Game Development Community

Paul Scott's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
BuildingMacTGB on TDN Paul Scott 1 04/16/2007 (9:05 pm)
Post MacOSX Torque Game Builder Release Candidate 1 bugs here Paul Scott 17 06/15/2006 (12:46 pm)
Small fix for iTickable Paul Scott 0 01/28/2006 (5:57 pm)

Torque Game Engine

Topic Author Replies Last Post
New Mac Code is on CVS Paul Scott 18 10/01/2006 (11:45 am)
Help test Torque Game Builder, RC1 Paul Scott 0 06/01/2006 (10:29 am)
Universal Binaries are Here Paul Scott 17 05/22/2006 (7:26 pm)
Project Builder or Xcode ? Paul Scott 15 09/20/2005 (4:41 pm)
Fix: Terrain Painter only paints white, on mac Paul Scott 8 08/26/2004 (5:55 am)
ExplosionData Datablocks make TGE explode - fix Paul Scott 1 06/20/2004 (3:06 am)
Waterblocks using depth gradient are always 100% opaque on mac. Paul Scott 5 05/20/2004 (8:22 am)
GetRealMilliseconds calculation is bad on mac platform Paul Scott 7 05/18/2004 (8:30 pm)
Fix for bad profiler data on Mac Paul Scott 1 05/18/2004 (12:26 pm)
Fix for built in profiler on mac Paul Scott 0 05/14/2004 (6:55 pm)
CVS integration in Apple tools Paul Scott 1 11/01/2003 (9:59 pm)
Edit Torque Scripts in Project Builder Paul Scott 5 07/29/2003 (3:20 pm)
Problems with Object Selection Paul Scott 8 05/15/2003 (12:36 am)
installed openal.. no sound. Paul Scott 2 02/01/2003 (9:35 am)
PB 2.1 project file probs. Paul Scott 1 01/23/2003 (10:24 pm)
Ogg/Vorbis wont compile on mac (osx jaguar) Paul Scott 5 11/30/2002 (9:36 pm)
troubles with the new AIPlayer Paul Scott 33 11/08/2002 (5:28 am)
phi / theta values in particleEmitters Paul Scott 2 10/27/2002 (3:18 pm)
bloody AGL.h Paul Scott 2 09/18/2002 (2:17 am)
Wireframe Mode Paul Scott 4 09/17/2002 (9:11 pm)

General Discussion

Topic Author Replies Last Post
happy new year. Paul Scott 3 01/01/2003 (8:41 am)