/2004 (2:14 pm)
This looks like it might end up being a viable alternative to VS Jarrod Roberson 6 01/23/2004 (12:59 am)
Making each part of the engine a separate project? Jarrod Roberson 2 12/28/2003 (12:28 pm)
DTS and DSQ file format documentation? Jarrod Roberson 4 12/26/2003 (9:33 am)
Code Metrics of HEAD as of 2003-12-12 Jarrod Roberson 7 12/14/2003 (5:01 pm)
Code Metrics for HEAD as of 2003-12-12 Jarrod Roberson 0 12/12/2003 (8:18 am)
Visual Studio C++ .Net / version 7 Jarrod Roberson 5 03/19/2003 (7:59 am)
All this Open Source stuff got me thinking . . . Jarrod Roberson 3 03/17/2003 (3:39 pm)
Removing spine constraints where was it? Jarrod Roberson 2 02/12/2003 (10:55 am)
Cross Platform Build Systems Jarrod Roberson 3 01/21/2003 (10:36 am)
Collison detection problems with .difs Jarrod Roberson 0 01/09/2003 (9:27 pm)
Modeling / Animation / Game Engine all in one? Jarrod Roberson 4 11/09/2002 (2:54 pm)
ShapeBaseImage State Machine ideas? Jarrod Roberson 0 10/15/2002 (10:30 am)
Refactoring ShapeBase on up? Jarrod Roberson 0 09/05/2002 (12:06 pm)
When to use .dts and when to use .dif ? Jarrod Roberson 0 05/30/2002 (9:33 pm)
Metrics of the TGE source code for Release_1_1_1 Jarrod Roberson 0 05/21/2002 (4:54 pm)
Torque and rsync! Jarrod Roberson 1 05/21/2002 (2:52 pm)
Q: Help understanding getDamageLocation() Jarrod Roberson 5 05/16/2002 (2:26 pm)
Q: Why no tutorials / articles / code snippets that are OO? Jarrod Roberson 5 05/16/2002 (2:21 pm)
Q: Where can I get access to the actual mesh data that makes up Jarrod Roberson 5 05/15/2002 (4:24 pm)
Q: Location Specific Hit Detection Jarrod Roberson 2 05/14/2002 (8:09 pm)
Anyone want to help me with a Torque for XXX programmers? Jarrod Roberson 4 05/14/2002 (7:57 pm)
Q: Please explain this Engine idiom for me Jarrod Roberson 6 05/14/2002 (5:49 pm)
Questions / Observations about ShapeBase? Jarrod Roberson 2 05/13/2002 (3:10 pm)
Worst thing that ever happened to me! Jarrod Roberson 1 05/13/2002 (1:13 am)
How "secure" is Torque? Jarrod Roberson 1 05/11/2002 (1:14 am)
One more question and I think I will be able to make up my mind Jarrod Roberson 1 05/10/2002 (10:44 pm)
What is the TGE API like? Jarrod Roberson 2 05/10/2002 (3:20 pm)

Game Design and Creative Issues

Topic Author Replies Last Post
The Holy Grail of game design ( was: innovation or the lack of i Jarrod Roberson 9 09/28/2006 (4:42 pm)
Like have said before . . . Jarrod Roberson 0 12/07/2003 (7:33 pm)

General Discussion

Topic Author Replies Last Post
Why are you creating your game! Jarrod Roberson 32 06/10/2006 (3:08 pm)
Suggestion to everyone Jarrod Roberson 9 01/04/2006 (2:25 pm)
Online Team Management Portal Jarrod Roberson 1 01/07/2005 (12:58 pm)
Disappointing endings to games ( warning discussion of HL2 ) Jarrod Roberson 42 12/08/2004 (9:27 am)
Yet Another Reason Shaders are more than just COOL eyecandy! Jarrod Roberson 24 04/19/2004 (5:47 pm)
If you have never seen what GG looked like originally .... Jarrod Roberson 6 03/12/2004 (12:57 pm)
When will be able to search the BODY TEXT of the forums? Jarrod Roberson 17 02/03/2004 (7:45 am)
Use Mozilla and want the "Save Page As" to work intelligently? Jarrod Roberson 0 01/30/2004 (12:09 am)
THIS is why shaders are awesome! Jarrod Roberson 28 01/27/2004 (10:42 am)
Another Commerically developed engine goes open source! Jarrod Roberson 3 09/22/2003 (3:08 pm)
Re: Thank You Jarrod Roberson 5 08/25/2003 (11:41 am)
Nice legal site your all you legal beagles out there to refer to Jarrod Roberson 1 07/31/2003 (11:41 am)
W.A.S.T.E. - NullSoft and AOL vs the GPL Jarrod Roberson 50 06/06/2003 (1:41 pm)
E3 2003 - impressions Jarrod Roberson 1 05/29/2003 (12:38 pm)
Execution is what REALLY matters. Jarrod Roberson 7 06/01/2002 (7:58 am)

Technical Issues

Topic Author Replies Last Post
I guess this proves you can write a scalable gfx engine! Jarrod Roberson 11 01/13/2005 (6:59 am)
Microsoft release Visual Studio aimed at "hobbist" Jarrod Roberson 1 07/02/2004 (6:31 am)
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