Flying Vehicle Fix **That Works**
by Brian Kirchgessner · 03/03/2006 (8:02 am) · 7 comments
Here is a code resource I put together for flying vehicles,
Now there is no limit to speed
I've had one of my own models up to a million maneuvering force and it doesn't crash my game
Other than my fix my scripts are completly stock.
Here is the link
Now there is no limit to speed
I've had one of my own models up to a million maneuvering force and it doesn't crash my game
Other than my fix my scripts are completly stock.
Here is the link
About the author
#3
It did however get so fast that the particles were spawning off to slow so it looked like you were slowing down.
that was really cool to watch.
03/03/2006 (4:57 pm)
I thought it was cool, when i had the flying vehicle at a million Maneuvering force and it didn't crash the game.It did however get so fast that the particles were spawning off to slow so it looked like you were slowing down.
that was really cool to watch.
#4
So I'm trying to figure out How to limit the Max speed.
I was looking around on the Net, and most of the equations you can find take in acount more
than just the thrust (maneuveringforce) and drag like whatd in the stock FlyingVehicle.cc.
Most of these guys take in account for wheights, torque on the engines,
and a whole bunch of stuff to get the max speed.
--but would that be advisable in a game?
03/03/2006 (5:39 pm)
There was a comment on the actual resource, about limiting the speedSo I'm trying to figure out How to limit the Max speed.
I was looking around on the Net, and most of the equations you can find take in acount more
than just the thrust (maneuveringforce) and drag like whatd in the stock FlyingVehicle.cc.
Most of these guys take in account for wheights, torque on the engines,
and a whole bunch of stuff to get the max speed.
--but would that be advisable in a game?
#5
03/03/2006 (9:25 pm)
Oh by the way this also Fixees the Flying Vehicles so you no longer need the integration at 4 or 5, you can set it at 1
#6
03/04/2006 (2:34 am)
Would the changes effect the hover vehicles?
#7
I might have to look at it.
03/04/2006 (5:37 am)
No the changes don't affect the hover vehicles, Is there a problem with it?I might have to look at it.
Torque Owner Jason "fireVein" Culwell
-Jase