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Torque Game Engine Advanced
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Bug Submissions
61 threads
TGEA 1.82 MissionArea Question
04/30/2018 (2:07 am) by
Ronald J Nelson
Topic
Author
Replies
Last Post
Was Juggernaut shown at GDC?
Andrew Edmonds
4
03/05/2008 (1:54 pm)
Lightning in TGEA
Harvey Greensall
7
03/05/2008 (8:34 am)
Creating A TV
Chaz Hengesbach
4
03/05/2008 (6:43 am)
Mission/Map workflow questions
George Rolfe
5
03/05/2008 (3:31 am)
Detail Texture on DTS shapes
PuG
2
03/03/2008 (1:06 am)
75 for anyone who can fix this
Adam Beer
15
03/01/2008 (7:19 pm)
Dojo demo beta
Brian Ramage
39
03/01/2008 (6:29 pm)
RC1 Bug - DDS textures are not cached
Tom Spilman
19
03/01/2008 (10:52 am)
Dynamic Mass
Ronald J Nelson
1
02/29/2008 (6:05 pm)
Baked ambient occlusion
Phil Carlisle
43
02/29/2008 (4:43 pm)
BackBuffer Refraction
Luigi Rosso
15
02/29/2008 (11:45 am)
PlatformMemory allocation question
James Spellman
0
02/29/2008 (9:04 am)
Please Fix the Eastern Language Input problem in TGEA
ysun
0
02/29/2008 (3:06 am)
Each Shadergen Level Scrolls a Different Direction - broken?
Dave Calabrese
3
02/28/2008 (11:17 am)
Material/shader switch during runtime?
Markus Nuebel
17
02/28/2008 (10:41 am)
Ambient Occlusion Shader (bent-normal)
PuG
9
02/28/2008 (12:12 am)
Particle disppearing based on view
AIS-RR (#0001)
4
02/27/2008 (11:22 pm)
SgMissionLightingFilterData
TheGasMan
0
02/27/2008 (10:47 pm)
TGEA new update terrain system
Thanhda Tie
25
02/27/2008 (8:23 pm)
Where the create lighting info is stored?
JungHyuck Yang
2
02/27/2008 (11:17 am)
Skin Shader
Matt Vitelli
3
02/27/2008 (10:41 am)
FxGuiSnooper only showing the skybox
Justin Mosiman
2
02/26/2008 (5:09 pm)
Gamma adjustment
Ronald J Nelson
2
02/26/2008 (4:50 pm)
GUI Control help
Matthew Barney
11
02/26/2008 (4:26 pm)
TGEA and TGE books
Brian Carter
2
02/26/2008 (12:08 pm)
Bitmap border does not tile, just stretch
Guimo
1
02/25/2008 (5:51 pm)
Tree help
Adam Beer
9
02/25/2008 (4:57 pm)
Supported file format for normal map
JungHyuck Yang
1
02/25/2008 (8:29 am)
TGEA stops after a sec...
Outline Interactive
8
02/25/2008 (6:39 am)
Failed to open Shader Stream...
Frank Bignone
0
02/24/2008 (10:22 pm)
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