Game Development Community

Torque 3D Professional

Topic Author Replies Last Post
..anyone else seeing this ? (short vid link) TheGasMan 10 04/27/2011 (5:34 pm)
T3D 1.1 Preview (and earlier) - TCPObject got bad connected receive event - LOGGED (THREED-1763) Jamie62 1 04/27/2011 (9:24 am)
Help with Blender 2.5 and Torque 3D David Mathis 5 04/27/2011 (2:36 am)
Any Trick to using TorqueScript packages? Chris Groot 2 04/26/2011 (2:36 pm)
Vehicle cameras Dan Horsfall 1 04/26/2011 (11:57 am)
Identifying Data per TorqueScript Chris Groot 1 04/26/2011 (9:24 am)
T3D 1.1 Beta 2 - Maximizing a window after executed with -connect causes a crash - RESOLVED Chris 8 04/26/2011 (12:43 am)
Additional jump animation genomegames 11 04/25/2011 (9:33 pm)
Script Classes/ Gui Classes Nathan Bowhay - ESAL 1 04/25/2011 (3:37 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING x-ming-x 18 04/25/2011 (10:59 am)
T3D Request - StackCtrl and Docking - LOGGED (THREED-1745) elvince 3 04/25/2011 (8:44 am)
T3D 1.1 Preview - Language Management- Request - LOGGED (THREED-1744) elvince 1 04/25/2011 (8:41 am)
overhead cameras draw stuff in wrong order - RESOLVED Chris 7 04/25/2011 (1:49 am)
T3D 1.1 Beta 3 - Decal road doesn't render at certain angles - RESOLVED David Wyand 3 04/24/2011 (8:46 pm)
T3D 1.1 Beta 3 - Loading PostFx profile crashes engine - RESOLVED 000 10 04/24/2011 (8:05 pm)
T3D 1.1 Beta 3 - startGame: End the game first! - RESOLVED Steve Acaster 10 04/24/2011 (6:57 pm)
[Bug T3D1.1B1 (and earlier)] endMission not called correctly - RESOLVED Guy Allard 6 04/24/2011 (6:56 pm)
Timing bug in the NP and IE web plug-ins. - RESOLVED Michael Reino 2 04/24/2011 (6:55 pm)
[1.1a DedSrv] DOF can't find focal point on Dedicated Server - RESOLVED Henry Todd 4 04/24/2011 (6:52 pm)
[T3D 1.1] loadOnly flag for lightscene does not work - RESOLVED Joshua Halls (Xerves) 2 04/24/2011 (6:51 pm)
[Bug] onMoveStuck not working [with Fix] aka onStuck - RESOLVED George Anderson 4 04/24/2011 (6:49 pm)
Gui Element position always change whenever opened on GUIEditor - RESOLVED Yadhi Aditya P 5 04/24/2011 (6:28 pm)
T3D 1.1 beta 3 - ParticleEmitter "active" not exposed to script - RESOLVED Steve Acaster 3 04/24/2011 (6:24 pm)
T3D 1.1 Beta 3 - Inventory "use" not functioning correctly in multiplayer because of dependence on client variables - RESOLVED Guy Allard 5 04/24/2011 (6:20 pm)
[Bug T3D 1.1 beta 3] player bounding box not transform make collision wrong in some case. RESOLVED Sibsan Suksuchano 5 04/24/2011 (6:16 pm)
T3D 1.1 Beta 3 - disconnect() is never called on a dedicated server - RESOLVED David Wyand 2 04/24/2011 (6:03 pm)
T3D 1.1 Beta 3 - Cannot remove playing script thread from ShapeBase - RESOLVED David Wyand 2 04/24/2011 (5:57 pm)
T3D 1.1 Beta 3 - ShapeBase scripted thread position only sent to 1st connection - RESOLVED David Wyand 2 04/24/2011 (5:54 pm)
T3D 1.1 Beta 3 - Extra MountedMask in ShapeBase - RESOLVED David Wyand 2 04/24/2011 (5:47 pm)
T3D 1.1 Beta 3 - Player picks wrong animation if mount hasn't come through yet - RESOLVED David Wyand 2 04/24/2011 (5:46 pm)