Game Development Community

Torque Game Engine Advanced

Topic Author Replies Last Post
Was Juggernaut shown at GDC? Andrew Edmonds 4 03/05/2008 (1:54 pm)
Lightning in TGEA Harvey Greensall 7 03/05/2008 (8:34 am)
Creating A TV Chaz Hengesbach 4 03/05/2008 (6:43 am)
Mission/Map workflow questions George Rolfe 5 03/05/2008 (3:31 am)
Detail Texture on DTS shapes PuG 2 03/03/2008 (1:06 am)
75 for anyone who can fix this Adam Beer 15 03/01/2008 (7:19 pm)
Dojo demo beta Brian Ramage 39 03/01/2008 (6:29 pm)
RC1 Bug - DDS textures are not cached Tom Spilman 19 03/01/2008 (10:52 am)
Dynamic Mass Ronald J Nelson 1 02/29/2008 (6:05 pm)
Baked ambient occlusion Phil Carlisle 43 02/29/2008 (4:43 pm)
BackBuffer Refraction Luigi Rosso 15 02/29/2008 (11:45 am)
PlatformMemory allocation question James Spellman 0 02/29/2008 (9:04 am)
Please Fix the Eastern Language Input problem in TGEA ysun 0 02/29/2008 (3:06 am)
Each Shadergen Level Scrolls a Different Direction - broken? Dave Calabrese 3 02/28/2008 (11:17 am)
Material/shader switch during runtime? Markus Nuebel 17 02/28/2008 (10:41 am)
Ambient Occlusion Shader (bent-normal) PuG 9 02/28/2008 (12:12 am)
Particle disppearing based on view AIS-RR (#0001) 4 02/27/2008 (11:22 pm)
SgMissionLightingFilterData TheGasMan 0 02/27/2008 (10:47 pm)
TGEA new update terrain system Thanhda Tie 25 02/27/2008 (8:23 pm)
Where the create lighting info is stored? JungHyuck Yang 2 02/27/2008 (11:17 am)
Skin Shader Matt Vitelli 3 02/27/2008 (10:41 am)
FxGuiSnooper only showing the skybox Justin Mosiman 2 02/26/2008 (5:09 pm)
Gamma adjustment Ronald J Nelson 2 02/26/2008 (4:50 pm)
GUI Control help Matthew Barney 11 02/26/2008 (4:26 pm)
TGEA and TGE books Brian Carter 2 02/26/2008 (12:08 pm)
Bitmap border does not tile, just stretch Guimo 1 02/25/2008 (5:51 pm)
Tree help Adam Beer 9 02/25/2008 (4:57 pm)
Supported file format for normal map JungHyuck Yang 1 02/25/2008 (8:29 am)
TGEA stops after a sec... Outline Interactive 8 02/25/2008 (6:39 am)
Failed to open Shader Stream... Frank Bignone 0 02/24/2008 (10:22 pm)