sample demo
by Tom Feni · 03/01/2006 (8:18 pm) · 11 comments
I figured I would put up a little demo of the game so far, its just the first level and the level still has some things to be added.. mainly just little decors to fill up the buildings.. :)
I will work on the teams and CTF scripts after I get this level finished and then work on some more levels.. :)
game demo
its about 22 mbs..
any and all comments welcome.. :) *good or bad :)
TomFeni
I will work on the teams and CTF scripts after I get this level finished and then work on some more levels.. :)
game demo
its about 22 mbs..
any and all comments welcome.. :) *good or bad :)
TomFeni
About the author
#2
so I dont take any credit for that :)
I dont like the ammo either it glows alittle bright and such.. there is a ak47 in there too so may look at using that for now.. I just got tired of the crossbow.. :)
looked way to big for the player.. :)
I will continue fine tuning the details.. mainly I am working on decors in milkshape to fill up the level.. :)
want to add some wall hangings.. and some more fixed items such as tables chairs and fixtures..
thanks for looking :)
tomfeni
03/01/2006 (9:09 pm)
its one of three I got from the game beavers site... so I dont take any credit for that :)
I dont like the ammo either it glows alittle bright and such.. there is a ak47 in there too so may look at using that for now.. I just got tired of the crossbow.. :)
looked way to big for the player.. :)
I will continue fine tuning the details.. mainly I am working on decors in milkshape to fill up the level.. :)
want to add some wall hangings.. and some more fixed items such as tables chairs and fixtures..
thanks for looking :)
tomfeni
#3
also i'm glad that someone is using cubix female
03/01/2006 (11:54 pm)
woah... pretty cool demo Tom, i also like the overall mood from this level :D (especially when i can hide inside one of the building that has stairs :P )also i'm glad that someone is using cubix female
#4
03/02/2006 (8:45 am)
I liked the level alot. I could see how this would make a decent ctf map. Again, more detail on the interiors would be alot better. My 2 cents.
#5
03/02/2006 (10:12 am)
I really like it!! :) Mainly the little footprint effect.
#6
I was working on a footprint that would more match the size of the girls foot and not the orc..
and something to show that someone had been there recently..
:)
thanks for the comments.. I will be working alot on the aesthetics of the level, so it doesnt look so boxy.. :)
more to come..
TomFeni
03/02/2006 (10:24 am)
hehehe, the footprint actually turned out different then what I thought.. its sort of light..I was working on a footprint that would more match the size of the girls foot and not the orc..
and something to show that someone had been there recently..
:)
thanks for the comments.. I will be working alot on the aesthetics of the level, so it doesnt look so boxy.. :)
more to come..
TomFeni
#7
totally different from other TGE games when you change the terrain, character and gui.
03/02/2006 (11:18 am)
I also love the level, it's a great example showing how to game lookstotally different from other TGE games when you change the terrain, character and gui.
#8
change of haircolor.. :)

and some new organics..

tomfeni
03/02/2006 (7:49 pm)
well got a few new pictures.. not in the demo yet tho..change of haircolor.. :)

and some new organics..

tomfeni
#10
BTW I just saw the moving window, nice touch.
03/03/2006 (5:59 am)
Nice images, could you tell me what program you used to create the game and skybox?BTW I just saw the moving window, nice touch.
#11
basically I am just using all the assets I have found on the net to make this.. :)
and the window does add a small ambience to the level, I saw it used in UT 2004 and thought, wow thats too cool.. :)
next I will work on adding movement to the trees.. :) kind of a swaying motion to give the illusion of wind.. :)
tomfeni
03/03/2006 (2:19 pm)
The game uses torque stock 1.4 and I use worldcraft to make the buildings, milkshape for dts, paintshoppro to fix textures and the textures, skybox, and weapon/model I got from other sources..basically I am just using all the assets I have found on the net to make this.. :)
and the window does add a small ambience to the level, I saw it used in UT 2004 and thought, wow thats too cool.. :)
next I will work on adding movement to the trees.. :) kind of a swaying motion to give the illusion of wind.. :)
tomfeni

Torque Owner BigPapa