First blog Post
by Mike Fosker · 02/28/2006 (2:47 pm) · 2 comments
This is my first post here. I've been lingering in the forums since before October. I bought the TGE SDK as a Christmas present to myself and have had the occasional dabble in script, code and modelling. Now it's about time that I got and made something.
At work I am a project manager for a software company, we mainly produce multimedia titles in flash, I have some experience of the associated programming languages, ie Actionscript, lingo, javascript etc but up until last year when I took an evening class in C I'd done no 'real' programming. And to be honest I still haven't done any real programming since.
I have some leave left to use up before the end of April, so I've arranged to spend one day week at home until then, hopefully with a bit of peace and quiet, some motivation, and a plan to work from I can actually get something done, still 8 hours a week ain't much. I want to make something for myself, that is a bit different to what we do at work.
I also have a shockwave game that I need to finish off, but that is by the by. I can work on that in my lunch breaks. :)
I'm hoping that if I post something about what I'm planning, then I have less of an excuse for not getting on with it.
So here is the plan...
Since I am pretty new to this, and since I know that I can't devote as much time as I would like, I'm going to try small things first. Eventually I'd like to produce some sort of 3rd person perspective adventure game. Something along the lines of Monkey Island, Sam and Max, or Day of the tentacle, but in 3D. However that's a pretty lofty goal for one man with little time, so I'll break it down into chunks:
--Getting the 3rd person camera working.
--Selecting objects with the mouse.
--Getting Pathfinding working ( from a resource, I ain't that clever )
--Selecting points on the ground with the mouse to use with Pathfinding.
--And eventually some sort of drag and drop implementation to manipulate objects with the mouse in game.
I'm not going to spend to much time on art assets at this point, I'd rather get some sort of framework together to work within before I think about that kind of thing. I've bought some content, trees from loopix, and the RTS environment pack (Nice work by the way), although I think that I'm unlikely to use them for the moment.
I'm hoping to target really slow machines as a minimum spec, so for the moment I'm going to do away with the terrain, and keep the whole thing indoors. I'm lucky enough to have access to a small suite of test machines at work, all of which are way below what most people use for games, so if I can get my stuff to run on them then I'll be pretty pleased.
There won't anything to show for a while, but maybe I'll get some screenshots in here to keep everyone happy.
At work I am a project manager for a software company, we mainly produce multimedia titles in flash, I have some experience of the associated programming languages, ie Actionscript, lingo, javascript etc but up until last year when I took an evening class in C I'd done no 'real' programming. And to be honest I still haven't done any real programming since.
I have some leave left to use up before the end of April, so I've arranged to spend one day week at home until then, hopefully with a bit of peace and quiet, some motivation, and a plan to work from I can actually get something done, still 8 hours a week ain't much. I want to make something for myself, that is a bit different to what we do at work.
I also have a shockwave game that I need to finish off, but that is by the by. I can work on that in my lunch breaks. :)
I'm hoping that if I post something about what I'm planning, then I have less of an excuse for not getting on with it.
So here is the plan...
Since I am pretty new to this, and since I know that I can't devote as much time as I would like, I'm going to try small things first. Eventually I'd like to produce some sort of 3rd person perspective adventure game. Something along the lines of Monkey Island, Sam and Max, or Day of the tentacle, but in 3D. However that's a pretty lofty goal for one man with little time, so I'll break it down into chunks:
--Getting the 3rd person camera working.
--Selecting objects with the mouse.
--Getting Pathfinding working ( from a resource, I ain't that clever )
--Selecting points on the ground with the mouse to use with Pathfinding.
--And eventually some sort of drag and drop implementation to manipulate objects with the mouse in game.
I'm not going to spend to much time on art assets at this point, I'd rather get some sort of framework together to work within before I think about that kind of thing. I've bought some content, trees from loopix, and the RTS environment pack (Nice work by the way), although I think that I'm unlikely to use them for the moment.
I'm hoping to target really slow machines as a minimum spec, so for the moment I'm going to do away with the terrain, and keep the whole thing indoors. I'm lucky enough to have access to a small suite of test machines at work, all of which are way below what most people use for games, so if I can get my stuff to run on them then I'll be pretty pleased.
There won't anything to show for a while, but maybe I'll get some screenshots in here to keep everyone happy.
#2
03/01/2006 (5:50 am)
True. I've had a go at incorporating some C++ resources, and it's gone OK. Nothing to compliacted though so far. It seems like a good way to learn to me.
Torque Owner Westy