Game Development Community

Artist Corner

Topic Author Replies Last Post
Blender 2.41 Released Jared Cobb 0 01/26/2006 (8:45 am)
Reflection maps Matthew Jones 8 01/26/2006 (5:30 am)
Maya and TGE Shakey 7 01/26/2006 (3:15 am)
Must be power of two Homero S. Milhouse 1 01/26/2006 (2:25 am)
How can I play an AVI file in TGE. VijayaKrishna.R 4 01/26/2006 (1:29 am)
Problem with character animation (.dsq) with LOD using Maya. Shay Leary 3 01/25/2006 (4:59 pm)
DIF map exporting Vijay 6 01/25/2006 (3:53 pm)
Detail Mesh Problem and Bone Hiding Drexel University (#0001) 2 01/25/2006 (3:36 pm)
Camera jerkiness John Cooney 0 01/25/2006 (3:24 pm)
Psionic's dogcatrat models Sam3d 2 01/25/2006 (1:59 pm)
Spiderbot animation Ben 3 01/25/2006 (9:41 am)
No animation for LODs? Sam3d 5 01/25/2006 (8:39 am)
Green face.. Barry Gallagher 5 01/25/2006 (8:22 am)
Torque Preview in QuArK Eric Forhan 5 01/25/2006 (6:57 am)
Sky Distortion CoolGeek 2 01/24/2006 (6:42 pm)
Move Parent Bones, w/o moving Children Ben Jones 16 01/24/2006 (4:05 pm)
DIF map exporting Vijay 1 01/24/2006 (2:21 pm)
Player orientation and collision- Answered Dave Young 2 01/24/2006 (8:07 am)
Adding Torque Bones to an existing animated mesh- Answered Dave Young 10 01/24/2006 (7:58 am)
Vehicle and bones hierarchy Tcangussu 3 01/23/2006 (3:51 pm)
Rig player to existing .dsq animations? mm 2 01/23/2006 (1:48 pm)
TSE - Texture sizes Jemand den es nicht gibt 2 01/23/2006 (9:18 am)
Weird scaling and normal flip on export Jeffrey Wilcke 1 01/23/2006 (9:04 am)
Skeleton mess... Alienforce 2 01/23/2006 (6:36 am)
Manual LOD Barry Gallagher 5 01/22/2006 (7:26 pm)
Question on Vehicle Nodes Pierre DragoFire Hay 1 01/22/2006 (1:36 pm)
More LODs *lol Jan Sorensen 12 01/22/2006 (6:07 am)
Model style question. Pierre DragoFire Hay 15 01/21/2006 (8:08 pm)
Changing the root pose using an anim frame- Answered Dave Young 2 01/21/2006 (4:31 pm)
... Redacted 66 01/20/2006 (11:57 am)